quakeforge/libs/client/hud.c

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/*
hud.c
Heads-up display bar
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/screen.h"
#include "QF/render.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "client/hud.h"
static const component_t hud_components[hud_comp_count] = {
[hud_href] = {
.size = sizeof (hierref_t),
.name = "href",
},
[hud_update] = {
.size = sizeof (hud_update_f),
.name = "update",
},
[hud_updateonce] = {
.size = sizeof (hud_update_f),
.name = "updateonce",
},
[hud_tile] = {
.size = sizeof (byte),
.name = "pic",
},
[hud_pic] = {
.size = sizeof (qpic_t *),
.name = "pic",
},
[hud_subpic] = {
.size = sizeof (hud_subpic_t),
.name = "subpic",
},
[hud_cachepic] = {
.size = sizeof (const char *),
.name = "cachepic",
},
[hud_fill] = {
.size = sizeof (byte),
.name = "fill",
},
[hud_charbuff] = {
.size = sizeof (draw_charbuffer_t *),
.name = "charbuffer",
},
[hud_func] = {
.size = sizeof (hud_func_f),
.name = "func",
},
[hud_outline] = {
.size = sizeof (byte),
.name = "outline",
},
};
ecs_registry_t *hud_registry;
int hud_sb_lines;
int hud_sbar;
static cvar_t hud_sbar_cvar = {
.name = "hud_sbar",
.description =
"status bar mode: 0 = hud, 1 = oldstyle",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_sbar },
};
grav_t hud_scoreboard_gravity;
static cvar_t hud_scoreboard_gravity_cvar = {
.name = "hud_scoreboard_gravity",
.description =
"control placement of scoreboard overlay: center, northwest, north, "
"northeast, west, east, southwest, south, southeast",
.default_value = "center",
.flags = CVAR_ARCHIVE,
.value = { .type = &grav_t_type, .value = &hud_scoreboard_gravity },
};
int hud_swap;
static cvar_t hud_swap_cvar = {
.name = "hud_swap",
.description =
"new HUD on left side?",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_swap },
};
int hud_fps;
static cvar_t hud_fps_cvar = {
.name = "hud_fps",
.description =
"display realtime frames per second",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_fps },
};
int hud_ping;
static cvar_t hud_ping_cvar = {
.name = "hud_ping",
.description =
"display current ping to server",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_ping },
};
int hud_pl;
static cvar_t hud_pl_cvar = {
.name = "hud_pl",
.description =
"display current packet loss to server",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_pl },
};
int hud_time;
static cvar_t hud_time_cvar = {
.name = "hud_time",
.description =
"display the current time",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &hud_time },
};
int hud_debug;
static cvar_t hud_debug_cvar = {
.name = "hud_debug",
.description =
"display hud view outlines for debugging",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &hud_debug },
};
view_t sbar_view;
view_t sbar_inventory_view;
view_t sbar_frags_view;
view_t hud_view;
view_t hud_overlay_view;
view_t hud_stuff_view;
view_t hud_time_view;
view_t hud_fps_view;
view_t hud_ping_view;
view_t hud_pl_view;
static void
hud_add_outlines (view_t view)
{
byte color = 0x6f;
Ent_SetComponent (view.id, hud_outline, view.reg, &color);
uint32_t count = View_ChildCount (view);
for (uint32_t i = 0; i < count; i++) {
hud_add_outlines (View_GetChild (view, i));
}
}
static void
hud_remove_outlines (view_t view)
{
Ent_RemoveComponent (view.id, hud_outline, view.reg);
uint32_t count = View_ChildCount (view);
for (uint32_t i = 0; i < count; i++) {
hud_remove_outlines (View_GetChild (view, i));
}
}
static void
hud_debug_f (void *data, const cvar_t *cvar)
{
if (!View_Valid (hud_view)) {
return;
}
if (hud_debug) {
hud_add_outlines (hud_view);
hud_add_outlines (hud_overlay_view);
} else {
hud_remove_outlines (hud_view);
hud_remove_outlines (hud_overlay_view);
}
}
static void
hud_sbar_f (void *data, const cvar_t *cvar)
{
HUD_Calc_sb_lines (*r_data->scr_viewsize);
SCR_SetBottomMargin (hud_sbar ? hud_sb_lines : 0);
#if 0//XXX
if (hud_sbar) {
view_remove (hud_main_view, hud_main_view->children[0]);
view_insert (hud_main_view, sbar_view, 0);
} else {
view_remove (hud_main_view, hud_main_view->children[0]);
view_insert (hud_main_view, hud_view, 0);
}
#endif
}
static void
hud_swap_f (void *data, const cvar_t *cvar)
{
#if 0//XXX
if (hud_swap) {
//FIXME why is this needed for nq but not for qw?
hud_armament_view->children[0]->gravity = grav_northwest;
hud_armament_view->children[1]->gravity = grav_southeast;
view_setgravity (hud_armament_view, grav_southwest);
view_setgravity (hud_stuff_view, grav_southeast);
} else {
//FIXME why is this needed for nq but not for qw?
hud_armament_view->children[0]->gravity = grav_northeast;
hud_armament_view->children[1]->gravity = grav_southwest;
view_setgravity (hud_armament_view, grav_southeast);
view_setgravity (hud_stuff_view, grav_southwest);
}
view_move (hud_armament_view, hud_armament_view->xpos,
hud_armament_view->ypos);
view_move (hud_stuff_view, hud_stuff_view->xpos, hud_stuff_view->ypos);
#endif
}
static void
hud_scoreboard_gravity_f (void *data, const cvar_t *cvar)
{
if (View_Valid (hud_overlay_view)) {
View_SetGravity (hud_overlay_view, hud_scoreboard_gravity);
}
}
void
HUD_Init (void)
{
hud_registry = ECS_NewRegistry ();
ECS_RegisterComponents (hud_registry, hud_components, hud_comp_count);
hud_registry->href_comp = hud_href;
}
void
HUD_Init_Cvars (void)
{
Cvar_Register (&hud_fps_cvar, 0, 0);
Cvar_MakeAlias ("show_fps", &hud_fps_cvar);
Cvar_Register (&hud_ping_cvar, 0, 0);
Cvar_Register (&hud_pl_cvar, 0, 0);
Cvar_Register (&hud_time_cvar, 0, 0);
Cvar_Register (&hud_debug_cvar, hud_debug_f, 0);
Cvar_Register (&hud_sbar_cvar, hud_sbar_f, 0);
Cvar_Register (&hud_swap_cvar, hud_swap_f, 0);
Cvar_Register (&hud_scoreboard_gravity_cvar, hud_scoreboard_gravity_f, 0);
}
void
HUD_Calc_sb_lines (int view_size)
{
#if 0//XXX
int stuff_y;
if (view_size >= 120) {
hud_sb_lines = 0;
stuff_y = 0;
} else if (view_size >= 110) {
hud_sb_lines = 24;
sbar_inventory_view->visible = 0;
hud_inventory_view->visible = 0;
hud_armament_view->visible = 0;
stuff_y = 32;
} else {
hud_sb_lines = 48;
sbar_inventory_view->visible = 1;
hud_inventory_view->visible = 1;
hud_armament_view->visible = 1;
stuff_y = 48;
}
if (hud_sb_lines) {
sbar_view->visible = 1;
hud_view->visible = 1;
view_resize (sbar_view, sbar_view->xlen, hud_sb_lines);
view_resize (hud_view, hud_view->xlen, hud_sb_lines);
} else {
sbar_view->visible = 0;
hud_view->visible = 0;
}
view_move (hud_stuff_view, hud_stuff_view->xpos, stuff_y);
#endif
}
static void
draw_update (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
hud_update_f *func = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
(*func++) (view);
}
}
static void
draw_updateonce (ecs_pool_t *pool)
{
draw_update (pool);
pool->count = 0;
}
static void
draw_tile_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
r_funcs->Draw_TileClear (pos.x, pos.y, len.x, len.y);
}
}
}
static void
draw_pic_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
qpic_t **pic = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_Pic (pos.x, pos.y, *pic);
}
pic++;
}
}
static void
draw_subpic_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
hud_subpic_t *subpic = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_SubPic (pos.x, pos.y, subpic->pic,
subpic->x, subpic->y, subpic->w, subpic->h);
}
subpic++;
}
}
static void
draw_cachepic_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
const char **name = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
qpic_t *pic = r_funcs->Draw_CachePic (*name, 1);
r_funcs->Draw_Pic (pos.x, pos.y, pic);
}
name++;
}
}
static void
draw_fill_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
byte *fill = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
r_funcs->Draw_Fill (pos.x, pos.y, len.x, len.y, *fill);
}
fill++;
}
}
static void
draw_charbuff_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
draw_charbuffer_t **charbuff = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
r_funcs->Draw_CharBuffer (pos.x, pos.y, *charbuff);
}
charbuff++;
}
}
static void
draw_func_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
hud_func_f *func = pool->data;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
if (View_GetVisible (view)) {
view_pos_t pos = View_GetAbs (view);
view_pos_t len = View_GetLen (view);
(*func) (pos, len);
}
func++;
}
}
static void
draw_outline_views (ecs_pool_t *pool)
{
uint32_t count = pool->count;
uint32_t *ent = pool->dense;
byte *col = pool->data;
__auto_type line = r_funcs->Draw_Line;
while (count-- > 0) {
view_t view = { .id = *ent++, .reg = hud_registry };
byte c = *col++;
if (View_GetVisible (view)) {
view_pos_t p = View_GetAbs (view);
view_pos_t l = View_GetLen (view);
view_pos_t q = { p.x + l.x - 1, p.y + l.y - 1 };
line (p.x, p.y, q.x, p.y, c);
line (p.x, q.y, q.x, q.y, c);
line (p.x, p.y, p.x, q.y, c);
line (q.x, p.y, q.x, q.y, c);
}
}
}
void
HUD_Draw_Views (void)
{
static void (*draw_func[hud_comp_count]) (ecs_pool_t *) = {
[hud_update] = draw_update,
[hud_updateonce] = draw_updateonce,
[hud_tile] = draw_tile_views,
[hud_pic] = draw_pic_views,
[hud_subpic] = draw_subpic_views,
[hud_cachepic] = draw_cachepic_views,
[hud_fill] = draw_fill_views,
[hud_charbuff] = draw_charbuff_views,
[hud_func] = draw_func_views,
[hud_outline] = draw_outline_views,
};
for (int i = 0; i < hud_comp_count; i++) {
if (draw_func[i]) {
draw_func[i] (&hud_registry->comp_pools[i]);
}
}
}