quakeforge/libs/video/renderer/glsl/glsl_trails.c

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/*
glsl_trails.c
OpenGL trail system.
Copyright (C) 2013 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/alloc.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/image.h"
#include "QF/mersenne.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/GLSL/defines.h"
#include "QF/GLSL/funcs.h"
#include "QF/GLSL/qf_particles.h"
#include "QF/GLSL/qf_textures.h"
#include "QF/GLSL/qf_vid.h"
#include "r_internal.h"
#include "r_local.h"
static uint32_t maxparticles;
static GLushort *pVAindices;
static partvert_t *particleVertexArray;
static const char *particle_trail_vert_effects[] =
{
"QuakeForge.Screen.viewport",
"QuakeForge.Vertex.transform.view_projection",
"QuakeForge.Vertex.ScreenSpace.curve.width",
"QuakeForge.Vertex.particle.trail",
0
};
static const char *particle_trail_frag_effects[] =
{
"QuakeForge.Math.InvSqrt",
"QuakeForge.Math.permute",
"QuakeForge.Noise.simplex",
"QuakeForge.Fragment.particle.trail",
0
};
static const char *particle_trail_debug_frag_effects[] =
{
"QuakeForge.Fragment.barycentric",
0
};
typedef struct {
int program;
shaderparam_t proj;
shaderparam_t view;
shaderparam_t viewport;
shaderparam_t width;
shaderparam_t last;
shaderparam_t current;
shaderparam_t next;
shaderparam_t barycentric;
shaderparam_t texoff;
shaderparam_t colora;
shaderparam_t colorb;
} trailprog_t;
static trailprog_t trail = {
0,
{"projection_mat", 1},
{"view_mat", 1},
{"viewport", 1},
{"width", 1},
{"last", 0},
{"current", 0},
{"next", 0},
{"barycentric", 0},
{"texoff", 0},
{"vcolora", 0},
{"vcolorb", 0},
};
static trailprog_t trail_debug;
typedef struct trailvtx_s {
vec4f_t vertex;
vec3_t bary;
float texoff;
byte colora[4];
byte colorb[4];
} trailvtx_t;
static void
alloc_arrays (psystem_t *ps)
{
if (ps->maxparticles > maxparticles) {
maxparticles = ps->maxparticles;
if (particleVertexArray)
free (particleVertexArray);
printf ("alloc_arrays: %d\n", ps->maxparticles);
particleVertexArray = calloc (ps->maxparticles * 4,
sizeof (partvert_t));
if (pVAindices)
free (pVAindices);
pVAindices = calloc (ps->maxparticles * 6, sizeof (GLushort));
for (uint32_t i = 0; i < ps->maxparticles; i++) {
pVAindices[i * 6 + 0] = i * 4 + 0;
pVAindices[i * 6 + 1] = i * 4 + 1;
pVAindices[i * 6 + 2] = i * 4 + 2;
pVAindices[i * 6 + 3] = i * 4 + 0;
pVAindices[i * 6 + 4] = i * 4 + 2;
pVAindices[i * 6 + 5] = i * 4 + 3;
}
}
}
void
glsl_R_ShutdownTrails (void)
{
free (particleVertexArray);
free (pVAindices);
}
static void
build_program (trailprog_t *prog, const char *name, int vert, int frag)
{
prog->program = GLSL_LinkProgram (name, vert, frag);
GLSL_ResolveShaderParam (prog->program, &prog->proj);
GLSL_ResolveShaderParam (prog->program, &prog->view);
GLSL_ResolveShaderParam (prog->program, &prog->viewport);
GLSL_ResolveShaderParam (prog->program, &prog->width);
GLSL_ResolveShaderParam (prog->program, &prog->last);
GLSL_ResolveShaderParam (prog->program, &prog->current);
GLSL_ResolveShaderParam (prog->program, &prog->next);
GLSL_ResolveShaderParam (prog->program, &prog->barycentric);
GLSL_ResolveShaderParam (prog->program, &prog->texoff);
GLSL_ResolveShaderParam (prog->program, &prog->colora);
GLSL_ResolveShaderParam (prog->program, &prog->colorb);
}
void
glsl_R_InitTrails (void)
{
shader_t *vert_shader, *frag_shader, *debug_shader;
int vert;
int frag;
int debug;
vert_shader = GLSL_BuildShader (particle_trail_vert_effects);
frag_shader = GLSL_BuildShader (particle_trail_frag_effects);
debug_shader = GLSL_BuildShader (particle_trail_debug_frag_effects);
vert = GLSL_CompileShader ("trail.vert", vert_shader, GL_VERTEX_SHADER);
frag = GLSL_CompileShader ("trail.frag", frag_shader, GL_FRAGMENT_SHADER);
debug = GLSL_CompileShader ("trail.frag.debug", debug_shader,
GL_FRAGMENT_SHADER);
trail_debug = trail;
build_program (&trail, "trail", vert, frag);
build_program (&trail_debug, "trail.debug", vert, debug);
GLSL_FreeShader (vert_shader);
GLSL_FreeShader (frag_shader);
GLSL_FreeShader (debug_shader);
alloc_arrays (&r_psystem);
}
static int
count_bits (uint32_t v)
{
int c = 0;
for (; v; c++) {
v &= v - 1;
}
return c;
}
static int
count_points (uint32_t block_mask)
{
int num_blocks = count_bits (block_mask);
return num_blocks * 64;
}
static void
build_verts (trailvtx_t *verts, int *counts,
const trailpnt_t *points, uint32_t block_mask)
{
uint32_t id = ~0u;
for (int m = 0; m < 32; m++, points += 64) {
if (!(block_mask & (1 << m))) {
if (*counts) {
counts++;
}
continue;
}
if (id != ~0u && points->trailid != id) {
counts++;
}
id = points->trailid;
*counts += 64;
for (int i = 0; i < 64; i++) {
verts[i] = (trailvtx_t) {
.vertex = points[i].pos,
.bary = {VectorExpand (points[i].bary)},
.texoff = points[i].pathoffset,
.colora = { QuatExpand (points[i].colora)},
.colorb = { QuatExpand (points[i].colorb)},
};
}
verts += 64;
}
}
static void
draw_trails (trailpnt_t *points, uint32_t block_mask)
{
int num_verts = count_points (block_mask);
if (!num_verts) {
return;
}
trailvtx_t verts[num_verts];
int counts[33] = {};
build_verts (verts, counts, points, block_mask);
auto prog = trail;
qfeglUseProgram (prog.program);
qfeglEnableVertexAttribArray (prog.last.location);
qfeglEnableVertexAttribArray (prog.current.location);
qfeglEnableVertexAttribArray (prog.next.location);
if (prog.barycentric.location >= 0)
qfeglEnableVertexAttribArray (prog.barycentric.location);
qfeglEnableVertexAttribArray (prog.texoff.location);
if (prog.colora.location >= 0)
qfeglEnableVertexAttribArray (prog.colora.location);
if (prog.colorb.location >= 0)
qfeglEnableVertexAttribArray (prog.colorb.location);
qfeglUniformMatrix4fv (prog.proj.location, 1, false,
(vec_t*)&glsl_projection[0]);//FIXME
qfeglUniformMatrix4fv (prog.view.location, 1, false,
(vec_t*)&glsl_view[0]);//FIXME
qfeglUniform2f (prog.viewport.location, r_refdef.vrect.width,
r_refdef.vrect.height);
qfeglUniform1f (prog.width.location, 10);
qfeglVertexAttribPointer (prog.last.location, 4, GL_FLOAT,
0, sizeof (trailvtx_t), &verts[0].vertex);
qfeglVertexAttribPointer (prog.current.location, 4, GL_FLOAT,
0, sizeof (trailvtx_t), &verts[2].vertex);
qfeglVertexAttribPointer (prog.next.location, 4, GL_FLOAT,
0, sizeof (trailvtx_t), &verts[4].vertex);
if (prog.barycentric.location >= 0)
qfeglVertexAttribPointer (prog.barycentric.location, 3, GL_FLOAT,
0, sizeof (trailvtx_t), &verts[2].bary);
qfeglVertexAttribPointer (prog.texoff.location, 1, GL_FLOAT,
0, sizeof (trailvtx_t), &verts[0].texoff);
if (prog.colora.location >= 0)
qfeglVertexAttribPointer (prog.colora.location, 4, GL_UNSIGNED_BYTE,
1, sizeof (trailvtx_t), &verts[0].colora);
if (prog.colorb.location >= 0)
qfeglVertexAttribPointer (prog.colorb.location, 4, GL_UNSIGNED_BYTE,
1, sizeof (trailvtx_t), &verts[0].colorb);
int first = 0;
for (auto c = counts; *c; c++) {
qfeglDrawArrays (GL_TRIANGLE_STRIP, first, *c - 4);
first += *c;
}
qfeglDisableVertexAttribArray (prog.last.location);
qfeglDisableVertexAttribArray (prog.current.location);
qfeglDisableVertexAttribArray (prog.next.location);
if (prog.barycentric.location >= 0)
qfeglDisableVertexAttribArray (prog.barycentric.location);
qfeglDisableVertexAttribArray (prog.texoff.location);
if (prog.colora.location >= 0)
qfeglDisableVertexAttribArray (prog.colora.location);
if (prog.colorb.location >= 0)
qfeglDisableVertexAttribArray (prog.colorb.location);
}
void
glsl_R_DrawTrails (psystem_t *psystem)
{
//FIXME abuse of psystem_t
draw_trails ((trailpnt_t *)psystem->particles, psystem->numparticles);
}
psystem_t * __attribute__((const))//FIXME
glsl_TrailSystem (void)
{
return &r_tsystem;
}