2001-02-19 21:15:25 +00:00
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/*
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quakeasm.h
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general asm header file
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef _QUAKEASM_H
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#define _QUAKEASM_H
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// !!! must be kept the same as in d_iface.h !!!
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#define TRANSPARENT_COLOR 255
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.extern C(d_zistepu)
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2022-03-21 14:11:09 +00:00
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.extern C(d_zbuffer)
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2001-02-19 21:15:25 +00:00
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.extern C(d_zistepv)
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.extern C(d_zrowbytes)
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.extern C(d_ziorigin)
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.extern C(r_turb_s)
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.extern C(r_turb_t)
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.extern C(r_turb_pdest)
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.extern C(r_turb_spancount)
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.extern C(r_turb_turb)
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.extern C(r_turb_pbase)
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.extern C(r_turb_sstep)
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.extern C(r_turb_tstep)
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.extern C(r_bmodelactive)
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.extern C(d_sdivzstepu)
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.extern C(d_tdivzstepu)
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.extern C(d_sdivzstepv)
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.extern C(d_tdivzstepv)
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.extern C(d_sdivzorigin)
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.extern C(d_tdivzorigin)
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.extern C(sadjust)
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.extern C(tadjust)
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.extern C(bbextents)
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.extern C(bbextentt)
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.extern C(cacheblock)
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.extern C(d_viewbuffer)
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.extern C(cachewidth)
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.extern C(d_zwidth)
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.extern C(d_scantable)
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.extern C(r_lightptr)
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.extern C(r_numvblocks)
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.extern C(prowdestbase)
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.extern C(pbasesource)
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.extern C(r_lightwidth)
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.extern C(lightright)
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.extern C(lightrightstep)
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.extern C(lightdeltastep)
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.extern C(lightdelta)
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.extern C(sourcetstep)
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.extern C(surfrowbytes)
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.extern C(r_sourcemax)
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.extern C(r_stepback)
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2022-03-29 04:08:58 +00:00
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.extern C(r_colormap)
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2001-02-19 21:15:25 +00:00
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.extern C(blocksize)
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.extern C(sourcesstep)
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.extern C(lightleft)
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.extern C(blockdivshift)
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.extern C(lightleftstep)
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.extern C(r_ppn)
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.extern C(r_pup)
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.extern C(r_pright)
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2022-03-11 04:10:20 +00:00
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.extern C(r_porigin)
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2001-02-19 21:15:25 +00:00
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.extern C(ycenter)
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.extern C(xcenter)
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.extern C(d_vrectbottom_particle)
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.extern C(d_vrectright_particle)
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.extern C(d_vrecty)
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.extern C(d_vrectx)
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.extern C(d_pix_shift)
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.extern C(d_pix_min)
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.extern C(d_pix_max)
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.extern C(d_y_aspect_shift)
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2022-03-24 03:22:27 +00:00
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.extern C(d_rowbytes)
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2001-02-19 21:15:25 +00:00
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.extern C(r_leftclipped)
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.extern C(r_leftenter)
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.extern C(r_rightclipped)
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.extern C(r_rightenter)
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.extern C(modelorg)
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.extern C(xscale)
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.extern C(r_refdef)
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.extern C(yscale)
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.extern C(r_leftexit)
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.extern C(r_rightexit)
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.extern C(r_lastvertvalid)
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.extern C(cacheoffset)
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.extern C(newedges)
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.extern C(removeedges)
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.extern C(r_pedge)
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.extern C(r_framecount)
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.extern C(r_u1)
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.extern C(r_emitted)
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.extern C(edge_p)
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.extern C(surface_p)
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.extern C(surfaces)
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.extern C(r_lzi1)
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.extern C(r_v1)
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.extern C(r_ceilv1)
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.extern C(r_nearzi)
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.extern C(r_nearzionly)
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.extern C(edge_aftertail)
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.extern C(edge_tail)
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.extern C(current_iv)
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.extern C(edge_head_u_shift20)
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.extern C(span_p)
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.extern C(edge_head)
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.extern C(fv)
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.extern C(edge_tail_u_shift20)
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.extern C(r_apverts)
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.extern C(r_anumverts)
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.extern C(aliastransform)
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.extern C(r_avertexnormals)
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2022-03-21 14:13:09 +00:00
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.extern C(r_lightvec)
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2001-02-19 21:15:25 +00:00
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.extern C(r_ambientlight)
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.extern C(r_shadelight)
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.extern C(aliasxcenter)
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.extern C(aliasycenter)
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.extern C(a_sstepxfrac)
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.extern C(r_affinetridesc)
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.extern C(acolormap)
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.extern C(d_pcolormap)
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.extern C(d_sfrac)
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.extern C(d_ptex)
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.extern C(d_pedgespanpackage)
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.extern C(d_tfrac)
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.extern C(d_light)
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.extern C(d_zi)
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.extern C(d_pdest)
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.extern C(d_pz)
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.extern C(d_aspancount)
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.extern C(erroradjustup)
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.extern C(errorterm)
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.extern C(d_xdenom)
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.extern C(r_p0)
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.extern C(r_p1)
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.extern C(r_p2)
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.extern C(a_tstepxfrac)
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.extern C(r_sstepx)
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.extern C(r_tstepx)
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.extern C(a_ststepxwhole)
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.extern C(zspantable)
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.extern C(skintable)
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.extern C(r_zistepx)
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.extern C(erroradjustdown)
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.extern C(d_countextrastep)
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.extern C(ubasestep)
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.extern C(r_lstepx)
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.extern C(a_spans)
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.extern C(d_pdestextrastep)
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.extern C(d_pzextrastep)
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.extern C(d_sfracextrastep)
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.extern C(d_ptexextrastep)
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.extern C(d_tfracextrastep)
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.extern C(d_lightextrastep)
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.extern C(d_ziextrastep)
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.extern C(d_pdestbasestep)
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.extern C(d_pzbasestep)
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.extern C(d_sfracbasestep)
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.extern C(d_ptexbasestep)
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.extern C(d_tfracbasestep)
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.extern C(d_lightbasestep)
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.extern C(d_zibasestep)
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.extern C(r_lstepy)
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.extern C(r_sstepy)
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.extern C(r_tstepy)
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.extern C(r_zistepy)
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.extern C(D_PolysetSetEdgeTable)
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.extern C(D_RasterizeAliasPolySmooth)
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.extern float_point5
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.extern Float2ToThe31nd
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.extern izistep
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.extern izi
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.extern FloatMinus2ToThe31nd
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.extern float_1
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.extern float_particle_z_clip
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.extern float_minus_1
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.extern float_0
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.extern fp_16
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.extern fp_64k
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.extern fp_1m
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.extern fp_1m_minus_1
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2012-05-21 23:23:22 +00:00
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.extern fp_8
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2001-02-19 21:15:25 +00:00
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.extern entryvec_table
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.extern advancetable
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.extern sstep
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.extern tstep
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.extern pspantemp
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.extern counttemp
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.extern jumptemp
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.extern reciprocal_table
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.extern DP_Count
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.extern DP_u
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.extern DP_v
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.extern DP_32768
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.extern DP_Color
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.extern DP_Pix
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.extern DP_EntryTable
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.extern pbase
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.extern s
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.extern t
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.extern sfracf
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.extern tfracf
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.extern snext
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.extern tnext
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.extern spancountminus1
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.extern zi16stepu
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.extern sdivz16stepu
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.extern tdivz16stepu
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.extern zi8stepu
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.extern sdivz8stepu
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.extern tdivz8stepu
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.extern reciprocal_table_16
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.extern entryvec_table_16
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.extern ceil_cw
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.extern single_cw
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.extern fp_64kx64k
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.extern pz
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.extern spr8entryvec_table
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.extern C(vright)
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.extern C(vup)
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[renderer] Clean up use of vup/vright/vpn
This moves the common camera setup code out of the individual drivers,
and completely removes vup/vright/vpn from the non-software renderers.
This has highlighted the craziness around AngleVectors with it putting
+X forward, -Y right and +Z up. The main issue with this is it requires
a 90 degree pre-rotation about the Z axis to get the camera pointing in
the right direction, and that's for the native sw renderer (vulkan needs
a 90 degree pre-rotation about X, and gl and glsl need to invert an
axis, too), though at least it's just a matrix swizzle and vector
negation. However, it does mean the camera matrices can't be used
directly.
Also rename vpn to vfwd (still abbreviated, but fwd is much clearer in
meaning (to me, at least) than pn (plane normal, I guess, but which
way?)).
2022-03-14 00:34:24 +00:00
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.extern C(vfwd)
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2001-02-19 21:15:25 +00:00
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#endif
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