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protection. sv_timekick: This cvar controls the number of times a player has to be caught "cheating" before they get kicked. sv_timekick shows up in serverinfo if changed from the default. If sv_timekick < 1, timecheat detection is disabled. Default is 3. sv_timekick_fuzz: This cvar affects how strict the protection is. The higher the number, the more "fuzz" is applied, and the less strict the detection code is. Raise this if your players are being kicked for packet loss and lag. Default is 10, giving a fuzz factor of about 1 percent. sv_timekick_interval: This cvar controls how often, in seconds, the time tally is counted. Lowering this value increases the chance of false positives, but helps to minimize the amount of damage a timecheating player can cause. Default is 30 seconds. |
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.. | ||
.gitignore | ||
Makefile.in | ||
progdefs.h | ||
qw_server.dsp | ||
sv_ccmds.c | ||
sv_ents.c | ||
sv_init.c | ||
sv_main.c | ||
sv_move.c | ||
sv_nchan.c | ||
sv_phys.c | ||
sv_send.c | ||
sv_user.c | ||
sys_unix.c | ||
sys_win.c |