mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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dc627d6b28
now, the rest I don't know how much of it I can do without breaking the protocol's compatibility. client_state_t has moved back to client.h in qw_common and uquake. Seems like that's a step backward, but the way it was being used while common was far worse! This required massive reworking of headers and such. Speaking of using cl (the global client_state_t) badly, the sound code did exactly that. Mercury should be shot for not fixing that when he did the sound_lib.a stuff. The fix illustrates what we need to start doing to the code to make modularization possible. I'll be sending a message to the list about this shortly..
93 lines
2.3 KiB
C
93 lines
2.3 KiB
C
/*
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qwsvdef.h - primary header for server
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define QUAKE_GAME // as opposed to utilities
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#include <config.h>
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//define PARANOID // speed sapping error checking
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#ifdef _WIN32
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#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
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#endif
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#include <ctype.h>
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#include <bothdefs.h>
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#include <common.h>
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#include <bspfile.h>
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#include <sys.h>
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#include <zone.h>
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#include <mathlib.h>
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#include <cvar.h>
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#include <net.h>
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#include <protocol.h>
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#include <cmd.h>
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#include <model.h>
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#include <crc.h>
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#include <progs.h>
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#include <server.h>
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#include <world.h>
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#include <pmove.h>
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#include <qstructs.h>
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#ifndef max
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# define max(a,b) ((a) > (b) ? (a) : (b))
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# define min(a,b) ((a) < (b) ? (a) : (b))
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#endif
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/* Win32 have these underscored... */
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#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
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# define snprintf _snprintf
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#endif
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#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
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# define vsnprintf _vsnprintf
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#endif
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t sys_nostdout;
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extern cvar_t developer;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void SV_Error (char *error, ...);
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void SV_Init (quakeparms_t *parms);
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void Con_Printf (char *fmt, ...);
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void Con_DPrintf (char *fmt, ...);
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