quakeforge/tools/qfbsp/source/tjunc.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#include "QF/sys.h"
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#include "compat.h"
#include "bsp5.h"
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#include "options.h"
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typedef struct wvert_s {
vec_t t;
struct wvert_s *prev, *next;
} wvert_t;
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typedef struct wedge_s {
struct wedge_s *next;
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vec3_t dir;
vec3_t origin;
wvert_t head;
} wedge_t;
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int numwedges, numwverts;
int tjuncs;
int tjuncfaces;
int degenerdges;
#define MAXWVERTS 0x20000
#define MAXWEDGES 0x10000
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wvert_t wverts[MAXWVERTS];
wedge_t wedges[MAXWEDGES];
#define NUM_HASH 1024
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wedge_t *wedge_hash[NUM_HASH];
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static vec3_t hash_min, hash_scale;
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static void
InitHash (vec3_t mins, vec3_t maxs)
{
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int newsize[2];
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vec3_t size;
vec_t volume;
vec_t scale;
VectorCopy (mins, hash_min);
VectorSubtract (maxs, mins, size);
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memset (wedge_hash, 0, sizeof (wedge_hash));
volume = size[0] * size[1];
scale = sqrt (volume / NUM_HASH);
newsize[0] = size[0] / scale;
newsize[1] = size[1] / scale;
hash_scale[0] = newsize[0] / size[0];
hash_scale[1] = newsize[1] / size[1];
hash_scale[2] = newsize[1];
}
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static unsigned
HashVec (vec3_t vec)
{
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unsigned h;
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h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
+ hash_scale[1] * (vec[1] - hash_min[1]);
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if (h >= NUM_HASH)
return NUM_HASH - 1;
return h;
}
static qboolean
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CanonicalVector (vec3_t vec)
{
vec_t len = _VectorNormalize (vec);
if (len < EQUAL_EPSILON)
return false;
if (vec[0] > EQUAL_EPSILON)
return true;
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else if (vec[0] < -EQUAL_EPSILON) {
VectorNegate (vec, vec);
return true;
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} else
vec[0] = 0;
if (vec[1] > EQUAL_EPSILON)
return true;
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else if (vec[1] < -EQUAL_EPSILON) {
VectorNegate (vec, vec);
return true;
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} else
vec[1] = 0;
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if (vec[2] > EQUAL_EPSILON)
return true;
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else if (vec[2] < -EQUAL_EPSILON) {
VectorNegate (vec, vec);
return true;
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} else
vec[2] = 0;
return false;
}
static wedge_t *
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FindEdge (vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2)
{
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int h;
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vec3_t dir, origin;
vec_t temp;
wedge_t *w;
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VectorSubtract (p2, p1, dir);
if (!CanonicalVector (dir)) {
degenerdges++;
return 0;
}
*t1 = DotProduct (p1, dir);
*t2 = DotProduct (p2, dir);
VectorMultSub (p1, *t1, dir, origin);
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if (*t1 > *t2) {
temp = *t1;
*t1 = *t2;
*t2 = temp;
}
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h = HashVec (origin);
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for (w = wedge_hash[h]; w; w = w->next) {
temp = w->origin[0] - origin[0];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->origin[1] - origin[1];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->origin[2] - origin[2];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
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temp = w->dir[0] - dir[0];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->dir[1] - dir[1];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
temp = w->dir[2] - dir[2];
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
continue;
return w;
}
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if (numwedges == MAXWEDGES)
Sys_Error ("FindEdge: numwedges == MAXWEDGES");
w = &wedges[numwedges];
numwedges++;
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w->next = wedge_hash[h];
wedge_hash[h] = w;
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VectorCopy (origin, w->origin);
VectorCopy (dir, w->dir);
w->head.next = w->head.prev = &w->head;
w->head.t = 99999;
return w;
}
#define T_EPSILON 0.01
static void
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AddVert (wedge_t *w, vec_t t)
{
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wvert_t *v, *newv;
v = w->head.next;
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do {
if (fabs (v->t - t) < T_EPSILON)
return;
if (v->t > t)
break;
v = v->next;
} while (1);
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// insert a new wvert before v
if (numwverts == MAXWVERTS)
Sys_Error ("AddVert: numwverts == MAXWVERTS");
newv = &wverts[numwverts];
numwverts++;
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newv->t = t;
newv->next = v;
newv->prev = v->prev;
v->prev->next = newv;
v->prev = newv;
}
static void
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AddEdge (vec3_t p1, vec3_t p2)
{
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wedge_t *w;
vec_t t1, t2;
if ((w = FindEdge (p1, p2, &t1, &t2))) {
AddVert (w, t1);
AddVert (w, t2);
}
}
static void
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AddFaceEdges (face_t *f)
{
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int i, j;
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for (i = 0; i < f->points->numpoints; i++) {
j = (i + 1) % f->points->numpoints;
AddEdge (f->points->points[i], f->points->points[j]);
}
}
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face_t *newlist;
static void
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FixFaceEdges (face_t *f)
{
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int i, j, k;
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vec_t t1, t2;
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wedge_t *w;
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winding_t *fp = f->points;
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wvert_t *v;
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restart:
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for (i = 0; i < fp->numpoints; i++) {
j = (i + 1) % fp->numpoints;
if (!(w = FindEdge (fp->points[i], fp->points[j], &t1, &t2)))
continue;
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for (v = w->head.next; v->t < t1 + T_EPSILON; v = v->next) {
}
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if (v->t < t2 - T_EPSILON) {
tjuncs++;
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// insert a new vertex here
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fp = realloc (fp, field_offset (winding_t,
points[fp->numpoints + 1]));
for (k = fp->numpoints; k > j; k--) {
VectorCopy (fp->points[k - 1], fp->points[k]);
}
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VectorMultAdd (w->origin, v->t, w->dir, fp->points[j]);
fp->numpoints++;
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goto restart;
}
}
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f->points = fp;
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f->next = newlist;
newlist = f;
}
//============================================================================
static void
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tjunc_find_r (node_t *node)
{
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face_t *f;
if (node->planenum == PLANENUM_LEAF)
return;
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for (f = node->faces; f; f = f->next)
if (f->texturenum >= 0)
AddFaceEdges (f);
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tjunc_find_r (node->children[0]);
tjunc_find_r (node->children[1]);
}
static void
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tjunc_fix_r (node_t *node)
{
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face_t *next, *f;
if (node->planenum == PLANENUM_LEAF)
return;
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newlist = NULL;
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for (f = node->faces; f; f = next) {
next = f->next;
if (f->texturenum < 0)
continue;
FixFaceEdges (f);
}
node->faces = newlist;
tjunc_fix_r (node->children[0]);
tjunc_fix_r (node->children[1]);
}
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void
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tjunc (node_t *headnode)
{
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int i;
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vec3_t maxs, mins;
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qprintf ("---- tjunc ----\n");
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if (options.notjunc)
return;
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// identify all points on common edges
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// origin points won't allways be inside the map, so extend the hash area
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for (i = 0; i < 3; i++) {
if (fabs (brushset->maxs[i]) > fabs (brushset->mins[i]))
maxs[i] = fabs (brushset->maxs[i]);
else
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maxs[i] = fabs (brushset->mins[i]);
}
VectorNegate (maxs, mins);
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InitHash (mins, maxs);
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numwedges = numwverts = 0;
tjunc_find_r (headnode);
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qprintf ("%i world edges %i edge points\n", numwedges, numwverts);
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// add extra vertexes on edges where needed
tjuncs = tjuncfaces = 0;
degenerdges = 0;
tjunc_fix_r (headnode);
qprintf ("%i degenerate edges\n", degenerdges);
qprintf ("%i edges added by tjunctions\n", tjuncs);
qprintf ("%i faces added by tjunctions\n", tjuncfaces);
}