quakeforge/ruamoko/scheme/SchemeObject.h

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#ifndef __SchemeObject_h
#define __SchemeObject_h
#include "Object.h"
#define true YES
#define false NO
@interface SchemeObject: Object
{
BOOL marked;
}
- (void) mark;
- (BOOL) sweep;
//+ (id) alloc;
- (string) printForm;
@end
#endif //__SchemeObject_h