quakeforge/libs/video/renderer/gl/gl_funcs.c

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/*
gl_funcs.c
GL functions.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_DLFCN_H
#include <dlfcn.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include <QF/GL/types.h>
#include <QF/GL/funcs.h>
#include <QF/GL/extensions.h>
#include <QF/cvar.h>
#include <QF/console.h>
#include <QF/sys.h>
#include "r_cvar.h"
// First we need to get all the function pointers declared.
#define QFGL_NEED(ret, name, args) \
ret (* name) args = NULL;
#include "QF/GL/qf_funcs_list.h"
#undef QFGL_NEED
// Then we need to open the libGL and set all the symbols.
qboolean
GLF_Init (void)
{
void *handle;
#ifdef HAVE_DLOPEN
if (!(handle = dlopen (gl_libgl->string, RTLD_NOW))) {
Sys_Error ("Couldn't load OpenGL library %s: %s\n", gl_libgl->string, dlerror ());
return false;
}
#else
# if _WIN32
if (!(handle = LoadLibrary (gl_libgl->string))) {
Sys_Error ("Couldn't load OpenGL library %s!\n", gl_libgl->string);
return false;
}
# else
Sys_Error ("Cannot load libraries: %s was built without DSO support", PROGRAM);
return false;
# endif
#endif
#define QFGL_NEED(ret, name, args) \
name = QFGL_ProcAddress (handle, #name);
#include "QF/GL/qf_funcs_list.h"
#undef QFGL_NEED
QFGL_ProcAddress (NULL, NULL); // tell ProcAddress to clear its cache
return true;
}
void *
QFGL_ProcAddress (void *handle, const char *name)
{
static qboolean inited = false;
void *glfunc = NULL;
if (!handle || !name)
return NULL;
#ifdef HAVE_DLOPEN
static QF_glXGetProcAddressARB glGetProcAddress = NULL;
#else
# ifdef _WIN32
static void * (* wglGetProcAddress) (char *) glGetProcAddress = NULL;
# endif
#endif
if (!inited) {
inited = true;
#ifdef HAVE_DLOPEN
glGetProcAddress = dlsym (handle, "glXGetProcAddressARB");
#else
# ifdef _WIN32
glGetProcAddress = GetProcAddress (handle, "wglGetProcAddress");
# endif
#endif
}
Sys_Printf ("DEBUG: Finding symbol %s ... ", name);
#ifdef HAVE_DLOPEN
if (glGetProcAddress)
glfunc = glGetProcAddress (name);
else
glfunc = dlsym (handle, name);
#else
# ifdef _WIN32
if (glGetProcAddress)
glfunc = glGetProcAddress (name);
else
glfunc = GetProcAddress (handle, name);
# endif
#endif
if (glfunc) {
Sys_Printf ("found [0x%x]\n", (unsigned int) glfunc);
return glfunc;
} else {
Sys_Printf ("not found\n");
return NULL;
}
}