quakeforge/nq/source/sw_view.c

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/*
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sw_view.c
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player eye positioning
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/compat.h"
#include "QF/info.h"
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#include "client.h"
#include "host.h"
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#include "r_local.h"
#include "view.h"
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extern cvar_t *cl_cshift_powerup;
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extern byte gammatable[256];
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qboolean V_CheckGamma (void);
extern void V_CalcGlowCshift (void);
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void
V_CalcPowerupCshift (void)
{
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if (!cl_cshift_powerup->int_val)
return;
V_CalcGlowCshift ();
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}
void
V_UpdatePalette (void)
{
int i, j;
qboolean new;
byte *basepal, *newpal;
byte pal[768];
int r, g, b;
qboolean force;
V_CalcPowerupCshift ();
new = false;
for (i = 0; i < NUM_CSHIFTS; i++) {
if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent) {
new = true;
cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
}
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for (j = 0; j < 3; j++) {
if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j]) {
new = true;
cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
}
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}
}
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// drop the damage value
cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime * 150;
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if (cl.cshifts[CSHIFT_DAMAGE].percent < 0)
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
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// drop the bonus value
cl.cshifts[CSHIFT_BONUS].percent -= host_frametime * 100;
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if (cl.cshifts[CSHIFT_BONUS].percent < 0)
cl.cshifts[CSHIFT_BONUS].percent = 0;
force = V_CheckGamma ();
if (!new && !force)
return;
basepal = vid_basepal;
newpal = pal;
for (i = 0; i < 256; i++) {
r = basepal[0];
g = basepal[1];
b = basepal[2];
basepal += 3;
for (j = 0; j < NUM_CSHIFTS; j++) {
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r += (cl.cshifts[j].percent * (cl.cshifts[j].destcolor[0] - r)) >> 8;
g += (cl.cshifts[j].percent * (cl.cshifts[j].destcolor[1] - g)) >> 8;
b += (cl.cshifts[j].percent * (cl.cshifts[j].destcolor[2] - b)) >> 8;
}
newpal[0] = gammatable[r];
newpal[1] = gammatable[g];
newpal[2] = gammatable[b];
newpal += 3;
}
VID_ShiftPalette (pal);
}