mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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36b6af4cd2
support for the return of a glide target. Things are still a bit broken however as I need to write glide build rules. I probably have more to do in configure.in, I want to make libGL detection work more like Glide's does now. The Glide detection rule was lifted almost wholesale from Mesa because it works and I couldn't write anything that would work better. |
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common | ||
doc | ||
gamedata | ||
old_headers | ||
qw_client | ||
qw_common | ||
qw_server | ||
tools | ||
uquake | ||
AUTHORS | ||
client.in | ||
config.guess | ||
config.sub | ||
configure | ||
configure.in | ||
INSTALL | ||
install-sh | ||
Makefile.in | ||
post.in | ||
pre.in | ||
README | ||
rules.in | ||
srcfiles.in | ||
TODO |
This is the current CVS source for QuakeForge, our tree for the future unification of the Quake and QuakeWorld sources. I wish I could say more, but we're currently working hard on getting the original Quake to compile under the merged tree. Once it's compiling and running in the current state, merging and enhancement will continue. :) -- Deek (d2deek@pmail.net)