No description
Find a file
Joseph Carter e49dfa37d3 Updated the makefiles:
- MesaGL is no more, use a newer mesa that provides libGL.so.1
 - The suffix for software X11 renderer is now -x11 for consistancy with
   other software that build -x11 and -svga versions
 - Unified build is here!  Everything goes into $(BUILD_DIR) now
 - $(BUILD_DIR) is used for both debug and release, override it for now
   if you need to build seperate release and debug objects.  The option to
   build them in different places should probably go into the autoconf
   stuff so Mercury doesn't have to kill me.

Deek told me to remove S_Init() references from host.c to fix a sound bug,
I did so.  The difference should be limited to whitespace since I changed
nothing else.
1999-12-28 06:44:26 +00:00
common s/APIENTRY/GLAPIENTRY/, and some tweaking with uquake.. 1999-12-27 17:57:03 +00:00
doc Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00
gamedata Adding files moved from main UQuake directory. 1999-12-27 08:16:05 +00:00
old_headers Initial revision 1999-12-25 05:32:39 +00:00
qw_client Updated the makefiles: 1999-12-28 06:44:26 +00:00
qw_common QW Server, QW Client, and POQ all compile now.. 1999-12-26 10:07:10 +00:00
qw_server Updated the makefiles: 1999-12-28 06:44:26 +00:00
standalone Cleaned up the standalone Linux makefile a bit. Things are currently 1999-12-27 01:13:38 +00:00
tools *** empty log message *** 1999-12-25 06:57:41 +00:00
uquake Updated the makefiles: 1999-12-28 06:44:26 +00:00
AUTHORS Initial revision 1999-12-25 05:22:39 +00:00
INSTALL Initial revision 1999-12-25 05:22:39 +00:00
Makefile s/APIENTRY/GLAPIENTRY/, and some tweaking with uquake.. 1999-12-27 17:57:03 +00:00
README *** empty log message *** 1999-12-26 02:11:53 +00:00
TODO Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00

This is the current CVS source for QuakeForge, our tree for the future
unification of the Quake and QuakeWorld sources. I wish I could say more, but
we're currently working hard on getting the original Quake to compile under the
merged tree. Once it's compiling and running in the current state, merging and
enhancement will continue. :)

				-- Deek (d2deek@pmail.net)