quakeforge/libs/video/renderer/sw/sw_rpart.c

76 lines
1.7 KiB
C
Raw Normal View History

/*
sw_rpart.c
Software renderer particle effects code.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
2010-08-24 07:20:07 +00:00
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
2001-05-31 03:41:35 +00:00
#include "QF/cvar.h"
#include "QF/mersenne.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/sys.h"
2010-08-24 07:20:07 +00:00
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "compat.h"
#include "r_internal.h"
vec3_t r_pright, r_pup, r_ppn, r_porigin;
void
R_DrawParticles (psystem_t *psystem)
{
if (!psystem->numparticles) {
return;
}
VectorScale (vright, xscaleshrink, r_pright);
VectorScale (vup, yscaleshrink, r_pup);
VectorCopy (vfwd, r_ppn);
VectorCopy (r_refdef.frame.position, r_porigin);
for (unsigned i = 0; i < psystem->numparticles; i++) {
particle_t *p = &psystem->particles[i];
D_DrawParticle (p);
}
}
psystem_t * __attribute__((const))//FIXME
sw_ParticleSystem (void)
{
return &r_psystem;
}