mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-21 19:32:30 +00:00
215 lines
7 KiB
Text
215 lines
7 KiB
Text
README - release notes for QuakeForge
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published
|
|
by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file COPYING for license details.
|
|
|
|
Quake(R) and QuakeWorld(R) are registered trademarks of Id Software, Inc.
|
|
The NIN logo is a registered trademark licensed to Nothing Interactive, Inc.
|
|
All other trademarks are the property of their respective owners
|
|
|
|
|
|
Table of Contents
|
|
-----------------
|
|
|
|
I. Special Thanks
|
|
II. System Requirements
|
|
III. Running and Compiling Quake
|
|
IV. Operating System Specific Issues
|
|
V. Errata and Known Bugs
|
|
VI. Troubleshooting
|
|
VII. Technical Support
|
|
VIII. Joystick Notes
|
|
IX. Tested Systems
|
|
|
|
|
|
I. Special Thanks
|
|
-----------------
|
|
|
|
The QuakeForge Project would like to thank Id Software, Inc. for writing
|
|
and releasing Quake under the GNU GPL. We'd like to thank John Carmack and
|
|
Dave Kirsch in particular for the support they have provided to us and to
|
|
the Free Software community as a whole.
|
|
|
|
We would also like to thank the following organizations for their
|
|
contributions to QuakeForge:
|
|
|
|
VA Linux Systems, Inc.
|
|
3Dfx Interactive, Inc.
|
|
|
|
And last but certainly not least, we would like to thank every single
|
|
person who has contributed even one line of code, documentation, or other
|
|
support to the QuakeForge project.
|
|
|
|
Without all of you, we would not be where we are right now.
|
|
|
|
FIXME: Who are MPath Interactive and Gandalf Tech and what'd they do?
|
|
|
|
|
|
II. System Requirements
|
|
-----------------------
|
|
|
|
VGA-compatible display
|
|
8MB RAM (16MB required under Win32)
|
|
Floating-point processor
|
|
30MB free disk space (shareware version, 80MB for registered version)
|
|
|
|
|
|
III. Running and Compiling Quake
|
|
--------------------------------
|
|
|
|
Read the INSTALL file for more information on compiling.
|
|
|
|
Autoconf 2.13 or greater required to use the bootstrap script.
|
|
|
|
After you have compiled successfully, you must download the shareware
|
|
version of Quake 1 to play. Insert the proper binaries in the same
|
|
directory as the unpacked shareware files, and run.
|
|
|
|
|
|
IV. Operating System Specific Issues
|
|
------------------------------------
|
|
|
|
This section should discuss issues that affect only certain operating
|
|
platforms. Issues to be discussed include:
|
|
|
|
* Audio Setup
|
|
* CD Audio Input
|
|
* Mouse Setup
|
|
* Booting "Clean"
|
|
|
|
|
|
V. Errata and Known Bugs
|
|
------------------------
|
|
|
|
Problem: The screen flickers once about every other frame when using GL
|
|
Solution: Not all GL implementations support a performance hack used to
|
|
which is used by the GL renderer allowing it to avoid clearing
|
|
the Z buffer. The console command "gl_ztrick 0" fixes this
|
|
problem.
|
|
|
|
Problem: Zombies can sometimes get "stuck" in the ground. They can be
|
|
heard but not killed making it impossible to get 100% on the
|
|
current level.
|
|
Solution: None found.
|
|
|
|
Problem: It is possible for players to sometimes get stuck in a room or
|
|
wall, much like the zombies mentioned above.
|
|
Solution: The "kill" console command will un-stick you, but it has the
|
|
unfortunate side effect of killing you in the process (hence the
|
|
command's name.) It is a good idea to save your games often.
|
|
|
|
Problem: Sometimes durring a game the player's view will not center
|
|
properly. The end result is that the player view is looking up
|
|
toward the ceiling while walking.
|
|
Solution: Use of freelook (mouse or keyboard) may solve this problem, as
|
|
will exiting the level or the "kill" console command.
|
|
|
|
|
|
VI. Troubleshooting
|
|
-------------------
|
|
|
|
If Quake fails to start up, or has problems not addressed elsewhere in the
|
|
documentation, try the -safe command line switch, which disables a number
|
|
of parts of Quake that can be problems if there are hardware or
|
|
configuration problems. The -safe command line switch is equivalent to
|
|
-stdvid, -nosound, -nonet, and -nocdaudio together. Those four switches
|
|
do the following:
|
|
|
|
-stdvid disables VESA video modes
|
|
-nosound disables sound card support
|
|
-nonet disables network card support
|
|
-nocdaudio disables CD audio support
|
|
|
|
If -safe makes the problem go away, try using each of the switches
|
|
individually to isolate the area in which you're experiencing the problem,
|
|
then either correct the configuration or hardware problem or play Quake
|
|
with that functionality disabled.
|
|
|
|
If you still have problems, try booting clean in conjunction with the
|
|
-safe command line parameter. For information on booting clean, refer to
|
|
"Booting Clean" in section III above.
|
|
|
|
If you experience page faults while running Quarterdeck's QDPMI DPMI
|
|
server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from
|
|
CONFIG.SYS, issue the command QDPMI OFF before running QUAKE, or get the
|
|
update patch for QDPMI from Quarterdeck. You may be running QDPMI without
|
|
knowing it if you have QEMM installed, because it can be installed as part
|
|
of the QEMM installation.
|
|
|
|
|
|
VII. Technical Support
|
|
----------------------
|
|
|
|
Please do *not* call ID Software, Inc regarding technical support issues
|
|
related to QuakeForge. QuakeForge is heavily modified from the original
|
|
Quake source release and they wouldn't be likely to even know how to help
|
|
you with such problems. Instead visit the QuakeForge project webpage for
|
|
information on technical support at: http://www.quakeforge.net
|
|
|
|
Thank you for your understanding.
|
|
|
|
|
|
VIII. Joystick notes
|
|
--------------------
|
|
|
|
Your joystick must be plugged in when Quake is launched.
|
|
|
|
If you have a joystick plugged in, but do not wish QuakeForge to try to
|
|
use it, just add the -nojoy option to the QuakeForge command line.
|
|
|
|
You may disable joystick reads from the QuakeForge console with the
|
|
"joystick 0" command.
|
|
|
|
There are default configuration bindings for joystick buttons.
|
|
|
|
If your joystick or interface card reports three or four buttons and you
|
|
only have two, use the QuakeForge console command "joybuttons 2".
|
|
|
|
The "mlook" and "sidestep" commands work with a joystick exactly as they
|
|
do for a mouse, as does the "invert mouse up/down" menu option.
|
|
|
|
|
|
IX. Tested Systems
|
|
------------------
|
|
|
|
Processors tested:
|
|
Various Intel ia32
|
|
Motorola PowerPC
|
|
Compaq Alpha
|
|
Sun UltraSPARC
|
|
SGI Indigo 2
|
|
|
|
Operating systems tested:
|
|
Linux
|
|
FreeBSD
|
|
Solaris
|
|
IRIX
|
|
AIX
|
|
Windows 98
|
|
|
|
User testimonies:
|
|
Linux, Athlon, G400 w/ utah-glx
|
|
Linux, PentiumII, G200 w/ utah-glx
|
|
Solaris 7.0, Ultrasparc, Elite3D
|
|
AIX 4.3.3, Power3, GTX3000p
|
|
Irix 6.5, MIPS R10k, MXI (Octane)
|
|
|
|
|
|
FIXME: Have we tested dos and NT?
|
|
|