#include <math.h>

vector v_forward, v_up, v_right;

float () random = #7;
int (float f) ftoi = #0x000f0000 + 110;
float (int i) itof = #0x000f0000 + 111;
vector (vector v) normalize = #9;
float (vector v) vlen = #12;
float (vector v) vectoyaw = #13;
float (float v) rint = #36;
float (float v) floor = #37;
float (float v) ceil = #38;
float (float f) fabs = #43;
vector (vector v) vectoangles = #51;
