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https://git.code.sf.net/p/quake/quakeforge
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18 lines
456 B
GLSL
18 lines
456 B
GLSL
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout (set = 0, binding = 0) buffer ShadowMatrices {
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mat4 shadow_mats[];
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};
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layout (set = 3, binding = 0) uniform samplerCubeArrayShadow shadow_map[32];
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float
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shadow (uint map_id, uint layer, uint mat_id, vec3 pos)
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{
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vec4 p = shadow_mats[mat_id] * vec4 (pos, 1);
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float depth = (p / p.w).z;
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return texture (shadow_map[map_id], vec4 (p.xyz, layer), depth);
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}
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#include "lighting_main.finc"
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