..
.gitignore
Added Makefile to .gitignore
2000-01-27 19:08:46 +00:00
adivtab.-c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
anorm_dots.-c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
anorms.-c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
asm_draw.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
asm_i386.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
block8.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
block16.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
bothdefs.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
bspfile.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
buildnum.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cd_audio.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cd_linux.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cd_null.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cd_sdl.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cd_win.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cd_wrapper.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cdaudio.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cl_cam.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cl_ents.c
The colored dlight fix!
2000-04-12 05:01:36 +00:00
cl_input.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cl_main.c
Correct check for IPv6 local addresses
2000-04-17 19:47:59 +00:00
cl_tent.c
Rearranging things a little for colored lights.
2000-04-13 01:34:01 +00:00
client.h
new serverinfo key: *qsg_standard, set to 1.
2000-04-15 11:20:28 +00:00
cmd.c
cmd.c:
2000-04-18 10:13:17 +00:00
cmd.h
cmd.c:
2000-04-18 10:13:17 +00:00
common.c
turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time.
2000-04-12 08:14:45 +00:00
common.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
common_protocol.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
common_quakedef.h
Changed Host_Frame(float time) to Host_Frame(double time). Again :)
2000-04-12 11:10:34 +00:00
console.c
fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
2000-04-06 11:52:26 +00:00
console.h
Backscrolling fix.
2000-04-02 22:01:39 +00:00
context_x11.c
finally fix the glx shutdown bug
2000-04-15 04:02:10 +00:00
context_x11.h
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
2000-04-08 10:38:33 +00:00
crc.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
crc.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cvar.c
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
cvar.h
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
cvars.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
cvars.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_copy.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_draw.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_draw16.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_edge.c
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 11:59:28 +00:00
d_fill.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_iface.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_ifacea.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_init.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_local.h
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:23:49 +00:00
d_modech.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_part.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_parta.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_polysa.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_polyse.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_scan.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_scana.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_sky.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_spr8.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_sprite.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_surf.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_vars.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_varsa.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
d_zpoint.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
dga_check.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
dga_check.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
dirent.c
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
2000-03-31 05:58:16 +00:00
dosasm.s
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
dosisms.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
draw.c
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
draw.h
The very first bit of the boiler cleanup (a-d in common) More where this
2000-03-24 09:08:39 +00:00
fnmatch.c
Applied Thad Ward's patch to make win32 locase filenames. Also a few
2000-04-01 09:59:35 +00:00
gl_cl_parse.c
A bit more
2000-03-24 09:55:33 +00:00
gl_draw.c
New cvar fs_basepath replaces -basedir param. It's a CVAR_ROM so you can
2000-04-18 09:24:29 +00:00
gl_mesh.c
A bit more
2000-03-24 09:55:33 +00:00
gl_model.c
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
2000-04-08 10:38:33 +00:00
gl_ngraph.c
A bit more
2000-03-24 09:55:33 +00:00
gl_refrag.c
A bit more
2000-03-24 09:55:33 +00:00
gl_rlight.c
TODO items completed are removed
2000-04-15 10:14:40 +00:00
gl_rmain.c
rename *FireBall* stuff to *Fire (or Fires).
2000-04-17 10:39:55 +00:00
gl_rmisc.c
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
2000-04-08 10:38:33 +00:00
gl_rpart.c
slight optimisation
2000-04-17 12:36:25 +00:00
gl_rsurf.c
Rearranging things a little for colored lights.
2000-04-13 01:34:01 +00:00
gl_screen.c
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-12 05:14:32 +00:00
gl_test.c
A bit more
2000-03-24 09:55:33 +00:00
gl_vidglx.c
No longer tries to VID_Shutdown if VID_Init didn't, prevents a sig11.
2000-04-17 14:49:32 +00:00
gl_vidlinux_3dfx.c
When -3dfx receives a signal it will now abort()..
2000-04-11 11:11:58 +00:00
gl_vidnt.c
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-12 05:14:32 +00:00
gl_view.c
A bit more
2000-03-24 09:55:33 +00:00
gl_warp.c
uh, you don't want this yet. I'm screwing around with skyboxes and this
2000-04-12 23:58:17 +00:00
gl_warp_sin.-c
A bit more
2000-03-24 09:55:33 +00:00
glquake.h
rename *FireBall* stuff to *Fire (or Fires).
2000-04-17 10:39:55 +00:00
host.c
If we treat MOVETYPE_WALK as MOVETYPE_PUSH the catapult in df42 seems to
2000-04-20 02:55:02 +00:00
image.h
A little more...
2000-03-24 10:37:23 +00:00
in_aa.c
A little more...
2000-03-24 10:37:23 +00:00
in_dos.c
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
in_null.c
A little more...
2000-03-24 10:37:23 +00:00
in_sun.c
A little more...
2000-03-24 10:37:23 +00:00
in_svgalib.c
add some informative output. not really needed, but it makes things more consistent with other targets.
2000-04-16 07:08:53 +00:00
in_win.c
A little more...
2000-03-24 10:37:23 +00:00
in_x11.c
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
2000-04-08 10:38:33 +00:00
input.h
A little more...
2000-03-24 10:37:23 +00:00
keys.c
Tonik decided to change the names of a few key syms, breaking existing configs.
2000-04-11 11:13:20 +00:00
keys.h
more and more
2000-03-24 12:11:38 +00:00
lib_replace.c
Cast is_digit() parameter to an int to avoid warnings when compiling under
2000-04-03 15:33:04 +00:00
lib_replace.h
Added sorting to the *.pak stuff..
2000-03-31 22:46:39 +00:00
Makefile.in
IPv6 support enabled by configure instead of manually
2000-04-17 19:28:42 +00:00
math.s
more and more
2000-03-24 12:11:38 +00:00
mathlib.c
more and more
2000-03-24 12:11:38 +00:00
mathlib.h
more and more
2000-03-24 12:11:38 +00:00
mdfour.c
more and more
2000-03-24 12:11:38 +00:00
mdfour.h
more and more
2000-03-24 12:11:38 +00:00
model.c
Added #include <common_quakedef.h> (_snprintf is defined there)
2000-03-27 20:07:56 +00:00
model.h
more and more
2000-03-24 12:11:38 +00:00
modelgen.h
more and more
2000-03-24 12:11:38 +00:00
net.h
pad field renamed in preparation for multiple address families. Also, don't rely on int being 32 bits.
2000-04-17 19:36:55 +00:00
net_chan.c
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
net_com.c
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
net_ser.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
net_udp.c
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
net_udp.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
net_udp6.c
KAME/NetBSD142 compatibility patch from Itojun <itojun@iijlab.net> applied
2000-04-18 20:49:26 +00:00
net_wins.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
net_wipx.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
nonintel.c
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
nozip.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
pcx.c
Added sorting to the *.pak stuff..
2000-03-31 22:46:39 +00:00
phys.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
plugin.c
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
plugin.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
pmove.c
more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
2000-04-01 05:47:25 +00:00
pmove.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
pmove_simple.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
pmovetst.c
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
pr_cmds.c
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
pr_comp.h
add support for % operator in QC (untested)
2000-03-25 12:23:41 +00:00
pr_edict.c
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
pr_exec.c
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
2000-03-26 14:27:59 +00:00
progs.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
protocol.h
Not quite done yet, two more commits after this should do it for common
2000-03-24 12:43:07 +00:00
qargs.c
qargs.h:
2000-04-18 09:30:45 +00:00
qargs.h
qargs.h:
2000-04-18 09:30:45 +00:00
qdefs.h
fix a protocol breakage (with other clients)
2000-04-05 11:45:48 +00:00
qendian.c
Almost there...
2000-03-24 13:34:14 +00:00
qendian.h
Almost there...
2000-03-24 13:34:14 +00:00
qstructs.h
Almost there...
2000-03-24 13:34:14 +00:00
qtypes.h
Almost there...
2000-03-24 13:34:14 +00:00
quakeasm.h
Almost there...
2000-03-24 13:34:14 +00:00
quakedef.h
Almost there...
2000-03-24 13:34:14 +00:00
quakeforge.rc
Moving some files around for Jason Nelson (Win32 target)
2000-02-22 04:59:08 +00:00
quakefs.c
fix a missing ) from debug output
2000-04-18 09:33:53 +00:00
quakefs.h
give qw-server maplist and move the prototype from cl_main.c to quakefs.h
2000-03-31 01:56:52 +00:00
quakeio.c
Almost there...
2000-03-24 13:34:14 +00:00
quakeio.h
Almost there...
2000-03-24 13:34:14 +00:00
r_aclip.c
r* done
2000-03-24 11:25:06 +00:00
r_aclipa.s
r* done
2000-03-24 11:25:06 +00:00
r_alias.c
r* done
2000-03-24 11:25:06 +00:00
r_aliasa.s
r* done
2000-03-24 11:25:06 +00:00
r_bsp.c
r* done
2000-03-24 11:25:06 +00:00
r_draw.c
r* done
2000-03-24 11:25:06 +00:00
r_drawa.s
r* done
2000-03-24 11:25:06 +00:00
r_edge.c
r* done
2000-03-24 11:25:06 +00:00
r_edgea.s
r* done
2000-03-24 11:25:06 +00:00
r_efrag.c
r* done
2000-03-24 11:25:06 +00:00
r_light.c
r* done
2000-03-24 11:25:06 +00:00
r_local.h
r_part.c now contains full particle code for software, gl_rpart.c full
2000-04-16 14:26:53 +00:00
r_main.c
r_part.c now contains full particle code for software, gl_rpart.c full
2000-04-16 14:26:53 +00:00
r_misc.c
r* done
2000-03-24 11:25:06 +00:00
r_part.c
r_part.c now contains full particle code for software, gl_rpart.c full
2000-04-16 14:26:53 +00:00
r_shared.h
r* done
2000-03-24 11:25:06 +00:00
r_sky.c
r* done
2000-03-24 11:25:06 +00:00
r_sprite.c
r* done
2000-03-24 11:25:06 +00:00
r_surf.c
r* done
2000-03-24 11:25:06 +00:00
r_vars.c
r* done
2000-03-24 11:25:06 +00:00
r_varsa.s
r* done
2000-03-24 11:25:06 +00:00
register_check.c
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
register_check.h
r* done
2000-03-24 11:25:06 +00:00
render.h
r* done
2000-03-24 11:25:06 +00:00
resource.h
The big whitespace cleanup. ;-)
2000-03-19 15:59:51 +00:00
sbar.c
minor sbar fix
2000-04-18 11:11:17 +00:00
sbar.h
All finished!
2000-03-24 14:43:43 +00:00
screen.c
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 11:59:28 +00:00
screen.h
All finished!
2000-03-24 14:43:43 +00:00
server.h
All finished!
2000-03-24 14:43:43 +00:00
skin.c
re: skin code - what the hell was I on?
2000-03-29 09:10:53 +00:00
snd_alsa.c
All finished!
2000-03-24 14:43:43 +00:00
snd_dma.c
Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum,
2000-04-11 11:10:10 +00:00
snd_dos.c
All finished!
2000-03-24 14:43:43 +00:00
snd_gus.c
All finished!
2000-03-24 14:43:43 +00:00
snd_mem.c
All finished!
2000-03-24 14:43:43 +00:00
snd_mix.c
All finished!
2000-03-24 14:43:43 +00:00
snd_mixa.s
All finished!
2000-03-24 14:43:43 +00:00
snd_mme.c
All finished!
2000-03-24 14:43:43 +00:00
snd_next.c
All finished!
2000-03-24 14:43:43 +00:00
snd_null.c
All finished!
2000-03-24 14:43:43 +00:00
snd_oss.c
All finished!
2000-03-24 14:43:43 +00:00
snd_sun.c
All finished!
2000-03-24 14:43:43 +00:00
snd_win.c
Oh, i didn't know there was a messagebox in snddma_init too. Disabled it.
2000-04-10 21:59:31 +00:00
sound.h
All finished!
2000-03-24 14:43:43 +00:00
spritegn.h
All finished!
2000-03-24 14:43:43 +00:00
surf8.s
All finished!
2000-03-24 14:43:43 +00:00
surf16.s
All finished!
2000-03-24 14:43:43 +00:00
sw_view.c
All finished!
2000-03-24 14:43:43 +00:00
sys.h
All finished!
2000-03-24 14:43:43 +00:00
sys_common.c
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
2000-03-31 05:58:16 +00:00
sys_dosa.s
All finished!
2000-03-24 14:43:43 +00:00
sys_linux.c
All finished!
2000-03-24 14:43:43 +00:00
sys_null.c
All finished!
2000-03-24 14:43:43 +00:00
uint32.h
All finished!
2000-03-24 14:43:43 +00:00
unzip.c
All finished!
2000-03-24 14:43:43 +00:00
unzip.h
All finished!
2000-03-24 14:43:43 +00:00
vgamodes.h
All finished!
2000-03-24 14:43:43 +00:00
vid.h
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
2000-03-31 23:58:53 +00:00
vid_aa.c
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
2000-03-31 23:58:53 +00:00
vid_dos.c
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
2000-03-31 23:58:53 +00:00
vid_ext.c
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
2000-03-31 23:58:53 +00:00
vid_ggi.c
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
vid_null.c
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
vid_sdl.c
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
vid_sunx.c
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
vid_sunxil.c
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
vid_svgalib.c
add some informative output. not really needed, but it makes things more consistent with other targets.
2000-04-16 07:08:53 +00:00
vid_vga.c
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
2000-03-31 23:58:53 +00:00
vid_win.c
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
vid_x11.c
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
2000-04-08 10:38:33 +00:00
view.c
new serverinfo key: *qsg_standard, set to 1.
2000-04-15 11:20:28 +00:00
view.h
All finished!
2000-03-24 14:43:43 +00:00
wad.c
Almost there...
2000-03-24 13:34:14 +00:00
wad.h
Almost there...
2000-03-24 13:34:14 +00:00
winquake.h
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
2000-03-31 23:58:53 +00:00
world.c
If we treat MOVETYPE_WALK as MOVETYPE_PUSH the catapult in df42 seems to
2000-04-20 02:55:02 +00:00
world.h
Almost there...
2000-03-24 13:34:14 +00:00
worlda.s
Almost there...
2000-03-24 13:34:14 +00:00
zone.c
Almost there...
2000-03-24 13:34:14 +00:00
zone.h
Almost there...
2000-03-24 13:34:14 +00:00