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https://git.code.sf.net/p/quake/quakeforge-old
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c3d782a688
of the display centralised. This will eventually lead to a much improved X init and shutdown code. Unfortunatly, X still crashes for me after running uquake-glx (haven't tested for qw-client-glx, but I imagine it's no different), but I've found it's after running uquake-glx the /second/ time, so I suspect it's a utah-glx(mga)/mesa bug. It could also be an X server bug. I'll see if I can upgrade my X and then report to the utah-glx team.
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/*
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input.h
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __CONTEXT_X11_H__
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#define __CONTEXT_X11_H__
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#include <qtypes.h>
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#include <X11/Xlib.h>
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void GetEvent();
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extern Display *x_disp;
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extern Window x_win;
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extern qboolean doShm;
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extern int x_shmeventtype;
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extern qboolean oktodraw;
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qboolean x11_add_event(int event, void (*event_handler)(XEvent *));
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qboolean x11_del_event(int event, void (*event_handler)(XEvent *));
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void x11_process_event(void);
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void x11_process_events(void);
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void x11_open_display(void);
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void x11_close_display(void);
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#endif // __CONTEXT_X11_H__
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