quakeforge/TODO

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o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
M it seems possible to crash a QF server still - need to fix this!
M Scitech MGL used in win32 is screwed - dump it and use SDL
I GL is still way too slow
I Client side QuakeC.
I mingw cross compiling
I merge nq and qw code bases
W fix skybox/dome vis problems (workable solution found, needs new renderer)
2001-02-21 00:22:48 +00:00
o ogg support
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o better server control of certain cvars
o triggers (f_respawn, f_death, f_took; cl_triggers)
o software PCXs don't work in X11 at least if you're using 16/24/32 color
o stateful console (eg, rcon mode, chat mode, normal command mode...)
o menu rewrite
o scripted hud
2001-02-22 19:06:56 +00:00
o doublesize modes (eg, render in 320x240 but display in 640x480)
? more direct intra-team comms (eg, talk to offense or defense directly)
? Draw_Pic and friends need a cleanup in GL at least
? console commands to see a user, ignore talk from them, etc
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
? better control over client console logging
? ban reasons and expire times
2001-02-21 22:39:45 +00:00
Future directory tree:
o todo
X done (a parent dir is not done until its children are done:)
2001-02-21 22:39:45 +00:00
quakeforge
o +--- tools useful/needed tools
X | +--- Forge Forge.app map/model/everything editor
X | +--- cvs2cl
X | +--- gas2masm
X | +--- pak massively enhanced pak tool
X | \--- qfcc QuakeForge Gamecode Compiler
o +--- include API definitions for all subsystems
o +--- nq Non-common NQ code
o +--- qw Non-common QW code
o \--- libs common code libs
o +--- audio
o | +--- cd
o | +--- recording
o | +--- renderer 3D audio rendering
o | | +--- soft Software 3D spatialization
o | | \--- openal Passing the buck to OpenAL
o | \--- targets Raw sound I/O
o | +--- null No raw output (none or OpenAL)
o | +--- alsa ALSA
o | +--- oss OSS or kernel sound
o | +--- dsound MS DirectSound
o | \--- sdl SDL (gack) output
o +--- filesystem Filesystem code
| | (the code for normal fs is also here)
o | +--- pakfile Quake Pakfiles
o | +--- qfp QuakeForge Package
o +--- formats
o | +--- bsp29 Quake BSP read/write
o | +--- bsp66 QuakeForge native BSP read/write
o | +--- mdl Quake model read/write
o | +--- md2 Quake2 model read/write [would be nice]
o | +--- qfm QuakeForge native model format
o | \--- textures PCX, QFS (multi-skins), TGA
o +--- gamecode Progs interpreter (core)
o | +--- client Client bindings
o | \--- server Server bindings
o +--- network Network code (like netchan, but sane)
o | +--- transport Low-level protocols (UDP, TCP+UDP, etc.)
o | +--- netquake Quake's wire protocol
o | +--- null Null protocol, for single-player
o | \--- quakeworld QuakeWorld's wire protocol
o +--- system Platform-dependant system lib
| | (raw IO/filesystem/dlopen code)
o | +--- null Portability aid, a skeleton system lib
o | +--- unix POSIX stuff
o | \--- win32 Win32 system lib
X +--- util Utility library
| contents: Commands, Cvars, Quake-format scripts,
| property lists, console parsing/formatting/output, the
| heap and zones.
o +--- video Video input and output
o | +--- renderer 3D video rendering
o | | +--- soft Software 3D rendering
o | | \--- opengl Passing the buck to OpenGL
o | \--- targets
o | +--- null Portability aid, skeleton
o | +--- console Non-graphical, "readline" input
| | (also needs old-style stuff for
| | dumb-ass systems/terminals)
o | +--- sdl
o | +--- svgalib
o | +--- win32
o | \--- x11
o \--- world 3D layout engine (includes objects)
Talks to the sound and video renderers
to output frames