.. |
.gitignore
|
Added Makefile to .gitignore
|
2000-01-27 19:08:46 +00:00 |
adivtab.-c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
anorm_dots.-c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
anorms.-c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
asm_draw.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
asm_i386.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
block8.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
block16.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
bothdefs.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
bspfile.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
buildnum.c
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The very first bit of the boiler cleanup (a-d in common) More where this
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2000-03-24 09:08:39 +00:00 |
cd_audio.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_linux.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_null.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_sdl.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_win.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_wrapper.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cdaudio.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cl_cam.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
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2000-03-24 09:08:39 +00:00 |
cl_ents.c
|
The colored dlight fix!
|
2000-04-12 05:01:36 +00:00 |
cl_input.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cl_main.c
|
The colored dlight fix!
|
2000-04-12 05:01:36 +00:00 |
cl_tent.c
|
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
|
2000-04-11 10:43:32 +00:00 |
client.h
|
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:23:49 +00:00 |
cmd.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
cmd.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
common.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
common.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
common_protocol.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
common_quakedef.h
|
Oops, missed part of Thad's patch. :)
|
2000-04-01 10:22:53 +00:00 |
console.c
|
fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
|
2000-04-06 11:52:26 +00:00 |
console.h
|
Backscrolling fix.
|
2000-04-02 22:01:39 +00:00 |
context_x11.c
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
context_x11.h
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
crc.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
crc.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cvar.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
cvar.h
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
cvars.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cvars.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_copy.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_draw.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_draw16.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_edge.c
|
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 11:59:28 +00:00 |
d_fill.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_iface.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_ifacea.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_init.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_local.h
|
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:23:49 +00:00 |
d_modech.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_part.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_parta.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_polysa.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_polyse.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_scan.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_scana.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_sky.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_spr8.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_sprite.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_surf.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_vars.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_varsa.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_zpoint.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
dga_check.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
dga_check.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
dirent.c
|
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
|
2000-03-31 05:58:16 +00:00 |
dosasm.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
dosisms.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
draw.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
draw.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
fnmatch.c
|
Applied Thad Ward's patch to make win32 locase filenames. Also a few
|
2000-04-01 09:59:35 +00:00 |
gl_cl_parse.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_draw.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
gl_mesh.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_model.c
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
gl_ngraph.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_refrag.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_rlight.c
|
The colored dlight fix!
|
2000-04-12 05:01:36 +00:00 |
gl_rmain.c
|
The colored dlight fix!
|
2000-04-12 05:01:36 +00:00 |
gl_rmisc.c
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
gl_rpart.c
|
Particle code cleanup and optimizations..
|
2000-04-11 11:14:48 +00:00 |
gl_rsurf.c
|
The colored dlight fix!
|
2000-04-12 05:01:36 +00:00 |
gl_screen.c
|
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 11:59:28 +00:00 |
gl_test.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_vidglx.c
|
Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
|
2000-04-09 21:37:58 +00:00 |
gl_vidlinux_3dfx.c
|
When -3dfx receives a signal it will now abort()..
|
2000-04-11 11:11:58 +00:00 |
gl_vidnt.c
|
removed S_init() from vid_init()
|
2000-04-10 21:29:46 +00:00 |
gl_view.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_warp.c
|
Optimized skyboxes a bit...and yes, it is tested. :)
|
2000-04-06 06:26:04 +00:00 |
gl_warp_sin.-c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
glquake.h
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
host.c
|
Chase_Init() is also called from QW now; Ñhasecam in QW may be unfinished (why?), but at least it doesn't crash now!
|
2000-03-27 16:08:37 +00:00 |
image.h
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_aa.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_dos.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
in_null.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_sun.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_svgalib.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_win.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_x11.c
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
input.h
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
keys.c
|
Tonik decided to change the names of a few key syms, breaking existing configs.
|
2000-04-11 11:13:20 +00:00 |
keys.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
lib_replace.c
|
Cast is_digit() parameter to an int to avoid warnings when compiling under
|
2000-04-03 15:33:04 +00:00 |
lib_replace.h
|
Added sorting to the *.pak stuff..
|
2000-03-31 22:46:39 +00:00 |
Makefile.in
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
math.s
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mathlib.c
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mathlib.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mdfour.c
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mdfour.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
model.c
|
Added #include <common_quakedef.h> (_snprintf is defined there)
|
2000-03-27 20:07:56 +00:00 |
model.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
modelgen.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
net.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_chan.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
net_com.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_ser.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_udp.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_udp.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_udp6.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_wins.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_wipx.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
nonintel.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
nozip.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pcx.c
|
Added sorting to the *.pak stuff..
|
2000-03-31 22:46:39 +00:00 |
phys.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
plugin.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
plugin.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pmove.c
|
more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
|
2000-04-01 05:47:25 +00:00 |
pmove.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pmove_simple.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pmovetst.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pr_cmds.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
pr_comp.h
|
add support for % operator in QC (untested)
|
2000-03-25 12:23:41 +00:00 |
pr_edict.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pr_exec.c
|
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
|
2000-03-26 14:27:59 +00:00 |
progs.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
protocol.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
qargs.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qargs.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qdefs.h
|
fix a protocol breakage (with other clients)
|
2000-04-05 11:45:48 +00:00 |
qendian.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qendian.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qstructs.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qtypes.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakeasm.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakedef.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakeforge.rc
|
Moving some files around for Jason Nelson (Win32 target)
|
2000-02-22 04:59:08 +00:00 |
quakefs.c
|
The sorting works perfectly now!
|
2000-04-02 12:13:19 +00:00 |
quakefs.h
|
give qw-server maplist and move the prototype from cl_main.c to quakefs.h
|
2000-03-31 01:56:52 +00:00 |
quakeio.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakeio.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
r_aclip.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_aclipa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_alias.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_aliasa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_bsp.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_draw.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_drawa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_edge.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_edgea.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_efrag.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_light.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_local.h
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_main.c
|
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
|
2000-04-11 10:43:32 +00:00 |
r_misc.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_part.c
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
r_shared.h
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_sky.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_sprite.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_surf.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_vars.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_varsa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
register_check.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
register_check.h
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r* done
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2000-03-24 11:25:06 +00:00 |
render.h
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r* done
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2000-03-24 11:25:06 +00:00 |
resource.h
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The big whitespace cleanup. ;-)
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2000-03-19 15:59:51 +00:00 |
sbar.c
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removed useless comments from cvar cleanup
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2000-04-01 00:53:34 +00:00 |
sbar.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
screen.c
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apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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2000-04-06 11:59:28 +00:00 |
screen.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
server.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
skin.c
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re: skin code - what the hell was I on?
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2000-03-29 09:10:53 +00:00 |
snd_alsa.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_dma.c
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Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum,
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2000-04-11 11:10:10 +00:00 |
snd_dos.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_gus.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_mem.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_mix.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_mixa.s
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_mme.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_next.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_null.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_oss.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_sun.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
snd_win.c
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Oh, i didn't know there was a messagebox in snddma_init too. Disabled it.
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2000-04-10 21:59:31 +00:00 |
sound.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
spritegn.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
surf8.s
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All finished!
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2000-03-24 14:43:43 +00:00 |
surf16.s
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All finished!
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2000-03-24 14:43:43 +00:00 |
sw_rpart.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
sw_view.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
sys.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
sys_common.c
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Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
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2000-03-31 05:58:16 +00:00 |
sys_dosa.s
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All finished!
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2000-03-24 14:43:43 +00:00 |
sys_linux.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
sys_null.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
uint32.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
unzip.c
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All finished!
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2000-03-24 14:43:43 +00:00 |
unzip.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
vgamodes.h
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All finished!
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2000-03-24 14:43:43 +00:00 |
vid.h
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Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
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2000-03-31 23:58:53 +00:00 |
vid_aa.c
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Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
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2000-03-31 23:58:53 +00:00 |
vid_dos.c
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Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
|
2000-03-31 23:58:53 +00:00 |
vid_ext.c
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Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
|
2000-03-31 23:58:53 +00:00 |
vid_ggi.c
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apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:21:42 +00:00 |
vid_null.c
|
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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2000-04-06 09:21:42 +00:00 |
vid_sdl.c
|
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:21:42 +00:00 |
vid_sunx.c
|
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:21:42 +00:00 |
vid_sunxil.c
|
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:21:42 +00:00 |
vid_svgalib.c
|
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
|
2000-03-31 23:58:53 +00:00 |
vid_vga.c
|
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
|
2000-03-31 23:58:53 +00:00 |
vid_win.c
|
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:21:42 +00:00 |
vid_x11.c
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
view.c
|
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
|
2000-04-11 10:43:32 +00:00 |
view.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
wad.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
wad.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
winquake.h
|
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
|
2000-03-31 23:58:53 +00:00 |
world.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
world.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
worlda.s
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
zone.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
zone.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |