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https://git.code.sf.net/p/quake/quakeforge-old
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1719 lines
38 KiB
C
1719 lines
38 KiB
C
/*
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sv_main.c - QW main server loop
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <qwsvdef.h>
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution (compatability)
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double host_frametime;
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double realtime; // without any filtering or bounding
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int host_hunklevel;
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netadr_t master_adr[MAX_MASTERS]; // address of group servers
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client_t *host_client; // current client
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cvar_t sv_maxrate = {"sv_maxrate","0"}; // server maximum rate
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cvar_t sv_mintic = {"sv_mintic","0.03"}; // bound the size of the
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cvar_t sv_maxtic = {"sv_maxtic","0.1"}; // physics time tic
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cvar_t developer = {"developer","0"}; // show extra messages
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cvar_t timeout = {"timeout","65"}; // seconds without any message
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cvar_t zombietime = {"zombietime", "2"}; // seconds to sink messages
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// after disconnect
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cvar_t rcon_password = {"rcon_password", ""}; // password for remote server commands
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cvar_t password = {"password", ""}; // password for entering the game
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cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator
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cvar_t allow_download = {"allow_download", "1"};
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cvar_t allow_download_skins = {"allow_download_skins", "1"};
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cvar_t allow_download_models = {"allow_download_models", "1"};
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cvar_t allow_download_sounds = {"allow_download_sounds", "1"};
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cvar_t allow_download_maps = {"allow_download_maps", "1"};
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cvar_t sv_highchars = {"sv_highchars", "1"};
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cvar_t sv_phs = {"sv_phs", "1"};
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cvar_t pausable = {"pausable", "1"};
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//
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// game rules mirrored in svs.info
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//
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cvar_t fraglimit = {"fraglimit","0",false,true};
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cvar_t timelimit = {"timelimit","0",false,true};
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cvar_t teamplay = {"teamplay","0",false,true};
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cvar_t samelevel = {"samelevel","0", false, true};
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cvar_t maxclients = {"maxclients","8", false, true};
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cvar_t maxspectators = {"maxspectators","8", false, true};
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cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2
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cvar_t spawn = {"spawn","0", false, true};
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cvar_t watervis = {"watervis", "0", false, true};
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cvar_t hostname = {"hostname","unnamed", false, true};
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FILE *sv_logfile;
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FILE *sv_fraglogfile;
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void SV_AcceptClient (netadr_t adr, int userid, char *userinfo);
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//============================================================================
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qboolean ServerPaused(void)
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{
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return sv.paused;
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}
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/*
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================
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SV_Shutdown
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Quake calls this before calling Sys_Quit or Sys_Error
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================
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*/
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void SV_Shutdown (void)
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{
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Shutdown_Master ();
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if (sv_logfile)
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{
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fclose (sv_logfile);
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sv_logfile = NULL;
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}
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if (sv_fraglogfile)
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{
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fclose (sv_fraglogfile);
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sv_logfile = NULL;
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}
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NET_Shutdown ();
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}
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/*
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================
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SV_Error
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Sends a datagram to all the clients informing them of the server crash,
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then exits
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================
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*/
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void SV_Error (char *error, ...)
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{
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va_list argptr;
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static char string[1024];
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static qboolean inerror = false;
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if (inerror)
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Sys_Error ("SV_Error: recursively entered (%s)", string);
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inerror = true;
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va_start (argptr, error);
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vsnprintf (string, sizeof(string), error, argptr);
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va_end (argptr);
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Con_Printf ("SV_Error: %s\n",string);
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SV_FinalMessage (va("server crashed: %s\n", string));
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SV_Shutdown ();
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Sys_Error ("SV_Error: %s\n",string);
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}
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/*
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==================
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SV_FinalMessage
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Used by SV_Error and SV_Quit_f to send a final message to all connected
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clients before the server goes down. The messages are sent immediately,
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not just stuck on the outgoing message list, because the server is going
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to totally exit after returning from this function.
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==================
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*/
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void SV_FinalMessage (char *message)
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{
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int i;
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client_t *cl;
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SZ_Clear (&net_message);
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MSG_WriteByte (&net_message, svc_print);
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MSG_WriteByte (&net_message, PRINT_HIGH);
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MSG_WriteString (&net_message, message);
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MSG_WriteByte (&net_message, svc_disconnect);
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for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
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if (cl->state >= cs_spawned)
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Netchan_Transmit (&cl->netchan, net_message.cursize
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, net_message.data);
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}
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/*
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=====================
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SV_DropClient
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Called when the player is totally leaving the server, either willingly
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or unwillingly. This is NOT called if the entire server is quiting
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or crashing.
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=====================
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*/
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void SV_DropClient (client_t *drop)
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{
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// add the disconnect
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MSG_WriteByte (&drop->netchan.message, svc_disconnect);
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if (drop->state == cs_spawned) {
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if (!drop->spectator)
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{
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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pr_global_struct->self = EDICT_TO_PROG(drop->edict);
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PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
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}
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else if (SpectatorDisconnect)
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{
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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pr_global_struct->self = EDICT_TO_PROG(drop->edict);
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PR_ExecuteProgram (SpectatorDisconnect);
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}
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}
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if (drop->spectator)
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Con_Printf ("Spectator %s removed\n",drop->name);
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else
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Con_Printf ("Client %s removed\n",drop->name);
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if (drop->download)
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{
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gzclose (drop->download);
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drop->download = NULL;
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}
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if (drop->upload)
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{
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fclose (drop->upload);
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drop->upload = NULL;
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}
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*drop->uploadfn = 0;
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drop->state = cs_zombie; // become free in a few seconds
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drop->connection_started = realtime; // for zombie timeout
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drop->old_frags = 0;
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drop->edict->v.frags = 0;
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drop->name[0] = 0;
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memset (drop->userinfo, 0, sizeof(drop->userinfo));
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// send notification to all remaining clients
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SV_FullClientUpdate (drop, &sv.reliable_datagram);
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}
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//====================================================================
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/*
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===================
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SV_CalcPing
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===================
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*/
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int SV_CalcPing (client_t *cl)
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{
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float ping;
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int i;
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int count;
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register client_frame_t *frame;
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ping = 0;
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count = 0;
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for (frame = cl->frames, i=0 ; i<UPDATE_BACKUP ; i++, frame++)
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{
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if (frame->ping_time > 0)
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{
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ping += frame->ping_time;
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count++;
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}
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}
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if (!count)
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return 9999;
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ping /= count;
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return ping*1000;
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}
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/*
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===================
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SV_FullClientUpdate
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Writes all update values to a sizebuf
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===================
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*/
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void SV_FullClientUpdate (client_t *client, sizebuf_t *buf)
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{
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int i;
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char info[MAX_INFO_STRING];
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i = client - svs.clients;
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//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
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MSG_WriteByte (buf, svc_updatefrags);
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MSG_WriteByte (buf, i);
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MSG_WriteShort (buf, client->old_frags);
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MSG_WriteByte (buf, svc_updateping);
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MSG_WriteByte (buf, i);
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MSG_WriteShort (buf, client->ping);
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MSG_WriteByte (buf, svc_updatepl);
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MSG_WriteByte (buf, i);
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MSG_WriteByte (buf, client->lossage);
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MSG_WriteByte (buf, svc_updateentertime);
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MSG_WriteByte (buf, i);
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MSG_WriteFloat (buf, realtime - client->connection_started);
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strcpy (info, client->userinfo);
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Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
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MSG_WriteByte (buf, svc_updateuserinfo);
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MSG_WriteByte (buf, i);
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MSG_WriteLong (buf, client->userid);
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MSG_WriteString (buf, info);
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}
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/*
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===================
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SV_FullClientUpdateToClient
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Writes all update values to a client's reliable stream
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===================
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*/
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void SV_FullClientUpdateToClient (client_t *client, client_t *cl)
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{
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ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
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if (cl->num_backbuf) {
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SV_FullClientUpdate (client, &cl->backbuf);
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ClientReliable_FinishWrite(cl);
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} else
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SV_FullClientUpdate (client, &cl->netchan.message);
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}
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/*
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==============================================================================
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CONNECTIONLESS COMMANDS
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==============================================================================
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*/
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/*
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================
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SVC_Status
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Responds with all the info that qplug or qspy can see
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This message can be up to around 5k with worst case string lengths.
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================
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*/
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void SVC_Status (void)
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{
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int i;
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client_t *cl;
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int ping;
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int top, bottom;
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Cmd_TokenizeString ("status");
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SV_BeginRedirect (RD_PACKET);
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Con_Printf ("%s\n", svs.info);
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for (i=0 ; i<MAX_CLIENTS ; i++)
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{
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cl = &svs.clients[i];
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if ((cl->state == cs_connected || cl->state == cs_spawned ) && !cl->spectator)
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{
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top = atoi(Info_ValueForKey (cl->userinfo, "topcolor"));
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bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor"));
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top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
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bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
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ping = cl->ping;
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Con_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid,
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cl->old_frags, (int)(realtime - cl->connection_started)/60,
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ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
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}
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}
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SV_EndRedirect ();
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}
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/*
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===================
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SV_CheckLog
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===================
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*/
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#define LOG_HIGHWATER 4096
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#define LOG_FLUSH 10*60
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void SV_CheckLog (void)
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{
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sizebuf_t *sz;
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sz = &svs.log[svs.logsequence&1];
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// bump sequence if allmost full, or ten minutes have passed and
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// there is something still sitting there
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if (sz->cursize > LOG_HIGHWATER
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|| (realtime - svs.logtime > LOG_FLUSH && sz->cursize) )
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{
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// swap buffers and bump sequence
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svs.logtime = realtime;
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svs.logsequence++;
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sz = &svs.log[svs.logsequence&1];
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sz->cursize = 0;
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Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence);
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}
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}
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/*
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================
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SVC_Log
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Responds with all the logged frags for ranking programs.
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If a sequence number is passed as a parameter and it is
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the same as the current sequence, an A2A_NACK will be returned
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instead of the data.
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================
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*/
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void SVC_Log (void)
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{
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int seq;
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char data[MAX_DATAGRAM+64];
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if (Cmd_Argc() == 2)
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seq = atoi(Cmd_Argv(1));
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else
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seq = -1;
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if (seq == svs.logsequence-1 || !sv_fraglogfile)
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{ // they allready have this data, or we aren't logging frags
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data[0] = A2A_NACK;
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NET_SendPacket (1, data, net_from);
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return;
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}
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Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(net_from));
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snprintf(data, sizeof(data), "stdlog %i\n", svs.logsequence-1);
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strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]);
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NET_SendPacket (strlen(data)+1, data, net_from);
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}
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/*
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================
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SVC_Ping
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Just responds with an acknowledgement
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================
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*/
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void SVC_Ping (void)
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{
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char data;
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data = A2A_ACK;
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NET_SendPacket (1, &data, net_from);
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}
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/*
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=================
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SVC_GetChallenge
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Returns a challenge number that can be used
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in a subsequent client_connect command.
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We do this to prevent denial of service attacks that
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flood the server with invalid connection IPs. With a
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challenge, they must give a valid IP address.
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=================
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*/
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void SVC_GetChallenge (void)
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{
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int i;
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int oldest;
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int oldestTime;
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oldest = 0;
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oldestTime = 0x7fffffff;
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// see if we already have a challenge for this ip
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for (i = 0 ; i < MAX_CHALLENGES ; i++)
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{
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if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
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break;
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if (svs.challenges[i].time < oldestTime)
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{
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oldestTime = svs.challenges[i].time;
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oldest = i;
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}
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}
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if (i == MAX_CHALLENGES)
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{
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// overwrite the oldest
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svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
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svs.challenges[oldest].adr = net_from;
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svs.challenges[oldest].time = realtime;
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i = oldest;
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}
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// send it back
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Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE,
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svs.challenges[i].challenge);
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}
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/*
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==================
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SVC_DirectConnect
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A connection request that did not come from the master
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==================
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*/
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void SVC_DirectConnect (void)
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{
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char userinfo[1024];
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static int userid;
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netadr_t adr;
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int i;
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client_t *cl, *newcl;
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client_t temp;
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edict_t *ent;
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int edictnum;
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char *s;
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int clients, spectators;
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qboolean spectator;
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int qport;
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int version;
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int challenge;
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version = atoi(Cmd_Argv(1));
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if (version != PROTOCOL_VERSION)
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{
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Netchan_OutOfBandPrint (net_from, "%c\nServer is version %s.\n", A2C_PRINT, VERSION);
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Con_Printf ("* rejected connect from version %i\n", version);
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return;
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}
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qport = atoi(Cmd_Argv(2));
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challenge = atoi(Cmd_Argv(3));
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// note an extra byte is needed to replace spectator key
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strncpy (userinfo, Cmd_Argv(4), sizeof(userinfo)-2);
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userinfo[sizeof(userinfo) - 2] = 0;
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// see if the challenge is valid
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for (i=0 ; i<MAX_CHALLENGES ; i++)
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{
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if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
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{
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if (challenge == svs.challenges[i].challenge)
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break; // good
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Netchan_OutOfBandPrint (net_from, "%c\nBad challenge.\n", A2C_PRINT);
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return;
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}
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}
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if (i == MAX_CHALLENGES)
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{
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Netchan_OutOfBandPrint (net_from, "%c\nNo challenge for address.\n", A2C_PRINT);
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return;
|
|
}
|
|
|
|
// check for password or spectator_password
|
|
s = Info_ValueForKey (userinfo, "spectator");
|
|
if (s[0] && strcmp(s, "0"))
|
|
{
|
|
if (spectator_password.string[0] &&
|
|
stricmp(spectator_password.string, "none") &&
|
|
strcmp(spectator_password.string, s) )
|
|
{ // failed
|
|
Con_Printf ("%s:spectator password failed\n", NET_AdrToString (net_from));
|
|
Netchan_OutOfBandPrint (net_from, "%c\nrequires a spectator password\n\n", A2C_PRINT);
|
|
return;
|
|
}
|
|
Info_RemoveKey (userinfo, "spectator"); // remove passwd
|
|
Info_SetValueForStarKey (userinfo, "*spectator", "1", MAX_INFO_STRING);
|
|
spectator = true;
|
|
}
|
|
else
|
|
{
|
|
s = Info_ValueForKey (userinfo, "password");
|
|
if (password.string[0] &&
|
|
stricmp(password.string, "none") &&
|
|
strcmp(password.string, s) )
|
|
{
|
|
Con_Printf ("%s:password failed\n", NET_AdrToString (net_from));
|
|
Netchan_OutOfBandPrint (net_from, "%c\nserver requires a password\n\n", A2C_PRINT);
|
|
return;
|
|
}
|
|
spectator = false;
|
|
Info_RemoveKey (userinfo, "password"); // remove passwd
|
|
}
|
|
|
|
adr = net_from;
|
|
userid++; // so every client gets a unique id
|
|
|
|
newcl = &temp;
|
|
memset (newcl, 0, sizeof(client_t));
|
|
|
|
newcl->userid = userid;
|
|
|
|
// works properly
|
|
if (!sv_highchars.value) {
|
|
byte *p, *q;
|
|
|
|
for (p = (byte *)newcl->userinfo, q = (byte *)userinfo;
|
|
*q && p < (byte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++)
|
|
if (*q > 31 && *q <= 127)
|
|
*p++ = *q;
|
|
} else
|
|
strncpy (newcl->userinfo, userinfo, sizeof(newcl->userinfo)-1);
|
|
|
|
// if there is allready a slot for this ip, drop it
|
|
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
|
{
|
|
if (cl->state == cs_free)
|
|
continue;
|
|
if (NET_CompareBaseAdr (adr, cl->netchan.remote_address)
|
|
&& ( cl->netchan.qport == qport
|
|
|| adr.port == cl->netchan.remote_address.port ))
|
|
{
|
|
if (cl->state == cs_connected) {
|
|
Con_Printf("%s:dup connect\n", NET_AdrToString (adr));
|
|
userid--;
|
|
return;
|
|
}
|
|
|
|
Con_Printf ("%s:reconnect\n", NET_AdrToString (adr));
|
|
SV_DropClient (cl);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// count up the clients and spectators
|
|
clients = 0;
|
|
spectators = 0;
|
|
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
|
{
|
|
if (cl->state == cs_free)
|
|
continue;
|
|
if (cl->spectator)
|
|
spectators++;
|
|
else
|
|
clients++;
|
|
}
|
|
|
|
// if at server limits, refuse connection
|
|
if ( maxclients.value > MAX_CLIENTS )
|
|
Cvar_SetValue ("maxclients", MAX_CLIENTS);
|
|
if (maxspectators.value > MAX_CLIENTS)
|
|
Cvar_SetValue ("maxspectators", MAX_CLIENTS);
|
|
if (maxspectators.value + maxclients.value > MAX_CLIENTS)
|
|
Cvar_SetValue ("maxspectators", MAX_CLIENTS - maxspectators.value + maxclients.value);
|
|
if ( (spectator && spectators >= (int)maxspectators.value)
|
|
|| (!spectator && clients >= (int)maxclients.value) )
|
|
{
|
|
Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
|
|
Netchan_OutOfBandPrint (adr, "%c\nserver is full\n\n", A2C_PRINT);
|
|
return;
|
|
}
|
|
|
|
// find a client slot
|
|
newcl = NULL;
|
|
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
|
{
|
|
if (cl->state == cs_free)
|
|
{
|
|
newcl = cl;
|
|
break;
|
|
}
|
|
}
|
|
if (!newcl)
|
|
{
|
|
Con_Printf ("WARNING: miscounted available clients\n");
|
|
return;
|
|
}
|
|
|
|
|
|
// build a new connection
|
|
// accept the new client
|
|
// this is the only place a client_t is ever initialized
|
|
*newcl = temp;
|
|
|
|
Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION );
|
|
|
|
edictnum = (newcl-svs.clients)+1;
|
|
|
|
Netchan_Setup (&newcl->netchan , adr, qport);
|
|
|
|
newcl->state = cs_connected;
|
|
|
|
newcl->datagram.allowoverflow = true;
|
|
newcl->datagram.data = newcl->datagram_buf;
|
|
newcl->datagram.maxsize = sizeof(newcl->datagram_buf);
|
|
|
|
// spectator mode can ONLY be set at join time
|
|
newcl->spectator = spectator;
|
|
|
|
ent = EDICT_NUM(edictnum);
|
|
newcl->edict = ent;
|
|
|
|
// parse some info from the info strings
|
|
SV_ExtractFromUserinfo (newcl);
|
|
|
|
// JACK: Init the floodprot stuff.
|
|
for (i=0; i<10; i++)
|
|
newcl->whensaid[i] = 0.0;
|
|
newcl->whensaidhead = 0;
|
|
newcl->lockedtill = 0;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
PR_ExecuteProgram (pr_global_struct->SetNewParms);
|
|
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
|
newcl->spawn_parms[i] = (&pr_global_struct->parm1)[i];
|
|
|
|
if (newcl->spectator)
|
|
Con_Printf ("Spectator %s connected\n", newcl->name);
|
|
else
|
|
Con_DPrintf ("Client %s connected\n", newcl->name);
|
|
newcl->sendinfo = true;
|
|
|
|
// QuakeForge stuff.
|
|
newcl->msecs = 0;
|
|
newcl->msec_cheating = 0;
|
|
newcl->last_check = realtime;
|
|
}
|
|
|
|
int Rcon_Validate (void)
|
|
{
|
|
if (!strlen (rcon_password.string))
|
|
return 0;
|
|
|
|
if (strcmp (Cmd_Argv(1), rcon_password.string) )
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SVC_RemoteCommand
|
|
|
|
A client issued an rcon command.
|
|
Shift down the remaining args
|
|
Redirect all printfs
|
|
===============
|
|
*/
|
|
void SVC_RemoteCommand (void)
|
|
{
|
|
int i;
|
|
char remaining[1024];
|
|
|
|
|
|
if (!Rcon_Validate ()) {
|
|
Con_Printf ("Bad rcon from %s:\n%s\n"
|
|
, NET_AdrToString (net_from), net_message.data+4);
|
|
|
|
SV_BeginRedirect (RD_PACKET);
|
|
|
|
Con_Printf ("Bad rcon_password.\n");
|
|
|
|
} else {
|
|
|
|
Con_Printf ("Rcon from %s:\n%s\n"
|
|
, NET_AdrToString (net_from), net_message.data+4);
|
|
|
|
SV_BeginRedirect (RD_PACKET);
|
|
|
|
remaining[0] = 0;
|
|
|
|
for (i=2 ; i<Cmd_Argc() ; i++)
|
|
{
|
|
strcat (remaining, Cmd_Argv(i) );
|
|
strcat (remaining, " ");
|
|
}
|
|
|
|
Cmd_ExecuteString (remaining, src_command);
|
|
|
|
}
|
|
|
|
SV_EndRedirect ();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SV_ConnectionlessPacket
|
|
|
|
A connectionless packet has four leading 0xff
|
|
characters to distinguish it from a game channel.
|
|
Clients that are in the game can still send
|
|
connectionless packets.
|
|
=================
|
|
*/
|
|
void SV_ConnectionlessPacket (void)
|
|
{
|
|
char *s;
|
|
char *c;
|
|
|
|
MSG_BeginReading ();
|
|
MSG_ReadLong (); // skip the -1 marker
|
|
|
|
s = MSG_ReadStringLine ();
|
|
|
|
Cmd_TokenizeString (s);
|
|
|
|
c = Cmd_Argv(0);
|
|
|
|
if (!strcmp(c, "ping") || ( c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n')) )
|
|
{
|
|
SVC_Ping ();
|
|
return;
|
|
}
|
|
if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n') )
|
|
{
|
|
Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from));
|
|
return;
|
|
}
|
|
else if (!strcmp(c,"status"))
|
|
{
|
|
SVC_Status ();
|
|
return;
|
|
}
|
|
else if (!strcmp(c,"log"))
|
|
{
|
|
SVC_Log ();
|
|
return;
|
|
}
|
|
else if (!strcmp(c,"connect"))
|
|
{
|
|
SVC_DirectConnect ();
|
|
return;
|
|
}
|
|
else if (!strcmp(c,"getchallenge"))
|
|
{
|
|
SVC_GetChallenge ();
|
|
return;
|
|
}
|
|
else if (!strcmp(c, "rcon"))
|
|
SVC_RemoteCommand ();
|
|
else
|
|
Con_Printf ("bad connectionless packet from %s:\n%s\n"
|
|
, NET_AdrToString (net_from), s);
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
PACKET FILTERING
|
|
|
|
|
|
You can add or remove addresses from the filter list with:
|
|
|
|
addip <ip>
|
|
removeip <ip>
|
|
|
|
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
|
|
|
|
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
|
|
|
|
listip
|
|
Prints the current list of filters.
|
|
|
|
writeip
|
|
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
|
|
|
|
filterban <0 or 1>
|
|
|
|
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
|
|
|
|
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
|
|
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
typedef struct
|
|
{
|
|
unsigned mask;
|
|
unsigned compare;
|
|
} ipfilter_t;
|
|
|
|
#define MAX_IPFILTERS 1024
|
|
|
|
ipfilter_t ipfilters[MAX_IPFILTERS];
|
|
int numipfilters;
|
|
|
|
cvar_t filterban = {"filterban", "1"};
|
|
|
|
/*
|
|
=================
|
|
StringToFilter
|
|
=================
|
|
*/
|
|
qboolean StringToFilter (char *s, ipfilter_t *f)
|
|
{
|
|
char num[128];
|
|
int i, j;
|
|
byte b[4];
|
|
byte m[4];
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
b[i] = 0;
|
|
m[i] = 0;
|
|
}
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
if (*s < '0' || *s > '9')
|
|
{
|
|
Con_Printf ("Bad filter address: %s\n", s);
|
|
return false;
|
|
}
|
|
|
|
j = 0;
|
|
while (*s >= '0' && *s <= '9')
|
|
{
|
|
num[j++] = *s++;
|
|
}
|
|
num[j] = 0;
|
|
b[i] = atoi(num);
|
|
if (b[i] != 0)
|
|
m[i] = 255;
|
|
|
|
if (!*s)
|
|
break;
|
|
s++;
|
|
}
|
|
|
|
f->mask = *(unsigned *)m;
|
|
f->compare = *(unsigned *)b;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_AddIP_f
|
|
=================
|
|
*/
|
|
void SV_AddIP_f (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<numipfilters ; i++)
|
|
if (ipfilters[i].compare == 0xffffffff)
|
|
break; // free spot
|
|
if (i == numipfilters)
|
|
{
|
|
if (numipfilters == MAX_IPFILTERS)
|
|
{
|
|
Con_Printf ("IP filter list is full\n");
|
|
return;
|
|
}
|
|
numipfilters++;
|
|
}
|
|
|
|
if (!StringToFilter (Cmd_Argv(1), &ipfilters[i]))
|
|
ipfilters[i].compare = 0xffffffff;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_RemoveIP_f
|
|
=================
|
|
*/
|
|
void SV_RemoveIP_f (void)
|
|
{
|
|
ipfilter_t f;
|
|
int i, j;
|
|
|
|
if (!StringToFilter (Cmd_Argv(1), &f))
|
|
return;
|
|
for (i=0 ; i<numipfilters ; i++)
|
|
if (ipfilters[i].mask == f.mask
|
|
&& ipfilters[i].compare == f.compare)
|
|
{
|
|
for (j=i+1 ; j<numipfilters ; j++)
|
|
ipfilters[j-1] = ipfilters[j];
|
|
numipfilters--;
|
|
Con_Printf ("Removed.\n");
|
|
return;
|
|
}
|
|
Con_Printf ("Didn't find %s.\n", Cmd_Argv(1));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_ListIP_f
|
|
=================
|
|
*/
|
|
void SV_ListIP_f (void)
|
|
{
|
|
int i;
|
|
byte b[4];
|
|
|
|
Con_Printf ("Filter list:\n");
|
|
for (i=0 ; i<numipfilters ; i++)
|
|
{
|
|
*(unsigned *)b = ipfilters[i].compare;
|
|
Con_Printf ("%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_WriteIP_f
|
|
=================
|
|
*/
|
|
void SV_WriteIP_f (void)
|
|
{
|
|
FILE *f;
|
|
char name[MAX_OSPATH];
|
|
byte b[4];
|
|
int i;
|
|
|
|
snprintf(name, sizeof(name), "%s/listip.cfg", com_gamedir);
|
|
|
|
Con_Printf ("Writing %s.\n", name);
|
|
|
|
f = fopen (name, "wb");
|
|
if (!f)
|
|
{
|
|
Con_Printf ("Couldn't open %s\n", name);
|
|
return;
|
|
}
|
|
|
|
for (i=0 ; i<numipfilters ; i++)
|
|
{
|
|
*(unsigned *)b = ipfilters[i].compare;
|
|
fprintf (f, "addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
|
|
}
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_SendBan
|
|
=================
|
|
*/
|
|
void SV_SendBan (void)
|
|
{
|
|
char data[128];
|
|
|
|
data[0] = data[1] = data[2] = data[3] = 0xff;
|
|
data[4] = A2C_PRINT;
|
|
data[5] = 0;
|
|
strcat (data, "\nbanned.\n");
|
|
|
|
NET_SendPacket (strlen(data), data, net_from);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_FilterPacket
|
|
=================
|
|
*/
|
|
qboolean SV_FilterPacket (void)
|
|
{
|
|
int i;
|
|
unsigned in;
|
|
|
|
in = *(unsigned *)net_from.ip;
|
|
|
|
for (i=0 ; i<numipfilters ; i++)
|
|
if ( (in & ipfilters[i].mask) == ipfilters[i].compare)
|
|
return filterban.value;
|
|
|
|
return !filterban.value;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
=================
|
|
SV_ReadPackets
|
|
=================
|
|
*/
|
|
void SV_ReadPackets (void)
|
|
{
|
|
int i;
|
|
client_t *cl;
|
|
qboolean good;
|
|
int qport;
|
|
|
|
good = false;
|
|
while (NET_GetPacket ())
|
|
{
|
|
if (SV_FilterPacket ())
|
|
{
|
|
SV_SendBan (); // tell them we aren't listening...
|
|
continue;
|
|
}
|
|
|
|
// check for connectionless packet (0xffffffff) first
|
|
if (*(int *)net_message.data == -1)
|
|
{
|
|
SV_ConnectionlessPacket ();
|
|
continue;
|
|
}
|
|
|
|
// read the qport out of the message so we can fix up
|
|
// stupid address translating routers
|
|
MSG_BeginReading ();
|
|
MSG_ReadLong (); // sequence number
|
|
MSG_ReadLong (); // sequence number
|
|
qport = MSG_ReadShort () & 0xffff;
|
|
|
|
// check for packets from connected clients
|
|
for (i=0, cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
|
{
|
|
if (cl->state == cs_free)
|
|
continue;
|
|
if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address))
|
|
continue;
|
|
if (cl->netchan.qport != qport)
|
|
continue;
|
|
if (cl->netchan.remote_address.port != net_from.port)
|
|
{
|
|
Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n");
|
|
cl->netchan.remote_address.port = net_from.port;
|
|
}
|
|
if (Netchan_Process(&cl->netchan))
|
|
{ // this is a valid, sequenced packet, so process it
|
|
svs.stats.packets++;
|
|
good = true;
|
|
cl->send_message = true; // reply at end of frame
|
|
if (cl->state != cs_zombie)
|
|
SV_ExecuteClientMessage (cl);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (i != MAX_CLIENTS)
|
|
continue;
|
|
|
|
// packet is not from a known client
|
|
// Con_Printf ("%s:sequenced packet without connection\n"
|
|
// ,NET_AdrToString(net_from));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_CheckTimeouts
|
|
|
|
If a packet has not been received from a client in timeout.value
|
|
seconds, drop the conneciton.
|
|
|
|
When a client is normally dropped, the client_t goes into a zombie state
|
|
for a few seconds to make sure any final reliable message gets resent
|
|
if necessary
|
|
==================
|
|
*/
|
|
void SV_CheckTimeouts (void)
|
|
{
|
|
int i;
|
|
client_t *cl;
|
|
float droptime;
|
|
int nclients;
|
|
|
|
droptime = realtime - timeout.value;
|
|
nclients = 0;
|
|
|
|
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
|
{
|
|
if (cl->state == cs_connected || cl->state == cs_spawned) {
|
|
if (!cl->spectator)
|
|
nclients++;
|
|
if (cl->netchan.last_received < droptime) {
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s timed out\n", cl->name);
|
|
SV_DropClient (cl);
|
|
cl->state = cs_free; // don't bother with zombie state
|
|
}
|
|
}
|
|
if (cl->state == cs_zombie &&
|
|
realtime - cl->connection_started > zombietime.value)
|
|
{
|
|
cl->state = cs_free; // can now be reused
|
|
}
|
|
}
|
|
if (sv.paused && !nclients) {
|
|
// nobody left, unpause the server
|
|
SV_TogglePause("Pause released since no players are left.\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_GetConsoleCommands
|
|
|
|
Add them exactly as if they had been typed at the console
|
|
===================
|
|
*/
|
|
void SV_GetConsoleCommands (void)
|
|
{
|
|
char *cmd;
|
|
|
|
while (1)
|
|
{
|
|
cmd = Sys_ConsoleInput ();
|
|
if (!cmd)
|
|
break;
|
|
Cbuf_AddText (cmd);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_CheckVars
|
|
|
|
===================
|
|
*/
|
|
void SV_CheckVars (void)
|
|
{
|
|
static char *pw, *spw;
|
|
int v;
|
|
|
|
if (password.string == pw && spectator_password.string == spw)
|
|
return;
|
|
pw = password.string;
|
|
spw = spectator_password.string;
|
|
|
|
v = 0;
|
|
if (pw && pw[0] && strcmp(pw, "none"))
|
|
v |= 1;
|
|
if (spw && spw[0] && strcmp(spw, "none"))
|
|
v |= 2;
|
|
|
|
Con_Printf ("Updated needpass.\n");
|
|
if (!v)
|
|
Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Frame
|
|
|
|
==================
|
|
*/
|
|
void SV_Frame (float time)
|
|
{
|
|
static double start, end;
|
|
|
|
start = Sys_DoubleTime ();
|
|
svs.stats.idle += start - end;
|
|
|
|
// keep the random time dependent
|
|
rand ();
|
|
|
|
// decide the simulation time
|
|
if (!sv.paused) {
|
|
realtime += time;
|
|
sv.time += time;
|
|
}
|
|
|
|
// check timeouts
|
|
SV_CheckTimeouts ();
|
|
|
|
// toggle the log buffer if full
|
|
SV_CheckLog ();
|
|
|
|
// move autonomous things around if enough time has passed
|
|
if (!sv.paused)
|
|
SV_Physics ();
|
|
|
|
// get packets
|
|
SV_ReadPackets ();
|
|
|
|
// check for commands typed to the host
|
|
SV_GetConsoleCommands ();
|
|
|
|
// process console commands
|
|
Cbuf_Execute ();
|
|
|
|
SV_CheckVars ();
|
|
|
|
// send messages back to the clients that had packets read this frame
|
|
SV_SendClientMessages ();
|
|
|
|
// Breathe in... Breathe out.. breath in...
|
|
HeartBeat ();
|
|
|
|
// collect timing statistics
|
|
end = Sys_DoubleTime ();
|
|
svs.stats.active += end-start;
|
|
if (++svs.stats.count == STATFRAMES)
|
|
{
|
|
svs.stats.latched_active = svs.stats.active;
|
|
svs.stats.latched_idle = svs.stats.idle;
|
|
svs.stats.latched_packets = svs.stats.packets;
|
|
svs.stats.active = 0;
|
|
svs.stats.idle = 0;
|
|
svs.stats.packets = 0;
|
|
svs.stats.count = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_InitLocal
|
|
===============
|
|
*/
|
|
void SV_InitLocal (void)
|
|
{
|
|
int i;
|
|
extern cvar_t sv_maxvelocity;
|
|
extern cvar_t sv_gravity;
|
|
extern cvar_t sv_aim;
|
|
extern cvar_t sv_stopspeed;
|
|
extern cvar_t sv_spectatormaxspeed;
|
|
extern cvar_t sv_accelerate;
|
|
extern cvar_t sv_airaccelerate;
|
|
extern cvar_t sv_wateraccelerate;
|
|
extern cvar_t sv_friction;
|
|
extern cvar_t sv_waterfriction;
|
|
|
|
SV_InitOperatorCommands ();
|
|
SV_UserInit ();
|
|
|
|
Cvar_RegisterVariable (&rcon_password);
|
|
Cvar_RegisterVariable (&password);
|
|
Cvar_RegisterVariable (&spectator_password);
|
|
|
|
Cvar_RegisterVariable (&sv_mintic);
|
|
Cvar_RegisterVariable (&sv_maxtic);
|
|
|
|
Cvar_RegisterVariable (&fraglimit);
|
|
Cvar_RegisterVariable (&timelimit);
|
|
Cvar_RegisterVariable (&teamplay);
|
|
Cvar_RegisterVariable (&samelevel);
|
|
Cvar_RegisterVariable (&maxclients);
|
|
Cvar_RegisterVariable (&maxspectators);
|
|
Cvar_RegisterVariable (&hostname);
|
|
Cvar_RegisterVariable (&deathmatch);
|
|
Cvar_RegisterVariable (&spawn);
|
|
Cvar_RegisterVariable (&watervis);
|
|
|
|
Cvar_RegisterVariable (&sv_maxrate);
|
|
Cvar_RegisterVariable (&developer);
|
|
|
|
Cvar_RegisterVariable (&timeout);
|
|
Cvar_RegisterVariable (&zombietime);
|
|
|
|
Cvar_RegisterVariable (&sv_maxvelocity);
|
|
Cvar_RegisterVariable (&sv_gravity);
|
|
Cvar_RegisterVariable (&sv_stopspeed);
|
|
Cvar_RegisterVariable (&sv_maxspeed);
|
|
Cvar_RegisterVariable (&sv_spectatormaxspeed);
|
|
Cvar_RegisterVariable (&sv_accelerate);
|
|
Cvar_RegisterVariable (&sv_airaccelerate);
|
|
Cvar_RegisterVariable (&sv_wateraccelerate);
|
|
Cvar_RegisterVariable (&sv_friction);
|
|
Cvar_RegisterVariable (&sv_waterfriction);
|
|
|
|
Cvar_RegisterVariable (&sv_aim);
|
|
|
|
Cvar_RegisterVariable (&filterban);
|
|
|
|
Cvar_RegisterVariable (&allow_download);
|
|
Cvar_RegisterVariable (&allow_download_skins);
|
|
Cvar_RegisterVariable (&allow_download_models);
|
|
Cvar_RegisterVariable (&allow_download_sounds);
|
|
Cvar_RegisterVariable (&allow_download_maps);
|
|
|
|
Cvar_RegisterVariable (&sv_highchars);
|
|
|
|
Cvar_RegisterVariable (&sv_phs);
|
|
|
|
Cvar_RegisterVariable (&pausable);
|
|
|
|
Cmd_AddCommand ("addip", SV_AddIP_f);
|
|
Cmd_AddCommand ("removeip", SV_RemoveIP_f);
|
|
Cmd_AddCommand ("listip", SV_ListIP_f);
|
|
Cmd_AddCommand ("writeip", SV_WriteIP_f);
|
|
|
|
for (i=0 ; i<MAX_MODELS ; i++)
|
|
snprintf(localmodels[i], sizeof(localmodels[i]), "*%i", i);
|
|
|
|
Info_SetValueForStarKey (svs.info, "*qf_version", QF_VERSION, MAX_SERVERINFO_STRING);
|
|
Info_SetValueForStarKey (svs.info, "*version", VERSION, MAX_SERVERINFO_STRING);
|
|
|
|
// init fraglog stuff
|
|
svs.logsequence = 1;
|
|
svs.logtime = realtime;
|
|
svs.log[0].data = svs.log_buf[0];
|
|
svs.log[0].maxsize = sizeof(svs.log_buf[0]);
|
|
svs.log[0].cursize = 0;
|
|
svs.log[0].allowoverflow = true;
|
|
svs.log[1].data = svs.log_buf[1];
|
|
svs.log[1].maxsize = sizeof(svs.log_buf[1]);
|
|
svs.log[1].cursize = 0;
|
|
svs.log[1].allowoverflow = true;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
// Lots of nifty checks done in here.. Lives by the heartbeat
|
|
void HeartBeat_Check( void) {
|
|
int i;
|
|
client_t *cl;
|
|
|
|
|
|
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
|
|
{
|
|
if (cl->state == cs_connected || cl->state == cs_spawned) {
|
|
// Put stuff in here that you want done to every client
|
|
|
|
// Slades maxrate function
|
|
if((1/cl->netchan.rate) > sv_maxrate.value && sv_maxrate.value) {
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked for having his rate to high\n", cl->name);
|
|
SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game for having a rate higher then %5.0f\n", sv_maxrate.value);
|
|
SV_DropClient(cl);
|
|
}
|
|
|
|
// Lets build our ping query tables -- Slade
|
|
cl->ping=SV_CalcPing(cl);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// This is the HeartBeat of the server.. center of alot of useful stuff
|
|
// -- Slade
|
|
void HeartBeat (void)
|
|
{
|
|
|
|
if (realtime - svs.last_heartbeat < HEARTBEAT_SECONDS)
|
|
return; // not time to send yet
|
|
|
|
svs.last_heartbeat = realtime;
|
|
if(svs.beatcount == MAX_BEATCOUNT)
|
|
svs.beatcount = 0;
|
|
svs.beatcount++;
|
|
|
|
// Do this stuff every HeartBeat
|
|
HeartBeat_Check();
|
|
|
|
// Do this every 100 Beats
|
|
if(svs.beatcount == 100) {
|
|
HeartBeat_Master();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
HeartBeat_Master
|
|
|
|
Send a message to the master every few minutes to
|
|
let it know we are alive, and log information
|
|
================
|
|
*/
|
|
void HeartBeat_Master (void)
|
|
{
|
|
char string[2048];
|
|
int active;
|
|
int i;
|
|
|
|
//
|
|
// count active users
|
|
//
|
|
active = 0;
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
if (svs.clients[i].state == cs_connected ||
|
|
svs.clients[i].state == cs_spawned )
|
|
active++;
|
|
|
|
svs.mheartbeat_sequence++;
|
|
snprintf(string, sizeof(string), "%c\n%i\n%i\n", S2M_HEARTBEAT,
|
|
svs.mheartbeat_sequence, active);
|
|
|
|
|
|
// send to group master
|
|
for (i=0 ; i<MAX_MASTERS ; i++)
|
|
if (master_adr[i].port)
|
|
{
|
|
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (master_adr[i]));
|
|
NET_SendPacket (strlen(string), string, master_adr[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Shutdown_Master
|
|
|
|
Informs all masters that this server is going down
|
|
=================
|
|
*/
|
|
void Shutdown_Master (void)
|
|
{
|
|
char string[2048];
|
|
int i;
|
|
|
|
snprintf(string, sizeof(string), "%c\n", S2M_SHUTDOWN);
|
|
|
|
// send to group master
|
|
for (i=0 ; i<MAX_MASTERS ; i++)
|
|
if (master_adr[i].port)
|
|
{
|
|
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (master_adr[i]));
|
|
NET_SendPacket (strlen(string), string, master_adr[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_ExtractFromUserinfo
|
|
|
|
Pull specific info from a newly changed userinfo string
|
|
into a more C freindly form.
|
|
=================
|
|
*/
|
|
void SV_ExtractFromUserinfo (client_t *cl)
|
|
{
|
|
char *val, *p, *q;
|
|
int i;
|
|
client_t *client;
|
|
int dupc = 1;
|
|
char newname[80];
|
|
|
|
|
|
// name for C code
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
|
|
// trim user name
|
|
strncpy(newname, val, sizeof(newname) - 1);
|
|
newname[sizeof(newname) - 1] = 0;
|
|
|
|
for (p = newname; (*p == ' ' || *p == '\r' || *p == '\n') && *p; p++)
|
|
;
|
|
|
|
if (p != newname && !*p) {
|
|
//white space only
|
|
strcpy(newname, "unnamed");
|
|
p = newname;
|
|
}
|
|
|
|
if (p != newname && *p) {
|
|
for (q = newname; *p; *q++ = *p++)
|
|
;
|
|
*q = 0;
|
|
}
|
|
for (p = newname + strlen(newname) - 1; p != newname && (*p == ' ' || *p == '\r' || *p == '\n') ; p--)
|
|
;
|
|
p[1] = 0;
|
|
|
|
if (strcmp(val, newname)) {
|
|
Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING);
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
}
|
|
|
|
if (!val[0] || !stricmp(val, "console")) {
|
|
Info_SetValueForKey (cl->userinfo, "name", "unnamed", MAX_INFO_STRING);
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
}
|
|
|
|
// check to see if another user by the same name exists
|
|
while (1) {
|
|
for (i=0, client = svs.clients ; i<MAX_CLIENTS ; i++, client++) {
|
|
if (client->state != cs_spawned || client == cl)
|
|
continue;
|
|
if (!stricmp(client->name, val))
|
|
break;
|
|
}
|
|
if (i != MAX_CLIENTS) { // dup name
|
|
if (strlen(val) > sizeof(cl->name) - 1)
|
|
val[sizeof(cl->name) - 4] = 0;
|
|
p = val;
|
|
|
|
if (val[0] == '(') {
|
|
if (val[2] == ')')
|
|
p = val + 3;
|
|
else if (val[3] == ')')
|
|
p = val + 4;
|
|
}
|
|
|
|
snprintf(newname, sizeof(newname), "(%d)%-.40s", dupc++, p);
|
|
Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING);
|
|
val = Info_ValueForKey (cl->userinfo, "name");
|
|
} else
|
|
break;
|
|
}
|
|
|
|
if (strncmp(val, cl->name, strlen(cl->name))) {
|
|
if (!sv.paused) {
|
|
if (!cl->lastnametime || realtime - cl->lastnametime > 5) {
|
|
cl->lastnamecount = 0;
|
|
cl->lastnametime = realtime;
|
|
} else if (cl->lastnamecount++ > 4) {
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked for name spam\n", cl->name);
|
|
SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game for name spamming\n");
|
|
SV_DropClient (cl);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cl->state >= cs_spawned && !cl->spectator)
|
|
SV_BroadcastPrintf (PRINT_HIGH, "%s changed name to %s\n", cl->name, val);
|
|
}
|
|
|
|
|
|
strncpy (cl->name, val, sizeof(cl->name)-1);
|
|
|
|
// rate command
|
|
val = Info_ValueForKey (cl->userinfo, "rate");
|
|
if (strlen(val))
|
|
{
|
|
i = atoi(val);
|
|
if (i < 500)
|
|
i = 500;
|
|
if (i > 10000)
|
|
i = 10000;
|
|
cl->netchan.rate = 1.0/i;
|
|
}
|
|
|
|
// msg command
|
|
val = Info_ValueForKey (cl->userinfo, "msg");
|
|
if (strlen(val))
|
|
{
|
|
cl->messagelevel = atoi(val);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
====================
|
|
SV_InitNet
|
|
====================
|
|
*/
|
|
void SV_InitNet (void)
|
|
{
|
|
int port;
|
|
int p;
|
|
|
|
port = PORT_SERVER;
|
|
p = COM_CheckParm ("-port");
|
|
if (p && p < com_argc)
|
|
{
|
|
port = atoi(com_argv[p+1]);
|
|
Con_Printf ("Port: %i\n", port);
|
|
}
|
|
NET_Init (port);
|
|
|
|
Netchan_Init ();
|
|
|
|
// heartbeats will allways be sent to the id master
|
|
svs.last_heartbeat = -99999; // send immediately
|
|
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
SV_Init
|
|
====================
|
|
*/
|
|
void SV_Init (quakeparms_t *parms)
|
|
{
|
|
COM_InitArgv (parms->argc, parms->argv);
|
|
// COM_AddParm ("-game");
|
|
// COM_AddParm ("qw");
|
|
|
|
if (COM_CheckParm ("-minmemory"))
|
|
parms->memsize = MINIMUM_MEMORY;
|
|
|
|
host_parms = *parms;
|
|
|
|
if (parms->memsize < MINIMUM_MEMORY)
|
|
SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
|
|
|
|
Memory_Init (parms->membase, parms->memsize);
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
|
|
COM_Init ();
|
|
|
|
PR_Init ();
|
|
Mod_Init ();
|
|
|
|
SV_InitNet ();
|
|
|
|
SV_InitLocal ();
|
|
Sys_Init ();
|
|
Pmove_Init ();
|
|
|
|
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark ();
|
|
|
|
Cbuf_InsertText ("exec server.cfg\n");
|
|
|
|
host_initialized = true;
|
|
|
|
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
|
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
|
|
|
|
Con_Printf ("\nServer Version %s\n\n", QF_VERSION);
|
|
|
|
Con_Printf ("======== QuakeWorld Initialized ========\n");
|
|
|
|
// process command line arguments
|
|
Cmd_StuffCmds_f ();
|
|
Cbuf_Execute ();
|
|
|
|
// if a map wasn't specified on the command line, spawn start.map
|
|
if (sv.state == ss_dead)
|
|
Cmd_ExecuteString ("map start", src_command);
|
|
if (sv.state == ss_dead)
|
|
SV_Error ("Couldn't spawn a server");
|
|
}
|