quakeforge/include/QF/GL/qf_rmain.h

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/*
qf_rmain.h
GL light stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GL_rmain_h
#define __QF_GL_rmain_h
#include "QF/qtypes.h"
#include "QF/simd/types.h"
struct cvar_s;
struct entity_s;
extern int c_brush_polys, c_alias_polys;
extern float gl_modelalpha;
//extern vec3_t shadecolor;
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extern void gl_multitexture_f (void *data, const struct cvar_s *var);
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void glrmain_init (void);
void gl_R_RotateForEntity (const vec4f_t *mat);
struct model_s;
struct entqueue_s;
struct scene_s;
void gl_R_NewScene (struct scene_s *scene);
void gl_R_RenderView (void);
void gl_R_RenderEntities (struct entqueue_s *queue);
void gl_R_ClearState (void);
void gl_R_ViewChanged (void);
void gl_R_LineGraph (int x, int y, int *h_vals, int count, int height);
void gl_R_InitGraphTextures (void);
#endif // __QF_GL_rmain_h