1. There are no menus in the current code so the `ESC` key will take you to the console rather than the menus that are AWOL
2. `sensitivity` is gone. In it's place are `in_amp`, `in_pre_amp`, `in_mouse_amp` and `in_mouse_pre_amp`, which all multiply together to give you the old `sensitivity` Here is a schematic.
3. By default, you will not get any sound output (in fact you will get a warning about being unable to load the `null` plugin). use `+set snd_output plugin` on the command line. `plugin` is one of:
   - `alsa0_5` For ALSA 0.5.x
   - `alsa0_9` For ALSA 0.9.x
   - `oss` For OSS in UNIX (Linux kernel sound drivers
   - `win` For Windows (DirectSound?)
   - `sdl` For SDL sound (last resort)
   Once you have determined which plugin you wish to use, you can put `set snd_output plugin` into `quakeforge.conf` which QuakeForge will look for in `/etc` in UNIX and `%WINDIR%` in MS-Windows (unless the HOME environment variable is set to a directory, in which case, QuakeForge will look there)
4. Any `set cvar value` command can be placed in this file: one per line.
5. All commands prefixed by a `+` on the command line will be executed. (eg, `qw-client-x11 +set cl_writecfg 0 +connect quake.server.dom` will execute `set cl_writecfg 0` and `connect quake.server.dom` as separate commands)
6. In UNIX, QuakeForge defaults to looking for the game directories in `$prefix/share/games/quakeforge` (`fs_sharepath`) and `~/.quakeforge` (`fs_userpath`).
7. In MS-Windows, QuakeForge defaults to looking for the game directories in the traditional location (the current directory). `fs_sharepath` and `fs_userpath` are available to MS-Windows users, they both default to "`.`"
8. QuakeForge only ever writes files to `fs_userpath`, never to `fs_sharepath` and QuakeForge will search for files within `fs_userpath` before looking in `fs_sharepath`
9. QuakeForge 0.5 has a powerful new key binding system that isn't compatable with the old system, though most configs usually work just fine thanks to a compatability layer. Information about this system can be found here.
10. Um, I'm tired. You're lucky you got these docs :P. More will follow