mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-21 19:32:30 +00:00
54 lines
2.6 KiB
Text
54 lines
2.6 KiB
Text
This file contains a (very incomplete) list of things to do still with the
|
|
QuakeForge project. If you'd like to add something to this list or point
|
|
out that something has been done we forgot to remove, please send an email
|
|
to quake-devel@lists.sourceforge.net with details.
|
|
|
|
* On unix systems /etc/quakerc should be read as a system-wide config
|
|
file which should be able to specify console commands and other things
|
|
like where to find the id1, qw, and other -game specified dirs
|
|
* On unix systems ~/.quake should overlay a shared data directory. Files
|
|
in a user's ~/.quake directory should take precedence over files in the
|
|
shared data dir and all files written should be placed into ~/.quake
|
|
* sed 's/\<sprintf *(\([^,]\+\),/snprintf(\1, sizeof(\1),/g' to fix some
|
|
possible buffer overruns
|
|
* Devise and implement a way to ensure original gameplay compatibility
|
|
while still letting us expand and extend the quake engine
|
|
* Audio support for more platforms
|
|
* Add OpenGL multi-pass texturing replacement for when multi-texturing
|
|
extension isn't available
|
|
* README: add tested platforms and results
|
|
* Remove dependency on GNU make or migrate to automake
|
|
* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
|
|
on systems with XFree86 available
|
|
* Add currently removed documentation to the README, and also add more
|
|
information to explain things that we've done, or broken
|
|
* Prep Aftershock for a future merge with the main tree
|
|
* Add localized volumetric fog, water, etc
|
|
* Implement a wind (airflow) engine
|
|
* Add a more modern portal engine
|
|
* Add a terrain engine
|
|
* Add cloudy skies, using the wind and fog engines
|
|
* Add some flags to the setup menu, ie. gl_ztrick and +mlook
|
|
* Allow more video and bpp modes
|
|
* Support for camera rooms ala Unreal
|
|
* Make every object depend on dead-reckoning for network play, ie. no
|
|
"moving entities"
|
|
* Add XInput stuff
|
|
* Allow any charcell .pcf to be used as console font
|
|
* Use dynamic memory
|
|
* Remove arbitrary limits such as max number of players
|
|
* Fixes for various exploits/cheats
|
|
* Dynamically loaded (at run time) renderers
|
|
* Optional basic server authentication
|
|
* Pluggable server authentication
|
|
* Enhanced console (improved history and cmdline editing)
|
|
* Integrate some sort of packet compression ala Qizmo
|
|
* Fix q1/qw smurf attack
|
|
* Fix oversized packet QW server crash
|
|
* DOS/Win support in autoconf
|
|
* Backport QW's HUD stuff to UQuake
|
|
* Sanitize the makefiles to cut down unnecessary builds
|
|
* Implement colored lighting
|
|
* Implement mp3 player
|
|
* Implement mod/s3m/it/xm/etc player
|
|
* Implement fullbright textures (fully complete?)
|