quakeforge/tools/qfbsp/include/solidbsp.h

54 lines
1.4 KiB
C
Raw Normal View History

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef qfbsp_solidbsp_h
#define qfbsp_solidbsp_h
#include "QF/qtypes.h"
/** \defgroup qfbsp_solidbsp BSP Creation Functions
\ingroup qfbsp
*/
2020-02-11 06:20:49 +00:00
///@{
struct visfacet_s;
struct plane_s;
struct surface_s;
struct node_s;
2010-08-30 08:34:41 +00:00
/** Calculate the bounding box of the surface.
\param surf The surface of which to calculate the bounding box.
*/
void CalcSurfaceInfo (struct surface_s *surf);
2010-08-30 08:34:41 +00:00
/** Partition the surfaces, creating a nice bsp.
\param surfhead The surfaces to partition.
\param midsplit If true, use the volume balancing heuristic rather than
the split balancing heuristic (false).
*/
struct node_s *SolidBSP (struct surface_s *surfhead, bool midsplit);
2020-02-11 06:20:49 +00:00
///@}
#endif//qfbsp_solidbsp_h