quakeforge/include/QF/plugin/snd_render.h

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/*
QF/plugin/snd_render.h
Sound Renderer plugin data types
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_plugin_snd_render_h_
#define __QF_plugin_snd_render_h_
#include <QF/qtypes.h>
#include <QF/plugin.h>
/*
All sound plugins must export these functions
*/
struct sfx_s;
typedef void (*P_S_Init) (void);
typedef void (*P_S_Shutdown) (void);
typedef void (*P_S_AmbientOff) (void);
typedef void (*P_S_AmbientOn) (void);
typedef void (*P_S_TouchSound) (const char *sample);
typedef void (*P_S_StartSound) (int entnum, int entchannel, struct sfx_s *sfx, const vec3_t origin, float fvol, float attenuation);
typedef void (*P_S_StaticSound) (struct sfx_s *sfx, const vec3_t origin, float vol, float attenuation);
typedef void (*P_S_StopSound) (int entnum, int entchannel);
typedef struct sfx_s * (*P_S_PrecacheSound) (const char *sample);
typedef void (*P_S_ClearPrecache) (void);
typedef void (*P_S_Update) (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up);
typedef void (*P_S_StopAllSounds) (qboolean clear);
typedef void (*P_S_BeginPrecaching) (void);
typedef void (*P_S_EndPrecaching) (void);
typedef void (*P_S_ExtraUpdate) (void);
typedef void (*P_S_LocalSound) (const char *s);
typedef void (*P_S_BlockSound) (void);
typedef void (*P_S_UnblockSound) (void);
typedef struct snd_render_funcs_s {
P_S_AmbientOff pS_AmbientOff;
P_S_AmbientOn pS_AmbientOn;
P_S_TouchSound pS_TouchSound;
P_S_StaticSound pS_StaticSound;
P_S_StartSound pS_StartSound;
P_S_StopSound pS_StopSound;
P_S_PrecacheSound pS_PrecacheSound;
P_S_ClearPrecache pS_ClearPrecache;
P_S_Update pS_Update;
P_S_StopAllSounds pS_StopAllSounds;
P_S_BeginPrecaching pS_BeginPrecaching;
P_S_EndPrecaching pS_EndPrecaching;
P_S_ExtraUpdate pS_ExtraUpdate;
P_S_LocalSound pS_LocalSound;
P_S_BlockSound pS_BlockSound;
P_S_UnblockSound pS_UnblockSound;
} snd_render_funcs_t;
typedef struct snd_render_data_s {
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struct model_s **worldmodel;
double *host_frametime;
int *viewentity;
int *soundtime;
int *paintedtime;
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struct plugin_s *output;
} snd_render_data_t;
#endif // __QF_plugin_snd_render_h_