quakeforge/include/client/effects.h

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/*
effects.h
Effect management
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/3/11
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_effects_h
#define __client_effects_h
#include "QF/simd/types.h"
#include "QF/ecs/component.h"
enum {
effect_light, // light entity id
effect_muzzleflash, // light entity id
effect_comp_count,
};
extern const component_t effect_components[effect_comp_count];
extern struct ecs_system_s effect_system;
struct entity_s;
struct entity_state_s;
void CL_NewDlight (struct entity_s ent, vec4f_t org, int effects,
byte glow_size, byte glow_color, double time);
void CL_ModelEffects (struct entity_s ent, int glow_color,
double time);
void CL_EntityEffects (struct entity_s ent, struct entity_state_s *state,
double time);
void CL_MuzzleFlash (struct entity_s ent, vec4f_t position, vec4f_t fv,
float zoffset, double time);
#endif//__client_effects_h