quakeforge/tools/qfcc/test/fold.r

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float FL_MONSTER = 32;
float FL_FLY = 1;
float FL_SWIM = 2;
.integer flags;
void (entity other)
trigger_monsterjump_touch =
{
if ((other.flags & (FL_MONSTER | FL_FLY | FL_SWIM)) != FL_MONSTER)
return;
};