quakeforge/libs/video/renderer/vulkan/shader/compose.frag

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#version 450
#extension GL_GOOGLE_include_directive : enable
#define OIT_SET 1
#include "oit_blend.finc"
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput opaque;
layout (location = 0) out vec4 frag_color;
void
main (void)
{
vec3 o;
vec3 c;
o = subpassLoad (opaque).rgb;
c = BlendFrags (vec4 (o, 1)).xyz;
c = pow (c, vec3(0.83));//FIXME make gamma correction configurable
frag_color = vec4 (c, 1);
}