mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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e49dfa37d3
- MesaGL is no more, use a newer mesa that provides libGL.so.1 - The suffix for software X11 renderer is now -x11 for consistancy with other software that build -x11 and -svga versions - Unified build is here! Everything goes into $(BUILD_DIR) now - $(BUILD_DIR) is used for both debug and release, override it for now if you need to build seperate release and debug objects. The option to build them in different places should probably go into the autoconf stuff so Mercury doesn't have to kill me. Deek told me to remove S_Init() references from host.c to fix a sound bug, I did so. The difference should be limited to whitespace since I changed nothing else. |
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common | ||
doc | ||
gamedata | ||
old_headers | ||
qw_client | ||
qw_common | ||
qw_server | ||
standalone | ||
tools | ||
uquake | ||
AUTHORS | ||
INSTALL | ||
Makefile | ||
README | ||
TODO |
This is the current CVS source for QuakeForge, our tree for the future unification of the Quake and QuakeWorld sources. I wish I could say more, but we're currently working hard on getting the original Quake to compile under the merged tree. Once it's compiling and running in the current state, merging and enhancement will continue. :) -- Deek (d2deek@pmail.net)