quakeforge/ruamoko/scheme/Symbol.h

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#ifndef __Symbol_h
#define __Symbol_h
#include "SchemeString.h"
@interface Symbol: String
{
}
+ (void) initialize;
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+ (Symbol *) leftParen;
+ (Symbol *) rightParen;
+ (Symbol *) dot;
+ (Symbol *) forString: (string) s;
+ (Symbol *) quote;
@end
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@extern Symbol *symbol (string str);
#endif //__Symbol_h