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tools | ||
uquake | ||
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config.guess | ||
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TODO |
Quake Copyright (C) 1996-2000. Id Software, Inc. Copyright (C) 1999,2000. The QuakeForge Project. Parts copyright individual authors. The QuakeForge Project would like to thank Id Software for the release of Quake 1 under the GPL and their support of the open source community. This file details how to get Quake running on your system and what to do if you have problems. We would like to thank Gandalf Technologies, Inc and MPath Interactive for the use of their technology. We would also like to thank Trent Reznor and Nine Inch Nails for their tremendous contributions to Quake's entire audio portion. The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc. All Rights Reserved. Table of Contents ----------------- I. Quake System Requirements II. Running and Compiling Quake III. Audio Setup (removed) IV. CD Audio Input (removed) V. Mouse Setup (removed) VI. Booting Clean (removed) VII. Known Bug Fixes VIII. Known Problems IX. Troubleshooting X. Technical Support XI. Joystick notes XII. License I. Quake System Requirements ---------------------------- IBM PC and Compatibles, PPC, Alpha, UltraSparc, Indigo2 VGA Compatible Display or better 8MB RAM minimum, 16MB recommended (16 MB required for running under Win95) CD-ROM drive no longer *required* Linux, FreeBSD, IRIX, MS-DOS 5.0 or better, Windows 95 Hard drive space - 30MB for Shareware, 80MB for registered. Floating point processor required. II. Running and Compiling Quake ------------------------------- Read the INSTALL file for more information on compiling. After you have compiled successfully, you must download the shareware version of Quake 1 to play. Insert the proper binaries in the same directory as the unpacked shareware files, and run. III. Audio Setup ---------------- Removed, to be combined under a section named, "OS Specific Issues" IV. CD Audio Input ------------------ Removed, to be combined under a section named, "OS Specific Issues" V. Mouse Setup -------------- Removed, to be combined under a section named, "OS Specific Issues" VI. Booting Clean ----------------- Removed, to be combined under a section named, "OS Specific Issues" VII. Known bug fixes -------------------- In software rendering, flicker can occur... If you notice any flickering, type the following in the quake console: gl_ztrick 0 Add that to your quake configuration files, so you don't have to constantly type it every time you play. VIII. Known Problems -------------------- Problem: Zombies sometime get stuck on the ground and connot get back up. (You can still hear them, but you cannot kill them. This bug makes it impossible to get 100% kills on whatever level it occurs on.) Solution: There is no workaround for this bug. Problem: It is sometimes possible for the player to get stuck in a room or in a wall. Solution: If you get stuck, use the 'kill' console command. It is a good idea to save your game often. Problem: View centering problems. Sometimes during a game, the view will not center properly. The end result is the player view looking up torwards the ceiling while walking. Solution: Exit to the next level or use the 'kill' console command.. IX. Troubleshooting ------------------- If Quake fails to start up, or has problems not addressed elsewhere in the documentation, try the -safe command line switch, which disables a number of parts of Quake that can be problems if there are hardware or configuration problems. The -safe command line switch is equivalent to -stdvid, -nosound, -nonet, and -nocdaudio together. Those four switches do the following: -stdvid: disables VESA video modes. -nosound: disables sound card support. -nonet: disables network card support. -nocdaudio: disables CD audio support. If -safe makes the problem go away, try using each of the switches individually to isolate the area in which you're experiencing the problem, then either correct the configuration or hardware problem or play Quake with that functionality disabled. If you still have problems, try booting clean in conjunction with the -safe command line parameter. For information on booting clean, refer to the "Booting Clean" section above. If you experience page faults while running Quarterdeck's QDPMI DPMI server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from CONFIG.SYS, issue the command QDPMI OFF before running QUAKE, or get the update patch for QDPMI from Quarterdeck. You may be running QDPMI without knowing it if you have QEMM installed, because it can be installed as part of the QEMM installation. X. Technical Support -------------------- Do *not* call Id Software for tech support with QuakeForge's modified Quake, they no longer support our particular version and wouldn't know how to help you anyways. Please go to the QuakeForge homepage for more information on support at: http://www.quakeforge.net/ Thank you. XI. Joystick notes ------------------ Your joystick must be plugged in when Quake is launched. If you have a joystick plugged in, but don't want to use it in Quake (it slows the game down a few percent), or you have weird hardware that doesn't like being tested as a joystick add "-nojoy" to your Quake command line. You can turn off joystick reading during the game by typing "joystick 0" at the Quake command console. You MUST configure your buttons from the configure keys menu before they will work. There is no default configuration. If your joystick or interface card improperly sets the third or fourth joystick buttons, type "joybuttons 2" at the quake console or in your .CFG file. The "mlook" button command now lets the joystick as well as the mouse control pitch angles. The "sidestep" buttom command works on joysticks as with mice and keyboard movement. The "invert mouse up/down" menu option also inverts the joystick pitch direction. XII. License ------------ Quake Copyright (C) 1996-2000. Id Software, Inc. Copyright (C) 1999,2000. The QuakeForge Project. Parts copyright individual authors. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file COPYING for license details.