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https://git.code.sf.net/p/quake/quakeforge-old
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bb5623aa9e
of the input routines it can use. All vid targets should do this for the input method they should use. While this is essentially hardcoding, it's kinda necessary for now. Once we have everything working and tested we can work on an interdependency scheme so X input methods only work with X output methods, etc...
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
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plugin.h
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __MODULES__
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#define __MODULES__
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#include <net.h>
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// Input plugin interface.
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typedef struct
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{
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void *handle;
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char *filename;
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char *description;
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int (*Init)();
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void (*Shutdown)();
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void (*Commands)();
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void (*SendKeyEvents)();
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void (*Move)(usercmd_t *);
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} input_pi;
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extern input_pi *IN;
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int plugin_load(char *filename);
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void plugin_unload(void *handle);
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#endif // __MODULES__
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