quakeforge/ruamoko/game/GameEntity.h

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#ifndef __GameEntity_h
#define __GameEntity_h
#include "Entity.h"
@extern .vector angles;
@extern .float modelindex;
@extern .float movetype;
@extern .string model;
@extern .float frame;
@extern .float colormap;
@extern .vector mins;
@extern .vector maxs;
@extern .vector velocity;
@extern .vector origin;
@extern .float flags;
@extern .vector v_angle;
@interface GameEntity: Entity
- (BOOL) takeDamage: weapon :inflictor :attacker : (float)damage;
@end
#endif //__GameEntity_h