mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-23 04:11:55 +00:00
f18b3bcf02
Basicly, sound_lib.a is built, and is compiled into the clients.. Note, uquake is SERIOUSLY FSCKED..
50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
/* Version strings */
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#undef QF_VERSION
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#undef VERSION
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the subdirectory name of the default game */
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#undef GAMENAME
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/* Define this if you have OGL */
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#undef HAS_OGL
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/* Define if you have the XFree86 DGA extension */
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#undef HAS_DGA
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/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
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#undef GLAPIENTRY
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/* Define this to something sane if you don't have stricmp */
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#undef stricmp
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/* Define if you have the dlopen function. */
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#undef HAVE_DLOPEN
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/* Define this if you are using Mesa */
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#undef XMESA
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/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
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#undef HAVE_GL_COLOR_INDEX8_EXT
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/* Define this if C symbols are prefixed with an underscore */
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#undef HAVE_SYM_PREFIX_UNDERSCORE
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/* Define this if you have a Linux-style CD-ROM API */
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#undef USE_LINUX_CD
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/* Define this if you have a BSD-style CD-ROM API */
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#undef USE_BSD_CD
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/* Define this to use experimental code */
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#undef _EXPERIMENTAL_
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@BOTTOM@
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#ifdef __i386__
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#define id386 1
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#else
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#define id386 0
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#endif
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