quakeforge-old/common
2000-08-16 21:43:46 +00:00
..
.gitignore Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
adivtab.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
anorm_dots.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
anorms.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
asm_draw.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
asm_i386.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
block8.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
block16.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
bothdefs.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
bspfile.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
buildnum.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_audio.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_linux.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_null.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_sdl.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_win.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_wrapper.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cdaudio.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_cam.c Added Overhead Chasecam. To use: set cl_chasecam 1; cl_chasecam_mode 1; cl_chasecam_back 0; and cl_chasecam_up to any value of your desire, 200 seems to be a nice value. cl_chasecam_back should be at 100 for a normal rearview cam, and cl_chasecam_mode 0 specifies to use the normal angle. 2000-05-10 03:47:45 +00:00
cl_ents.c apply patch that fixes prediction of visual effects for Tonik (cvs troubles). 2000-05-08 21:30:27 +00:00
cl_input.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
cl_main.c svc_disconnect gives an 'End of demo' message in demo playback, 2000-08-04 09:54:13 +00:00
cl_slist.c apply slist related patches from snax 2000-05-06 11:01:16 +00:00
cl_slist.h apply slist related patches from snax 2000-05-06 11:01:16 +00:00
cl_tent.c fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop". 2000-05-04 11:50:23 +00:00
client.h Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :) 2000-05-06 16:12:21 +00:00
cmd.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
cmd.h + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
common.c turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time. 2000-04-12 08:14:45 +00:00
common.h enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few). 2000-05-06 06:28:17 +00:00
common_protocol.h + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
common_quakedef.h developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
console.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
console.h enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few). 2000-05-06 06:28:17 +00:00
context_x11.c Fixes a segfault when TragicDeath is called 2000-05-03 21:32:23 +00:00
context_x11.h Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
crc.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
crc.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cvar.c Fixed a bug in the general CVAR display where the lower limit of the rangecheck was not displayed as integer when it was integer 2000-07-10 21:33:13 +00:00
cvar.h 2000-06-22 common/cvar.h, common/cvar.c 2000-06-22 12:23:54 +00:00
cvars.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cvars.h common/cl_input.c: 2000-05-03 11:34:57 +00:00
d_copy.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_draw.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_draw16.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_edge.c apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 11:59:28 +00:00
d_fill.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_iface.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_ifacea.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_init.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_local.h apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:23:49 +00:00
d_modech.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_part.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_parta.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_polysa.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_polyse.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_scan.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_scana.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_sky.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_spr8.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_sprite.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_surf.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_vars.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_varsa.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_zpoint.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dga_check.c separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :) 2000-05-01 10:36:00 +00:00
dga_check.h Undid all the disabling of DGA. All of the sudden it works just fine. It 2000-04-28 20:37:25 +00:00
dirent.c Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. 2000-03-31 05:58:16 +00:00
dosasm.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dosisms.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
draw.c NOTE: You MUST do serverinfo sv_allowflymode 1 for Mega2k! (This will 2000-05-15 06:15:42 +00:00
draw.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
fnmatch.c Applied Thad Ward's patch to make win32 locase filenames. Also a few 2000-04-01 09:59:35 +00:00
gl_cl_parse.c A bit more 2000-03-24 09:55:33 +00:00
gl_draw.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
gl_mesh.c A bit more 2000-03-24 09:55:33 +00:00
gl_model.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
gl_ngraph.c A bit more 2000-03-24 09:55:33 +00:00
gl_refrag.c A bit more 2000-03-24 09:55:33 +00:00
gl_rlight.c TODO items completed are removed 2000-04-15 10:14:40 +00:00
gl_rmain.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
gl_rmisc.c Turn OFF gl_fires by default 2000-05-18 18:00:26 +00:00
gl_rpart.c Changed R_FireColor() to R_FireColor_f(void) --- the latter form is required to compile with MSVC 2000-05-05 15:53:32 +00:00
gl_rsurf.c *ahem* r_fullbright shouldn't be allowed to be turned on in GL. 2000-06-22 14:56:23 +00:00
gl_screen.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
gl_test.c A bit more 2000-03-24 09:55:33 +00:00
gl_view.c A bit more 2000-03-24 09:55:33 +00:00
gl_warp.c uh, you don't want this yet. I'm screwing around with skyboxes and this 2000-04-12 23:58:17 +00:00
gl_warp_sin.-c A bit more 2000-03-24 09:55:33 +00:00
glquake.h Until whatever is up with entities is figured out, interpolation just is 2000-05-07 12:33:47 +00:00
host.c fs_gamebase cvar added, defaults to base or id1, depending on newstyle's 2000-05-20 01:59:54 +00:00
image.h A little more... 2000-03-24 10:37:23 +00:00
in_aa.c A little more... 2000-03-24 10:37:23 +00:00
in_dos.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
in_null.c A little more... 2000-03-24 10:37:23 +00:00
in_sun.c let's see.... 2000-05-01 22:53:16 +00:00
in_svgalib.c renamed _windowed_mouse to in_grab 2000-05-01 13:08:01 +00:00
in_win.c A little more... 2000-03-24 10:37:23 +00:00
in_x11.c We now XWarpPointer () the mouse OUT of the window when working with DGA 2000-05-07 13:47:00 +00:00
input.h A little more... 2000-03-24 10:37:23 +00:00
keys.c A couple of fixes to Key_Console() 2000-07-31 06:23:19 +00:00
keys.h more and more 2000-03-24 12:11:38 +00:00
lib_replace.c Cast is_digit() parameter to an int to avoid warnings when compiling under 2000-04-03 15:33:04 +00:00
lib_replace.h apply the "final" borland c patches from our Jukka Sorjonen 2000-05-03 05:12:18 +00:00
Makefile.in IPv6 support enabled by configure instead of manually 2000-04-17 19:28:42 +00:00
math.s more and more 2000-03-24 12:11:38 +00:00
mathlib.c more and more 2000-03-24 12:11:38 +00:00
mathlib.h more and more 2000-03-24 12:11:38 +00:00
mdfour.c more and more 2000-03-24 12:11:38 +00:00
mdfour.h more and more 2000-03-24 12:11:38 +00:00
model.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
model.h more and more 2000-03-24 12:11:38 +00:00
modelgen.h more and more 2000-03-24 12:11:38 +00:00
net.h uint_32_t on Solaris8 too... missed it in the previous Solaris8 patch 2000-06-29 07:52:00 +00:00
net_chan.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
net_com.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_ser.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp.c cl_main.c shouldn't look too closely at a netadr_t. curiosity killed the cat. 2000-06-14 19:55:05 +00:00
net_udp.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp6.c cl_main.c shouldn't look too closely at a netadr_t. curiosity killed the cat. 2000-06-14 19:55:05 +00:00
net_wins.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_wipx.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
nonintel.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
nozip.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pcx.c Added sorting to the *.pak stuff.. 2000-03-31 22:46:39 +00:00
phys.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
plugin.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
plugin.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmove.c Changes that don't really affect anything 2000-05-05 08:55:49 +00:00
pmove.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmove_simple.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmovetst.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pr_cmds.c FTOS fix: no leading spaces and keeping maximum precision for float values 2000-08-16 21:43:46 +00:00
pr_comp.h add support for % operator in QC (untested) 2000-03-25 12:23:41 +00:00
pr_edict.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pr_exec.c Yanster's evil hack for Mega2k support. It IS an evil hack. But it's 2000-03-26 14:27:59 +00:00
progs.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
protocol.h + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
qargs.c qargs.h: 2000-04-18 09:30:45 +00:00
qargs.h qargs.h: 2000-04-18 09:30:45 +00:00
qdefs.h fix a protocol breakage (with other clients) 2000-04-05 11:45:48 +00:00
qendian.c Almost there... 2000-03-24 13:34:14 +00:00
qendian.h Almost there... 2000-03-24 13:34:14 +00:00
qstructs.h Almost there... 2000-03-24 13:34:14 +00:00
qtypes.h Almost there... 2000-03-24 13:34:14 +00:00
quakeasm.h Almost there... 2000-03-24 13:34:14 +00:00
quakedef.h Almost there... 2000-03-24 13:34:14 +00:00
quakeforge.rc Moving some files around for Jason Nelson (Win32 target) 2000-02-22 04:59:08 +00:00
quakefs.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
quakefs.h shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :( 2000-04-27 09:25:38 +00:00
quakeio.c moved the location of the #include for limits.h, so MSVC would be able to build the tree. 2000-05-12 04:31:35 +00:00
quakeio.h fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~. 2000-04-30 10:50:24 +00:00
r_aclip.c r* done 2000-03-24 11:25:06 +00:00
r_aclipa.s r* done 2000-03-24 11:25:06 +00:00
r_alias.c r* done 2000-03-24 11:25:06 +00:00
r_aliasa.s r* done 2000-03-24 11:25:06 +00:00
r_bsp.c r* done 2000-03-24 11:25:06 +00:00
r_draw.c r* done 2000-03-24 11:25:06 +00:00
r_drawa.s r* done 2000-03-24 11:25:06 +00:00
r_edge.c r* done 2000-03-24 11:25:06 +00:00
r_edgea.s r* done 2000-03-24 11:25:06 +00:00
r_efrag.c r* done 2000-03-24 11:25:06 +00:00
r_light.c r* done 2000-03-24 11:25:06 +00:00
r_local.h Ghost crosshair is DEAD. 2000-05-17 08:17:29 +00:00
r_main.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
r_misc.c Adds r_dynamic cvar for software rendering. 2000-05-09 02:05:26 +00:00
r_part.c Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire. 2000-04-25 09:35:07 +00:00
r_shared.h r* done 2000-03-24 11:25:06 +00:00
r_sky.c r* done 2000-03-24 11:25:06 +00:00
r_sprite.c r* done 2000-03-24 11:25:06 +00:00
r_surf.c r* done 2000-03-24 11:25:06 +00:00
r_vars.c r* done 2000-03-24 11:25:06 +00:00
r_varsa.s r* done 2000-03-24 11:25:06 +00:00
register_check.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
register_check.h r* done 2000-03-24 11:25:06 +00:00
render.h + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
resource.h The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sbar.c +showteamscores now shows the scoreboard (time and level name), just like +showscores. 2000-05-06 15:52:27 +00:00
sbar.h All finished! 2000-03-24 14:43:43 +00:00
screen.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
screen.h All finished! 2000-03-24 14:43:43 +00:00
server.h developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
skin.c re: skin code - what the hell was I on? 2000-03-29 09:10:53 +00:00
snd_alsa.c enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few). 2000-05-06 06:28:17 +00:00
snd_dma.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
snd_dos.c All finished! 2000-03-24 14:43:43 +00:00
snd_gus.c All finished! 2000-03-24 14:43:43 +00:00
snd_mem.c All finished! 2000-03-24 14:43:43 +00:00
snd_mix.c All finished! 2000-03-24 14:43:43 +00:00
snd_mixa.s All finished! 2000-03-24 14:43:43 +00:00
snd_mme.c All finished! 2000-03-24 14:43:43 +00:00
snd_next.c All finished! 2000-03-24 14:43:43 +00:00
snd_null.c All finished! 2000-03-24 14:43:43 +00:00
snd_oss.c Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This 2000-04-26 16:41:12 +00:00
snd_sun.c All finished! 2000-03-24 14:43:43 +00:00
snd_win.c apply the "final" borland c patches from our Jukka Sorjonen 2000-05-03 05:12:18 +00:00
sound.h All finished! 2000-03-24 14:43:43 +00:00
spritegn.h All finished! 2000-03-24 14:43:43 +00:00
surf8.s All finished! 2000-03-24 14:43:43 +00:00
surf16.s All finished! 2000-03-24 14:43:43 +00:00
sw_view.c All finished! 2000-03-24 14:43:43 +00:00
sys.h All finished! 2000-03-24 14:43:43 +00:00
sys_common.c Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. 2000-03-31 05:58:16 +00:00
sys_dosa.s All finished! 2000-03-24 14:43:43 +00:00
sys_linux.c common/sys_linux.c: 2000-05-15 00:12:38 +00:00
sys_null.c More PAK files support, necessary for huge addons like X-Men when additional PAK files are present in base dir "id1" 2000-08-16 21:31:05 +00:00
uint32.h All finished! 2000-03-24 14:43:43 +00:00
unzip.c All finished! 2000-03-24 14:43:43 +00:00
unzip.h All finished! 2000-03-24 14:43:43 +00:00
vgamodes.h All finished! 2000-03-24 14:43:43 +00:00
vid.h Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_3dfxsvga.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_aa.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_dos.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_ext.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_ggi.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_glx.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_null.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_sdl.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_sunx.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_sunxil.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_svgalib.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_vga.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_wgl.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
vid_win.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
vid_x11.c Maddes 2000-09-10 14:12 GMT+1 2000-08-10 12:16:59 +00:00
view.c + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game 2000-08-12 01:01:30 +00:00
view.h All finished! 2000-03-24 14:43:43 +00:00
wad.c Almost there... 2000-03-24 13:34:14 +00:00
wad.h Almost there... 2000-03-24 13:34:14 +00:00
winquake.h Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
world.c MOVETYPE_PUSH fix by Lord Havoc/Maddes (already present in 'newtree') 2000-08-16 21:15:27 +00:00
world.h Almost there... 2000-03-24 13:34:14 +00:00
worlda.s Almost there... 2000-03-24 13:34:14 +00:00
zone.c Remove the stupid Z_CheckHeap from Z_Malloc (speeds up zone a lot). 2000-08-14 13:42:00 +00:00
zone.h Almost there... 2000-03-24 13:34:14 +00:00