quakeforge/libs/video/renderer/vulkan/shader/particle.frag

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#version 450
#extension GL_GOOGLE_include_directive : enable
#include "oit_store.finc"
layout (location = 0) in vec4 uv_tr;
layout (location = 1) in vec4 color;
layout(early_fragment_tests) in;
void
main (void)
{
vec4 c = color;
vec2 x = uv_tr.xy;
float a = 1 - dot (x, x);
if (a <= 0) {
discard;
}
c *= (a);
StoreFrag (c, gl_FragCoord.z);
}