quakeforge/libs/gamecode/builtins/bi_qfs.c

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/*
bi_file.c
CSQC file builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#include <stdlib.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/csqc.h"
#include "QF/progs.h"
#include "QF/quakefs.h"
#include "QF/va.h"
#include "QF/zone.h"
static void
check_buffer (progs_t *pr, pr_type_t *buf, int count, const char *name)
{
int len;
len = (count + sizeof (pr_type_t) - 1) / sizeof (pr_type_t);
if (buf < pr->pr_globals || buf + len > pr->pr_globals + pr->globals_size)
PR_RunError (pr, "%s: bad buffer", name);
}
static void
bi_QFS_Rename (progs_t *pr)
{
const char *old = P_GSTRING (pr, 0);
const char *new = P_GSTRING (pr, 1);
R_INT (pr) = QFS_Rename (old, new);
}
static void
bi_QFS_LoadFile (progs_t *pr)
{
const char *filename = P_GSTRING (pr, 0);
QFile *file;
int size;
void *buffer;
QFS_FOpenFile (filename, &file);
if (!file) {
RETURN_POINTER (pr, 0);
return;
}
size = Qfilesize (file);
buffer = PR_Zone_Malloc (pr, (size + 3) & ~3);
if (!buffer) {
Qclose (file);
RETURN_POINTER (pr, 0);
return;
}
Qread (file, buffer, size);
Qclose (file);
RETURN_POINTER (pr, buffer);
}
static void
bi_QFS_OpenFile (progs_t *pr)
{
qfile_resources_t *res = PR_Resources_Find (pr, "QFile");
QFile **file = QFile_AllocHandle (pr, res);
const char *filename = P_GSTRING (pr, 0);
QFS_FOpenFile (filename, file);
if (!*file) {
RETURN_POINTER (pr, 0);
return;
}
R_INT (pr) = (file - res->handles) + 1;
}
static void
bi_QFS_WriteFile (progs_t *pr)
{
const char *filename = P_GSTRING (pr, 0);
pr_type_t *buf = P_GPOINTER (pr, 1);
int count = P_INT (pr, 2);
check_buffer (pr, buf, count, "QFS_WriteFile");
QFS_WriteFile (va ("%s/%s", qfs_gamedir->dir.def, filename), buf, count);
}
void
QFS_Progs_Init (progs_t *pr)
{
PR_AddBuiltin (pr, "QFS_Rename", bi_QFS_Rename, -1);
PR_AddBuiltin (pr, "QFS_LoadFile", bi_QFS_LoadFile, -1);
PR_AddBuiltin (pr, "QFS_OpenFile", bi_QFS_OpenFile, -1);
PR_AddBuiltin (pr, "QFS_WriteFile", bi_QFS_WriteFile, -1);
}