quakeforge/ruamoko/gui/Rect.r

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#include "Object.h"
#include "gui/Point.h"
#include "gui/Size.h"
#include "gui/Rect.h"
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@implementation Rect
- (id) initWithComponents: (integer)x : (integer)y : (integer)w : (integer)h
{
self = [self init];
origin = [[Size alloc] initWithComponents: x : y];
size = [[Size alloc] initWithComponents: w : h];
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return self;
}
- (id) initWithOrigin: (Point)anOrigin size: (Size)aSize
{
self = [self init];
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if (!self || !anOrigin || !aSize)
return NIL;
origin = [anOrigin retain];
size = [aSize retain];
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return self;
}
- (id) initWithRect: (Rect)aRect
{
self = [self init];
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if (!self || !aRect)
return NIL;
[self setRect: aRect];
return self;
}
- (id) copy
{
local id myCopy = [super copy];
if (!myCopy)
myCopy = [[self class] alloc];
return [myCopy initWithOrigin: origin size: size];
}
- (Point) origin
{
return origin;
}
- (Size) size
{
return size;
}
- (void) setOrigin: (Point)aPoint
{
if (!aPoint)
return;
if (origin)
[origin release];
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origin = [aPoint retain];
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}
- (void) setSize: (Size)aSize
{
if (!aSize)
return;
if (size)
[size release];
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size = [aSize retain];
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}
- (void) setRect: (Rect)aRect
{
[self setOrigin: [aRect origin]];
[self setSize: [aRect size]];
}
@end