{
    "## Comment" = "Do NOT change this file, Gorm maintains it";
    CameraView = {
	Actions = (
	    "drawMode:",
	    "homeView:",
	    "upFloor:",
	    "downFloor:"
	);
	Outlets = (
	    "mode_radio_i"
	);
	Super = NSView;
    };
    Clipper = {
	Actions = (
	);
	Outlets = (
	);
	Super = NSObject;
    };
    FirstResponder = {
	Actions = (
	    "BSP_FastVis:",
	    "BSP_Full:",
	    "BSP_NoVis:",
	    "BSP_entities:",
	    "BSP_relight:",
	    "BSP_stop:",
	    "UIChanged:",
	    "addPair:",
	    "appDidInit:",
	    "appWillTerminate:",
	    "applyRegion:",
	    "centerCamera:",
	    "centerZChecker:",
	    "changeInspector:",
	    "changeXYLookUp:",
	    "clear:",
	    "clearBspOutput:",
	    "clearTexinfo:",
	    "clickedOnMap:",
	    "clickedOnWad:",
	    "cloneSelection:",
	    "decRotate:",
	    "decXScale:",
	    "decXShift:",
	    "decYScale:",
	    "decYShift:",
	    "delPair:",
	    "doubleClickEntity:",
	    "downFloor:",
	    "drawMode:",
	    "flip_x:",
	    "flip_y:",
	    "flip_z:",
	    "homeView:",
	    "incRotate:",
	    "incXScale:",
	    "incXShift:",
	    "incYScale:",
	    "incYShift:",
	    "makeEntity:",
	    "onlyShowMapTextures:",
	    "openProject:",
	    "reloadEntityClasses:",
	    "rotate_x:",
	    "rotate_y:",
	    "rotate_z:",
	    "save:",
	    "saveAs:",
	    "searchForTexture:",
	    "selectCompleteEntity:",
	    "selectCompletelyInside:",
	    "selectEntity:",
	    "selectPartiallyInside:",
	    "setAngle:",
	    "setBrushRegion:",
	    "setBspSound:",
	    "setCurrentEntity:",
	    "setCurrentProject:",
	    "setFlags:",
	    "setModeRadio:",
	    "setParent:",
	    "setXYRegion:",
	    "shortBrush:",
	    "subtractSelection:",
	    "tallBrush:",
	    "textCommand:",
	    "texturedefChanged:",
	    "upFloor:",
	    "updateAll:"
	);
	Super = NSObject;
    };
    InspectorControl = {
	Actions = (
	    "changeInspector:"
	);
	Outlets = (
	    "inspectorView_i",
	    "inspectorSubview_i",
	    contentList,
	    windowList,
	    "obj_textures_i",
	    "obj_genkeypair_i",
	    "popUpButton_i",
	    "popUpMatrix_i",
	    itemList,
	    helpView,
	    "win_project_i",
	    "win_textures_i",
	    "win_things_i",
	    "win_prefs_i",
	    "win_settings_i",
	    "win_output_i",
	    "win_help_i",
	    "itemProject_i",
	    "itemTextures_i",
	    "itemThings_i",
	    "itemPrefs_i",
	    "itemSettings_i",
	    "itemOutput_i",
	    "itemHelp_i"
	);
	Super = NSObject;
    };
    Map = {
	Actions = (
	    "setCurrentEntity:",
	    "cloneSelection:",
	    "makeEntity:",
	    "subtractSelection:",
	    "selectCompletelyInside:",
	    "selectPartiallyInside:",
	    "tallBrush:",
	    "shortBrush:",
	    "rotate_x:",
	    "rotate_y:",
	    "rotate_z:",
	    "flip_x:",
	    "flip_y:",
	    "flip_z:",
	    "selectCompleteEntity:"
	);
	Outlets = (
	    currentEntity,
	    oldselection
	);
	Super = NSMutableArray;
    };
    Preferences = {
	Actions = (
	    "setBspSound:",
	    "setCurrentProject:",
	    "UIChanged:"
	);
	Outlets = (
	    "bspSound_i",
	    "startproject_i",
	    "bspSoundField_i",
	    "brushOffset_i",
	    "showBSP_i",
	    "startwad_i",
	    "xlight_i",
	    "ylight_i",
	    "zlight_i"
	);
	Super = NSObject;
    };
    Project = {
	Actions = (
	    "clearBspOutput:",
	    "clickedOnMap:",
	    "clickedOnWad:"
	);
	Outlets = (
	    projectInfo,
	    "basepathinfo_i",
	    "mapbrowse_i",
	    "currentmap_i",
	    mapList,
	    descList,
	    wadList,
	    "pis_panel_i",
	    "pis_basepath_i",
	    "pis_wads_i",
	    "pis_fullvis_i",
	    "pis_fastvis_i",
	    "pis_novis_i",
	    "pis_relight_i",
	    "pis_leaktest_i",
	    "BSPoutput_i"
	);
	Super = NSObject;
    };
    QuakeEd = {
	Actions = (
	    "updateAll:",
	    "appDidInit:",
	    "appWillTerminate:",
	    "openProject:",
	    "textCommand:",
	    "applyRegion:",
	    "clear:",
	    "centerCamera:",
	    "centerZChecker:",
	    "changeXYLookUp:",
	    "setBrushRegion:",
	    "setXYRegion:",
	    "open:",
	    "save:",
	    "saveAs:",
	    "BSP_Full:",
	    "BSP_FastVis:",
	    "BSP_NoVis:",
	    "BSP_relight:",
	    "BSP_stop:",
	    "BSP_entities:"
	);
	Outlets = (
	    "brushcount_i",
	    "entitycount_i",
	    "regionbutton_i",
	    "show_coordinates_i",
	    "show_names_i",
	    "filter_light_i",
	    "filter_path_i",
	    "filter_entities_i",
	    "filter_clip_i",
	    "filter_water_i",
	    "filter_world_i",
	    "cmd_in_i",
	    "cmd_out_i",
	    "xy_drawmode_i"
	);
	Super = NSWindow;
    };
    TexturePalette = {
	Actions = (
	    "searchForTexture:",
	    "clearTexinfo:",
	    "incXShift:",
	    "decXShift:",
	    "incYShift:",
	    "decYShift:",
	    "incRotate:",
	    "decRotate:",
	    "incXScale:",
	    "decXScale:",
	    "incYScale:",
	    "decYScale:",
	    "texturedefChanged:",
	    "onlyShowMapTextures:"
	);
	Outlets = (
	    "textureList_i",
	    "textureView_i",
	    "searchField_i",
	    "sizeField_i",
	    "field_Xshift_i",
	    "field_Yshift_i",
	    "field_Xscale_i",
	    "field_Yscale_i",
	    "field_Rotate_i"
	);
	Super = NSObject;
    };
    TextureView = {
	Actions = (
	    "setParent:"
	);
	Outlets = (
	    "parent_i"
	);
	Super = NSView;
    };
    Things = {
	Actions = (
	    "reloadEntityClasses:",
	    "selectEntity:",
	    "doubleClickEntity:",
	    "addPair:",
	    "delPair:",
	    "setAngle:",
	    "setFlags:"
	);
	Outlets = (
	    "entity_browser_i",
	    "entity_comment_i",
	    "prog_path_i",
	    "keyInput_i",
	    "valueInput_i",
	    "flags_i"
	);
	Super = NSObject;
    };
    XYView = {
	Actions = (
	    "setModeRadio:",
	    "drawMode:",
	    "drawMode:"
	);
	Outlets = (
	    "mode_radio_i"
	);
	Super = NSView;
    };
    ZView = {
	Actions = (
	);
	Outlets = (
	);
	Super = NSView;
    };
}