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https://git.code.sf.net/p/quake/quakeforge
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26 lines
465 B
Text
26 lines
465 B
Text
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#version 450
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layout (triangles) in;
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layout (triangle_strip, max_vertices = 3) out;
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layout (constant_id = 0) const int MaxLights = 128;
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layout (set = 0, binding = 0) uniform UBO {
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mat4 vp[MaxLights];
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} ubo;
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layout (location = 0) in int InstanceIndex[];
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void
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main (void)
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{
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int index = InstanceIndex[0];
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for (int i = 0; i < gl_in.length(); i++) {
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gl_Layer = index;
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gl_Position = ubo.vp[index] * gl_in[i].gl_Position;
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EmitVertex();
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}
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EndPrimitive();
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}
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