quakeforge/ruamoko/gui/View.r

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#include "gui/Size.h"
#include "gui/Point.h"
#include "gui/Rect.h"
#include "gui/View.h"
@implementation View
- (id) initWithComponents: (int)x : (int)y : (int)w : (int)h
{
self = [self init];
xpos = xabs = x;
ypos = yabs = y;
xlen = w;
ylen = h;
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parent = nil;
return self;
}
- (id) initWithOrigin: (Point)anOrigin size: (Size)aSize
{
return [self initWithComponents:anOrigin.x :anOrigin.y
:aSize.width :aSize.height];
}
- (id) initWithBounds: (Rect)aRect
{
return [self initWithOrigin:aRect.origin size:aRect.size];
}
- (id) canFocus: (int) cf
{
flags |= 1;
return self;
}
- (int) canFocus
{
return flags & 1;
}
- (Point) basePos
{
return makePoint (xabs, yabs);
}
- (void) setBasePos: (int) x y: (int) y
{
local Point point = {x, y};
xabs = xpos + x;
yabs = ypos + y;
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}
- (void) setBasePosFromView: (View *) view
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{
Point pos = [view basePos];
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xabs = xpos + pos.x;
yabs = ypos + pos.y;
}
-(void) draw
{
}
- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down
{
return 0;
}
@end