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/*
protocol . h
@ description @
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to :
Free Software Foundation , Inc .
59 Temple Place - Suite 330
Boston , MA 02111 - 1307 , USA
$ Id $
*/
# ifndef __protocol_h
# define __protocol_h
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# include "QF/qtypes.h"
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# define PROTOCOL_VERSION 15
// if the high bit of the servercmd is set, the low bits are fast update flags:
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# define U_MOREBITS (1<<0)
# define U_ORIGIN1 (1<<1)
# define U_ORIGIN2 (1<<2)
# define U_ORIGIN3 (1<<3)
# define U_ANGLE2 (1<<4)
# define U_NOLERP (1<<5) // don't interpolate movement
# define U_FRAME (1<<6)
# define U_SIGNAL (1<<7) // just differentiates from other updates
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// svc_update can pass all of the fast update bits, plus more
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# define U_ANGLE1 (1<<8)
# define U_ANGLE3 (1<<9)
# define U_MODEL (1<<10)
# define U_COLORMAP (1<<11)
# define U_SKIN (1<<12)
# define U_EFFECTS (1<<13)
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# define U_LONGENTITY (1<<14)
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// QSG Protocol Extensions (Version 2) ========================================
// Network definitions for the engine
# define U_EXTEND1 (1<<15)
# define U_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
# define U_ALPHA (1<<17) // 1 byte, 0.0-1.0 = 0-255 (Unsent if 1)
# define U_SCALE (1<<18) // 1 byte, scale / 16 positive, (Unsent if 1)
# define U_EFFECTS2 (1<<19) // 1 byte, .effects & 0xFF00
# define U_GLOWSIZE (1<<20) // 1 byte, float/8.0, signed. Unsent if 1
# define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default, 254.
# define U_COLORMOD (1<<22) // 1 byte, rrrgggbb. Model tinting
# define U_EXTEND2 (1<<23) // Another byte to follow
# define U_GLOWTRAIL (1<<24) // Leave U_GLOW* trail
# define U_VIEWMODEL (1<<25) // Attach model to view (relative). Owner only
# define U_FRAME2 (1<<26) // 1 byte .frame & 0xFF00 (second byte)
# define U_UNUSED27 (1<<27) // future expansion
# define U_UNUSED28 (1<<28) // future expansion
# define U_UNUSED29 (1<<29) // future expansion
# define U_UNUSED30 (1<<30) // future expansion
# define U_EXTEND3 (1<<31) // another byte to follow, future expansion
// QSG 2 End ==================================================================
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# define SU_VIEWHEIGHT (1<<0)
# define SU_IDEALPITCH (1<<1)
# define SU_PUNCH1 (1<<2)
# define SU_PUNCH2 (1<<3)
# define SU_PUNCH3 (1<<4)
# define SU_VELOCITY1 (1<<5)
# define SU_VELOCITY2 (1<<6)
# define SU_VELOCITY3 (1<<7)
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//#define SU_AIMENT (1<<8) AVAILABLE BIT
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# define SU_ITEMS (1<<9)
# define SU_ONGROUND (1<<10) // no data follows, the bit is it
# define SU_INWATER (1<<11) // no data follows, the bit is it
# define SU_WEAPONFRAME (1<<12)
# define SU_ARMOR (1<<13)
# define SU_WEAPON (1<<14)
// a sound with no channel is a local only sound
# define SND_VOLUME (1<<0) // a byte
# define SND_ATTENUATION (1<<1) // a byte
# define SND_LOOPING (1<<2) // a long
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# define DEFAULT_SOUND_PACKET_VOLUME 255
# define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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// defaults for clientinfo messages
# define DEFAULT_VIEWHEIGHT 22
// game types sent by serverinfo
// these determine which intermission screen plays
# define GAME_COOP 0
# define GAME_DEATHMATCH 1
//==================
// note that there are some defs.qc that mirror to these numbers
// also related to svc_strings[] in cl_parse
//==================
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// server to client ===========================================================
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# define svc_bad 0
# define svc_nop 1
# define svc_disconnect 2
# define svc_updatestat 3 // [byte] [long]
# define svc_version 4 // [long] server version
# define svc_setview 5 // [short] entity number
# define svc_sound 6 // <see code>
# define svc_time 7 // [float] server time
# define svc_print 8 // [string] null terminated string
# define svc_stufftext 9 // [string] stuffed into client's console buffer
// the string should be \n terminated
# define svc_setangle 10 // [angle3] set the view angle to this absolute value
# define svc_serverinfo 11 // [long] version
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// [string] signon string
// [string]..[0]model cache
// [string]...[0]sounds cache
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# define svc_lightstyle 12 // [byte] [string]
# define svc_updatename 13 // [byte] [string]
# define svc_updatefrags 14 // [byte] [short]
# define svc_clientdata 15 // <shortbits + data>
# define svc_stopsound 16 // <see code>
# define svc_updatecolors 17 // [byte] [byte]
# define svc_particle 18 // [vec3] <variable>
# define svc_damage 19
# define svc_spawnstatic 20
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// svc_spawnbinary 21
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# define svc_spawnbaseline 22
# define svc_temp_entity 23
# define svc_setpause 24 // [byte] on / off
# define svc_signonnum 25 // [byte] used for the signon sequence
# define svc_centerprint 26 // [string] to put in center of the screen
# define svc_killedmonster 27
# define svc_foundsecret 28
# define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
# define svc_intermission 30 // [string] music
# define svc_finale 31 // [string] music [string] text
# define svc_cdtrack 32 // [byte] track [byte] looptrack
# define svc_sellscreen 33
# define svc_cutscene 34
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// client to server ===========================================================
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# define clc_bad 0
# define clc_nop 1
# define clc_disconnect 2
# define clc_move 3 // [usercmd_t]
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# define clc_stringcmd 4 // [string] message
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// temp entity events =========================================================
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# define TE_SPIKE 0
# define TE_SUPERSPIKE 1
# define TE_GUNSHOT 2
# define TE_EXPLOSION 3
# define TE_TAREXPLOSION 4
# define TE_LIGHTNING1 5
# define TE_LIGHTNING2 6
# define TE_WIZSPIKE 7
# define TE_KNIGHTSPIKE 8
# define TE_LIGHTNING3 9
# define TE_LAVASPLASH 10
# define TE_TELEPORT 11
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# define TE_EXPLOSION2 12
# define TE_BEAM 13 // PGM 01/21/97
# define TE_EXPLOSION3 16
# define TE_LIGHTNING4NEH 17
// ============================================================================
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# define MAX_CLIENTS 16
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typedef struct entity_state_s
{
vec3_t origin ;
vec3_t angles ;
int modelindex ;
int frame ;
int colormap ;
int skin ;
int effects ;
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// LordHavoc: Endy neglected to mark this as a QSG version 2 thingy...
byte alpha ;
byte scale ;
byte glow_size ;
byte glow_color ;
byte colormod ;
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} entity_state_t ;
# endif // __protocol_h