mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-12 00:01:43 +00:00
167 lines
3.6 KiB
C
167 lines
3.6 KiB
C
|
/*
|
||
|
vid_common_glsl.c
|
||
|
|
||
|
Common OpenGLSL video driver functions
|
||
|
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to:
|
||
|
|
||
|
Free Software Foundation, Inc.
|
||
|
59 Temple Place - Suite 330
|
||
|
Boston, MA 02111-1307, USA
|
||
|
|
||
|
*/
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include "config.h"
|
||
|
#endif
|
||
|
|
||
|
static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
||
|
|
||
|
#ifdef HAVE_MATH_H
|
||
|
# include <math.h>
|
||
|
#endif
|
||
|
#ifdef HAVE_STRING_H
|
||
|
# include <string.h>
|
||
|
#endif
|
||
|
#ifdef HAVE_STRINGS_H
|
||
|
# include <strings.h>
|
||
|
#endif
|
||
|
|
||
|
#include "QF/cvar.h"
|
||
|
#include "QF/input.h"
|
||
|
#include "QF/qargs.h"
|
||
|
#include "QF/quakefs.h"
|
||
|
#include "QF/sys.h"
|
||
|
#include "QF/va.h"
|
||
|
#include "QF/vid.h"
|
||
|
#include "QF/GL/defines.h"
|
||
|
#include "QF/GL/extensions.h"
|
||
|
#include "QF/GL/funcs.h"
|
||
|
#include "QF/GL/qf_vid.h"
|
||
|
|
||
|
#include "compat.h"
|
||
|
#include "d_iface.h"
|
||
|
#include "r_cvar.h"
|
||
|
#include "sbar.h"
|
||
|
|
||
|
VISIBLE int glsl_palette;
|
||
|
VISIBLE int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
|
||
|
VISIBLE int gl_filter_max = GL_LINEAR;
|
||
|
VISIBLE float gldepthmin, gldepthmax;
|
||
|
VISIBLE qboolean is8bit = false;
|
||
|
|
||
|
static void
|
||
|
GL_Common_Init_Cvars (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VID_SetPalette (unsigned char *palette)
|
||
|
{
|
||
|
byte *pal, *ip, *op;
|
||
|
unsigned int r, g, b, v;
|
||
|
unsigned short i;
|
||
|
unsigned int *table;
|
||
|
|
||
|
// 8 8 8 encoding
|
||
|
Sys_MaskPrintf (SYS_VID, "Converting 8to24\n");
|
||
|
|
||
|
pal = palette;
|
||
|
table = d_8to24table;
|
||
|
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
|
||
|
r = pal[0];
|
||
|
g = pal[1];
|
||
|
b = pal[2];
|
||
|
pal += 3;
|
||
|
|
||
|
#ifdef WORDS_BIGENDIAN
|
||
|
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
|
||
|
#else
|
||
|
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
|
||
|
#endif
|
||
|
*table++ = v;
|
||
|
}
|
||
|
d_8to24table[255] = 0; // 255 is transparent
|
||
|
|
||
|
Sys_MaskPrintf (SYS_VID, "Converting palette to RGBA texture\n");
|
||
|
pal = malloc (256 * 4);
|
||
|
for (i = 0, ip = palette, op = pal; i < 255; i++) {
|
||
|
*op++ = *ip++;
|
||
|
*op++ = 255; // alpha = 1
|
||
|
}
|
||
|
QuatZero (op); // color 255 = transparent (alpha = 0)
|
||
|
|
||
|
if (!glsl_palette) {
|
||
|
GLuint tex;
|
||
|
qfglGenTextures (1, &tex);
|
||
|
glsl_palette = tex;
|
||
|
}
|
||
|
qfglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
||
|
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0,
|
||
|
GL_RGBA, GL_UNSIGNED_BYTE, pal);
|
||
|
free (pal);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
GL_Init_Common (void)
|
||
|
{
|
||
|
GLF_FindFunctions ();
|
||
|
|
||
|
GL_Common_Init_Cvars ();
|
||
|
|
||
|
qfglClearColor (0, 0, 0, 0);
|
||
|
|
||
|
qfglEnable (GL_TEXTURE_2D);
|
||
|
qfglCullFace (GL_FRONT);
|
||
|
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||
|
qfglShadeModel (GL_FLAT);
|
||
|
|
||
|
qfglEnable (GL_BLEND);
|
||
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
|
||
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VID_Init8bitPalette (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VID_LockBuffer (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
VID_UnlockBuffer (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
D_EndDirectRect (int x, int y, int width, int height)
|
||
|
{
|
||
|
}
|