quakeforge/libs/video/renderer/vulkan/shader/alias_shadow.vert

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#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_multiview : enable
layout (set = 0, binding = 0) buffer ShadowView {
mat4x4 shadowView[];
};
layout (push_constant) uniform PushConstants {
mat4 Model;
float blend;
uint MatrixBase;
};
layout (location = 0) in vec4 vertexa;
layout (location = 1) in vec3 normala;
layout (location = 2) in vec4 vertexb;
layout (location = 3) in vec3 normalb;
void
main (void)
{
vec4 pos = mix (vertexa, vertexb, blend);
gl_Position = shadowView[MatrixBase + gl_ViewIndex] * (Model * pos);
}