quakeforge/libs/video/renderer/vulkan/vulkan_lightmap.c

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/*
vulkan_lightmap.c
surface-related refresh code
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Joseph Carter <knghtbrd@debian.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <stdio.h>
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/scrap.h"
#include "QF/scene/entity.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#define s_dynlight (r_refdef.scene->base + scene_dynlight)
#define LUXEL_SIZE 4
static inline void
add_dynamic_lights (const vec4f_t *transform, msurface_t *surf, vec4f_t *block)
{
qfZoneScoped (true);
int sd, td;
int smax, tmax;
int s, t;
mtexinfo_t *tex;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
tex = surf->texinfo;
auto p = surf->plane;
vec4f_t plane = { VectorExpand (p->normal), -p->dist };
vec4f_t entorigin = { 0, 0, 0, 1 };
if (transform) {
//FIXME give world entity a transform
entorigin = transform[3];
}
auto dlight_pool = &r_refdef.registry->comp_pools[s_dynlight];
auto dlight_data = (dlight_t *) dlight_pool->data;
for (uint32_t i = 0; i < dlight_pool->count; i++) {
auto dlight = &dlight_data[i];
if (!(surf->dlightbits[i / 32] & (1 << (i % 32))))
continue; // not lit by this light
vec4f_t lightorigin = dlight->origin - entorigin;
lightorigin[3] = 1;
float rad = dlight->radius;
vec4f_t dist = dotf (lightorigin, plane);
dist[3] = 0;
rad -= fabs (dist[0]);
float minlight = dlight->minlight;
if (rad < minlight) {
continue;
}
vec4f_t impact = dlight->origin - dist * plane;
vec4f_t local = {
dotf (impact, tex->vecs[0])[0] - surf->texturemins[0],
dotf (impact, tex->vecs[1])[0] - surf->texturemins[1],
};
vec4f_t color = { VectorExpand (dlight->color), 0 };
color *= dlight->radius / 4096;
for (t = 0; t < tmax; t++) {
td = local[1] - t * 16;
if (td < 0) {
td = -td;
}
for (s = 0; s < smax; s++) {
sd = local[0] - s * 16;
if (sd < 0) {
sd = -sd;
}
float d;
if (sd > td) {
d = sd + (td >> 1);
} else {
d = td + (sd >> 1);
}
float l = dlight->radius - d;
if (l > minlight) {
block[t * smax + s] += l * color;
}
}
}
}
}
static void
vulkan_build_lightmap (const mod_brush_t *brush, msurface_t *surf,
vec4f_t *block)
{
qfZoneScoped (true);
int smax = (surf->extents[0] >> 4) + 1;
int tmax = (surf->extents[1] >> 4) + 1;
int size = smax * tmax;
if (!brush->lightdata) {
for (int i = 0; i < size; i++) {
block[i] = (vec4f_t) {1, 1, 1, 1};
}
return;
}
for (int i = 0; i < size; i++) {
block[i] = (vec4f_t) {0, 0, 0, 1};
}
if (surf->samples) {
byte *lightmap = surf->samples;
for (int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255;
map++) {
surf->cached_light[map] = d_lightstylevalue[surf->styles[map]];
float scale = surf->cached_light[map] / 65536.0;
auto bl = block;
for (int i = 0; i < size; i++) {
vec4f_t val = { VectorExpand (lightmap), 0 };
val *= scale;
lightmap += 3;
*bl++ = val;
}
}
}
}
void
Vulkan_BuildLightMap (const vec4f_t *transform, const mod_brush_t *brush,
msurface_t *surf, vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
bspctx_t *bctx = ctx->bsp_context;
surf->cached_dlight = (surf->dlightframe == r_framecount);
vec4f_t *block = QFV_SubpicBatch (surf->lightpic, bctx->light_stage);
vulkan_build_lightmap (brush, surf, block);
// add all the dynamic lights
if (surf->dlightframe == r_framecount) {
add_dynamic_lights (transform, surf, block);
}
}
static void
vulkan_create_surf_lightmap (msurface_t *surf, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
int smax, tmax;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
surf->lightpic = QFV_ScrapSubpic (bctx->light_scrap, smax, tmax);
if (!surf->lightpic) {
Sys_Error ("FIXME taniwha is being lazy");
}
}
/*
GL_BuildLightmaps
Builds the lightmap texture with all the surfaces from all brush models
*/
void
Vulkan_BuildLightmaps (model_t **models, int num_models, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
QFV_ScrapClear (bctx->light_scrap);
r_framecount = 1; // no dlightcache
for (int j = 1; j < num_models; j++) {
auto m = models[j];
if (!m)
break;
if (m->path[0] == '*' || m->type != mod_brush) {
// sub model surfaces are processed as part of the main model
continue;
}
auto brush = &m->brush;
// non-bsp models don't have surfaces.
for (uint32_t i = 0; i < brush->numsurfaces; i++) {
msurface_t *surf = brush->surfaces + i;
surf->lightpic = 0; // paranoia
if (surf->flags & SURF_DRAWTURB) {
continue;
}
if (surf->flags & SURF_DRAWSKY) {
continue;
}
vulkan_create_surf_lightmap (surf, ctx);
vec4f_t *block = QFV_SubpicBatch (surf->lightpic, ctx->staging);
vulkan_build_lightmap (brush, surf, block);
}
}
for (int j = 1; j < num_models; j++) {
auto m = models[j];
if (!m) {
break;
}
if (m->path[0] == '*' || m->type != mod_brush) {
// sub model surfaces are processed as part of the main model
continue;
}
auto brush = &m->brush;
// non-bsp models don't have surfaces.
for (uint32_t i = 0; i < brush->numsurfaces; i++) {
msurface_t *surf = brush->surfaces + i;
if (surf->lightpic) {
Vulkan_BuildLightMap (nullptr, brush, surf, ctx);
}
}
}
QFV_ScrapFlush (bctx->light_scrap);
}
VkImageView
Vulkan_LightmapImageView (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
return QFV_ScrapImageView (bctx->light_scrap);
}
void
Vulkan_FlushLightmaps (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
QFV_ScrapFlush (bctx->light_scrap);
}