mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-29 15:12:17 +00:00
68 lines
3.3 KiB
Text
68 lines
3.3 KiB
Text
This file contains a (very incomplete) list of things to do still with the
|
|
QuakeForge project. If you'd like to add something to this list or point
|
|
out that something has been done we forgot to remove, please send an email
|
|
to quake-devel@lists.sourceforge.net with details.
|
|
|
|
* On unix systems /etc/quakerc should be read as a system-wide config
|
|
file which should be able to specify console commands and other things
|
|
like where to find the id1, qw, and other -game specified dirs
|
|
* On unix systems ~/.quake should overlay a shared data directory. Files
|
|
in a user's ~/.quake directory should take precedence over files in the
|
|
shared data dir and all files written should be placed into ~/.quake
|
|
* Devise and implement a way to ensure original gameplay compatibility
|
|
while still letting us expand and extend the quake engine
|
|
* Audio support for more platforms
|
|
* Add OpenGL multi-pass texturing replacement for when multi-texturing
|
|
extension isn't available
|
|
* Remove dependency on GNU make or migrate to automake
|
|
* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
|
|
on systems with XFree86 available
|
|
* Prep Aftershock for a future merge with the main tree
|
|
* Add localized volumetric fog, water, etc
|
|
* Implement a wind (airflow) engine
|
|
* Add a more modern portal engine
|
|
* Add a terrain engine
|
|
* Add cloudy skies, using the wind and fog engines
|
|
* Add some options to the setup menu, ie. gl_ztrick and +mlook
|
|
* Allow more video and bpp modes
|
|
* Support for camera rooms ala Unreal
|
|
* Make every object depend on dead-reckoning for network play, ie. no
|
|
"moving entities"
|
|
* Add XInput stuff
|
|
* Allow any size console font to be used
|
|
* Use dynamic memory
|
|
* Remove arbitrary limits such as max number of players
|
|
* Fixes for various exploits/cheats
|
|
* Dynamically loaded (at run time) renderers
|
|
* Optional basic server authentication
|
|
* Pluggable server authentication
|
|
* Enhanced console (improved history and cmdline editing)
|
|
* Integrate some sort of packet compression ala Qizmo
|
|
* Fix q1/qw smurf attack
|
|
* Fix oversized packet QW server crash
|
|
* DOS/Win support in autoconf
|
|
* Backport QW's HUD stuff to UQuake
|
|
* Implement colored lighting
|
|
* Implement mp3 player
|
|
* Implement mod/s3m/it/xm/etc player
|
|
* Add compiled shared mod support .dll/.so, q2/q3-style
|
|
* Finish Volumetric fog
|
|
* Colored lighting for common tasks such as emitting a blue dynamic light
|
|
from players with quad damage..
|
|
* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)
|
|
* Wheel mouse support (make it bindable so that it can be bound to
|
|
anything, ie. previous weapon/next weapon)
|
|
* add threading support
|
|
* add tty target (text quake) someone mentioned there is a text svgalib
|
|
* add walls that emit light
|
|
* port to Amiga (someone is working on this)
|
|
* port to MacOS (this has already been done as a seperate project, ala
|
|
the author does not wish to help merge his changes to our tree, so
|
|
until then... no mac port)
|
|
* add something like qstat to the multiplayer menu in qw so that we can
|
|
just select servers to play on while in the game.
|
|
* implement a "feign death" action, so that users can play dead
|
|
* allow server admin to adjust air control (ie. in low gravity)
|
|
* bullets leave "holes" in walls, and disappear as threshold is reached
|
|
* make explosions also leave marks, but dynamic marks, ie. blast can
|
|
affect multiple surfaces.
|