quakeforge/libs/models/sprite/gl_model_sprite.c

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/*
gl_model.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
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static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/model.h"
#include "QF/texture.h"
#include "QF/tga.h"
#include "QF/vfs.h"
#include "QF/GL/qf_textures.h"
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#include "compat.h"
void
Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum)
{
char name[64];
char filename[MAX_QPATH + 4];
VFile *f;
tex_t *targa;
snprintf (name, sizeof (name), "%s_%i", loadmodel->name, framenum);
snprintf (filename, sizeof (filename), "%s.tga", name);
COM_FOpenFile (filename, &f);
if (f) {
targa = LoadTGA (f);
Qclose (f);
if (targa->format < 4)
pspriteframe->gl_texturenum = GL_LoadTexture (name,
targa->width, targa->height, targa->data,
true, false, 3);
else
pspriteframe->gl_texturenum = GL_LoadTexture (name,
targa->width, targa->height, targa->data,
true, true, 4);
return;
}
pspriteframe->gl_texturenum =
GL_LoadTexture (name, pspriteframe->width, pspriteframe->height,
pspriteframe->pixels, true, true, 1);
}