quakeforge/qw/source/sv_progs.c

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/*
sv_progs.c
Quick QuakeC server code
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
#include "string.h"
#endif
#ifdef HAVE_STRINGS_H
#include "strings.h"
#endif
#include "cmd.h"
#include "server.h"
#include "progdefs.h"
#include "sv_progs.h"
#include "world.h"
sv_globals_t sv_globals;
sv_funcs_t sv_funcs;
sv_fields_t sv_fields;
progs_t sv_pr_state;
cvar_t *r_skyname;
cvar_t *sv_progs;
func_t EndFrame;
func_t SpectatorConnect;
func_t SpectatorDisconnect;
func_t SpectatorThink;
static int reserved_edicts = MAX_CLIENTS;
int
ED_Prune_Edict (progs_t *pr, edict_t *ent)
{
if (((int) SVFIELD (ent, spawnflags, float) & SPAWNFLAG_NOT_DEATHMATCH))
return 1;
return 0;
}
void
ED_PrintEdicts_f (void)
{
ED_PrintEdicts (&sv_pr_state);
}
/*
ED_PrintEdict_f
For debugging, prints a single edicy
*/
void
ED_PrintEdict_f (void)
{
int i;
i = atoi (Cmd_Argv (1));
Con_Printf ("\n EDICT %i:\n", i);
ED_PrintNum (&sv_pr_state, i);
}
void
ED_Count_f (void)
{
ED_Count (&sv_pr_state);
}
void
PR_Profile_f (void)
{
PR_Profile (&sv_pr_state);
}
int
ED_Parse_Extra_Fields (progs_t *pr, char *key, char *value)
{
/*
If skyname is set, we want to allow skyboxes and set what the skybox
name should be. "qlsky" is supported since at least one other map
uses it already.
*/
if (strcaseequal (key, "skyname") // QuakeForge
|| strcaseequal (key, "sky") // Q2/DarkPlaces
|| strcaseequal (key, "qlsky")) { // QuakeLives
Info_SetValueForKey (svs.info, "skybox", "1", MAX_SERVERINFO_STRING);
Cvar_Set (r_skyname, value);
return 1;
}
return 0;
}
void
SV_LoadProgs (void)
{
dfunction_t *f;
PR_LoadProgs (&sv_pr_state, sv_progs->string);
if (!sv_pr_state.progs)
SV_Error ("SV_LoadProgs: couldn't load %s", sv_progs->string);
if (sv_pr_state.progs->crc != PROGHEADER_CRC)
SV_Error ("You must have the qwprogs.dat from QuakeWorld installed");
// progs engine needs these globals anyway
sv_globals.self = sv_pr_state.globals.self;
sv_globals.time = sv_pr_state.globals.time;
(void *) sv_globals.other =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "other")->ofs];
(void *) sv_globals.world =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "world")->ofs];
(void *) sv_globals.frametime =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "frametime")->ofs];
(void *) sv_globals.newmis =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "newmis")->ofs];
(void *) sv_globals.force_retouch =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "force_retouch")->ofs];
(void *) sv_globals.mapname =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "mapname")->ofs];
(void *) sv_globals.serverflags =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "serverflags")->ofs];
(void *) sv_globals.total_secrets =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "total_secrets")->ofs];
(void *) sv_globals.total_monsters =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "total_monsters")->ofs];
(void *) sv_globals.found_secrets =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "found_secrets")->ofs];
(void *) sv_globals.killed_monsters =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "killed_monsters")->ofs];
(void *) sv_globals.parms =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "parm1")->ofs];
(void *) sv_globals.v_forward =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "v_forward")->ofs];
(void *) sv_globals.v_up =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "v_up")->ofs];
(void *) sv_globals.v_right =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "v_right")->ofs];
(void *) sv_globals.trace_allsolid =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_allsolid")->ofs];
(void *) sv_globals.trace_startsolid =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_startsolid")->ofs];
(void *) sv_globals.trace_fraction =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_fraction")->ofs];
(void *) sv_globals.trace_endpos =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_endpos")->ofs];
(void *) sv_globals.trace_plane_normal =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_plane_normal")->ofs];
(void *) sv_globals.trace_plane_dist =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_plane_dist")->ofs];
(void *) sv_globals.trace_ent =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_ent")->ofs];
(void *) sv_globals.trace_inopen =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_inopen")->ofs];
(void *) sv_globals.trace_inwater =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "trace_inwater")->ofs];
(void *) sv_globals.msg_entity =
&sv_pr_state.pr_globals[PR_FindGlobal (&sv_pr_state, "msg_entity")->ofs];
sv_funcs.main =
ED_FindFunction (&sv_pr_state, "main") - sv_pr_state.pr_functions;
sv_funcs.StartFrame =
ED_FindFunction (&sv_pr_state, "StartFrame") - sv_pr_state.pr_functions;
sv_funcs.PlayerPreThink =
ED_FindFunction (&sv_pr_state, "PlayerPreThink") - sv_pr_state.pr_functions;
sv_funcs.PlayerPostThink =
ED_FindFunction (&sv_pr_state, "PlayerPostThink") - sv_pr_state.pr_functions;
sv_funcs.ClientKill =
ED_FindFunction (&sv_pr_state, "ClientKill") - sv_pr_state.pr_functions;
sv_funcs.ClientConnect =
ED_FindFunction (&sv_pr_state, "ClientConnect") - sv_pr_state.pr_functions;
sv_funcs.PutClientInServer =
ED_FindFunction (&sv_pr_state, "PutClientInServer") - sv_pr_state.pr_functions;
sv_funcs.ClientDisconnect =
ED_FindFunction (&sv_pr_state, "ClientDisconnect") - sv_pr_state.pr_functions;
sv_funcs.SetNewParms =
ED_FindFunction (&sv_pr_state, "SetNewParms") - sv_pr_state.pr_functions;
sv_funcs.SetChangeParms =
ED_FindFunction (&sv_pr_state, "SetChangeParms") - sv_pr_state.pr_functions;
sv_fields.modelindex = ED_FindField (&sv_pr_state, "modelindex")->ofs;
sv_fields.absmin = ED_FindField (&sv_pr_state, "absmin")->ofs;
sv_fields.absmax = ED_FindField (&sv_pr_state, "absmax")->ofs;
sv_fields.ltime = ED_FindField (&sv_pr_state, "ltime")->ofs;
sv_fields.lastruntime = ED_FindField (&sv_pr_state, "lastruntime")->ofs;
sv_fields.movetype = ED_FindField (&sv_pr_state, "movetype")->ofs;
sv_fields.solid = ED_FindField (&sv_pr_state, "solid")->ofs;
sv_fields.origin = ED_FindField (&sv_pr_state, "origin")->ofs;
sv_fields.oldorigin = ED_FindField (&sv_pr_state, "oldorigin")->ofs;
sv_fields.velocity = ED_FindField (&sv_pr_state, "velocity")->ofs;
sv_fields.angles = ED_FindField (&sv_pr_state, "angles")->ofs;
sv_fields.avelocity = ED_FindField (&sv_pr_state, "avelocity")->ofs;
sv_fields.classname = ED_FindField (&sv_pr_state, "classname")->ofs;
sv_fields.model = ED_FindField (&sv_pr_state, "model")->ofs;
sv_fields.frame = ED_FindField (&sv_pr_state, "frame")->ofs;
sv_fields.skin = ED_FindField (&sv_pr_state, "skin")->ofs;
sv_fields.effects = ED_FindField (&sv_pr_state, "effects")->ofs;
sv_fields.mins = ED_FindField (&sv_pr_state, "mins")->ofs;
sv_fields.maxs = ED_FindField (&sv_pr_state, "maxs")->ofs;
sv_fields.size = ED_FindField (&sv_pr_state, "size")->ofs;
sv_fields.touch = ED_FindField (&sv_pr_state, "touch")->ofs;
sv_fields.think = ED_FindField (&sv_pr_state, "think")->ofs;
sv_fields.blocked = ED_FindField (&sv_pr_state, "blocked")->ofs;
sv_fields.nextthink = ED_FindField (&sv_pr_state, "nextthink")->ofs;
sv_fields.groundentity = ED_FindField (&sv_pr_state, "groundentity")->ofs;
sv_fields.health = ED_FindField (&sv_pr_state, "health")->ofs;
sv_fields.frags = ED_FindField (&sv_pr_state, "frags")->ofs;
sv_fields.weapon = ED_FindField (&sv_pr_state, "weapon")->ofs;
sv_fields.weaponmodel = ED_FindField (&sv_pr_state, "weaponmodel")->ofs;
sv_fields.weaponframe = ED_FindField (&sv_pr_state, "weaponframe")->ofs;
sv_fields.currentammo = ED_FindField (&sv_pr_state, "currentammo")->ofs;
sv_fields.ammo_shells = ED_FindField (&sv_pr_state, "ammo_shells")->ofs;
sv_fields.ammo_nails = ED_FindField (&sv_pr_state, "ammo_nails")->ofs;
sv_fields.ammo_rockets = ED_FindField (&sv_pr_state, "ammo_rockets")->ofs;
sv_fields.ammo_cells = ED_FindField (&sv_pr_state, "ammo_cells")->ofs;
sv_fields.items = ED_FindField (&sv_pr_state, "items")->ofs;
sv_fields.takedamage = ED_FindField (&sv_pr_state, "takedamage")->ofs;
sv_fields.chain = ED_FindField (&sv_pr_state, "chain")->ofs;
sv_fields.view_ofs = ED_FindField (&sv_pr_state, "view_ofs")->ofs;
sv_fields.button0 = ED_FindField (&sv_pr_state, "button0")->ofs;
sv_fields.button1 = ED_FindField (&sv_pr_state, "button1")->ofs;
sv_fields.button2 = ED_FindField (&sv_pr_state, "button2")->ofs;
sv_fields.impulse = ED_FindField (&sv_pr_state, "impulse")->ofs;
sv_fields.fixangle = ED_FindField (&sv_pr_state, "fixangle")->ofs;
sv_fields.v_angle = ED_FindField (&sv_pr_state, "v_angle")->ofs;
sv_fields.netname = ED_FindField (&sv_pr_state, "netname")->ofs;
sv_fields.enemy = ED_FindField (&sv_pr_state, "enemy")->ofs;
sv_fields.flags = ED_FindField (&sv_pr_state, "flags")->ofs;
sv_fields.colormap = ED_FindField (&sv_pr_state, "colormap")->ofs;
sv_fields.team = ED_FindField (&sv_pr_state, "team")->ofs;
sv_fields.teleport_time = ED_FindField (&sv_pr_state, "teleport_time")->ofs;
sv_fields.armorvalue = ED_FindField (&sv_pr_state, "armorvalue")->ofs;
sv_fields.waterlevel = ED_FindField (&sv_pr_state, "waterlevel")->ofs;
sv_fields.watertype = ED_FindField (&sv_pr_state, "watertype")->ofs;
sv_fields.ideal_yaw = ED_FindField (&sv_pr_state, "ideal_yaw")->ofs;
sv_fields.yaw_speed = ED_FindField (&sv_pr_state, "yaw_speed")->ofs;
sv_fields.goalentity = ED_FindField (&sv_pr_state, "goalentity")->ofs;
sv_fields.spawnflags = ED_FindField (&sv_pr_state, "spawnflags")->ofs;
sv_fields.dmg_take = ED_FindField (&sv_pr_state, "dmg_take")->ofs;
sv_fields.dmg_save = ED_FindField (&sv_pr_state, "dmg_save")->ofs;
sv_fields.dmg_inflictor = ED_FindField (&sv_pr_state, "dmg_inflictor")->ofs;
sv_fields.owner = ED_FindField (&sv_pr_state, "owner")->ofs;
sv_fields.message = ED_FindField (&sv_pr_state, "message")->ofs;
sv_fields.sounds = ED_FindField (&sv_pr_state, "sounds")->ofs;
// Zoid, find the spectator functions
SpectatorConnect = SpectatorThink = SpectatorDisconnect = 0;
if ((f = ED_FindFunction (&sv_pr_state, "SpectatorConnect")) != NULL)
SpectatorConnect = (func_t) (f - sv_pr_state.pr_functions);
if ((f = ED_FindFunction (&sv_pr_state, "SpectatorThink")) != NULL)
SpectatorThink = (func_t) (f - sv_pr_state.pr_functions);
if ((f = ED_FindFunction (&sv_pr_state, "SpectatorDisconnect")) != NULL)
SpectatorDisconnect = (func_t) (f - sv_pr_state.pr_functions);
// 2000-01-02 EndFrame function by Maddes/FrikaC
EndFrame = 0;
if ((f = ED_FindFunction (&sv_pr_state, "EndFrame")) != NULL)
EndFrame = (func_t) (f - sv_pr_state.pr_functions);
sv_fields.alpha = ED_GetFieldIndex (&sv_pr_state, "alpha");
sv_fields.scale = ED_GetFieldIndex (&sv_pr_state, "scale");
sv_fields.glowsize = ED_GetFieldIndex (&sv_pr_state, "glow_size");
sv_fields.glowcolor = ED_GetFieldIndex (&sv_pr_state, "glow_color");
sv_fields.colormod = ED_GetFieldIndex (&sv_pr_state, "colormod");
}
void
SV_Progs_Init (void)
{
sv_pr_state.edicts = &sv.edicts;
sv_pr_state.num_edicts = &sv.num_edicts;
sv_pr_state.time = &sv.time;
sv_pr_state.reserved_edicts = &reserved_edicts;
sv_pr_state.unlink = SV_UnlinkEdict;
sv_pr_state.flush = SV_FlushSignon;
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given edict in the game. (edict (edict number))");
Cmd_AddCommand ("edicts", ED_PrintEdicts_f, "Display information on all edicts in the game.");
Cmd_AddCommand ("edictcount", ED_Count_f, "Display summary information on the edicts in the game.");
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about QuakeC Stuff (???) No Description");
}
void
SV_Progs_Init_Cvars (void)
{
r_skyname =
Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, "name of skybox");
sv_progs = Cvar_Get ("sv_progs", "qwprogs.dat", CVAR_ROM,
"Allows selectable game progs if you have several "
"of them in the gamedir");
}