mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 22:51:37 +00:00
c3f5581b0a
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified, Unity, etc. You know the drill. This takes care of the "standalone" problem with the wrong name, and the recent snafu with multiple developers working on the same files simultaneously...expect me (and probably others) to start locking dirs when updates are taking place. And yes, this update is really as large as it looks. Software only at the moment, but I will have the makefile updated to build the GL builds as well.
64 lines
1.7 KiB
ArmAsm
64 lines
1.7 KiB
ArmAsm
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// r_varsa.s
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//
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#include "asm_i386.h"
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#include "quakeasm.h"
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#include "asm_draw.h"
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#include "d_ifacea.h"
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#if id386
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.data
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//-------------------------------------------------------
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// ASM-only variables
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//-------------------------------------------------------
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.globl float_1, float_particle_z_clip, float_point5
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.globl float_minus_1, float_0
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float_0: .single 0.0
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float_1: .single 1.0
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float_minus_1: .single -1.0
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float_particle_z_clip: .single PARTICLE_Z_CLIP
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float_point5: .single 0.5
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.globl fp_16, fp_64k, fp_1m, fp_64kx64k
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.globl fp_1m_minus_1
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.globl fp_8
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fp_1m: .single 1048576.0
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fp_1m_minus_1: .single 1048575.0
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fp_64k: .single 65536.0
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fp_8: .single 8.0
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fp_16: .single 16.0
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fp_64kx64k: .long 0x4f000000 // (float)0x8000*0x10000
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.globl FloatZero, Float2ToThe31nd, FloatMinus2ToThe31nd
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FloatZero: .long 0
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Float2ToThe31nd: .long 0x4f000000
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FloatMinus2ToThe31nd: .long 0xcf000000
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.globl C(r_bmodelactive)
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C(r_bmodelactive): .long 0
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#endif // id386
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