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Joseph Carter 36b6af4cd2 Another commit from hell! Fixes to autoconf for Utah GLX and the base of
support for the return of a glide target.  Things are still a bit broken
however as I need to write glide build rules.  I probably have more to do
in configure.in, I want to make libGL detection work more like Glide's
does now.  The Glide detection rule was lifted almost wholesale from Mesa
because it works and I couldn't write anything that would work better.
1999-12-30 08:23:07 +00:00
common Ryan C. Gordon provided a small cleanup for snd_dma.c which fixes a crash 1999-12-30 06:46:29 +00:00
doc Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00
gamedata Adding files moved from main UQuake directory. 1999-12-27 08:16:05 +00:00
old_headers Initial revision 1999-12-25 05:32:39 +00:00
qw_client Squashed a QW showstopper, last one I hope! 1999-12-29 14:09:12 +00:00
qw_common Squashed a QW showstopper, last one I hope! 1999-12-29 14:09:12 +00:00
qw_server Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
tools *** empty log message *** 1999-12-25 06:57:41 +00:00
uquake Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
AUTHORS Another commit from hell! Fixes to autoconf for Utah GLX and the base of 1999-12-30 08:23:07 +00:00
client.in Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
config.guess Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
config.sub Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
configure Another commit from hell! Fixes to autoconf for Utah GLX and the base of 1999-12-30 08:23:07 +00:00
configure.in Another commit from hell! Fixes to autoconf for Utah GLX and the base of 1999-12-30 08:23:07 +00:00
INSTALL Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
install-sh Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
Makefile.in Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
post.in Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
pre.in Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
README *** empty log message *** 1999-12-26 02:11:53 +00:00
rules.in Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
srcfiles.in Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
TODO Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00

This is the current CVS source for QuakeForge, our tree for the future
unification of the Quake and QuakeWorld sources. I wish I could say more, but
we're currently working hard on getting the original Quake to compile under the
merged tree. Once it's compiling and running in the current state, merging and
enhancement will continue. :)

				-- Deek (d2deek@pmail.net)