mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-12-01 07:51:07 +00:00
7df744f9e9
came from as soon as I actually finish doing it since it has to be done by hand to preserve Copyright notices and file descriptions.
210 lines
6 KiB
C
210 lines
6 KiB
C
/*
|
|
common_protocol.h
|
|
|
|
communications protocol (common elements)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __common_protocol_h
|
|
#define __common_protocol_h
|
|
|
|
/*
|
|
#if !(defined(QUAKEWORLD) || defined(UQUAKE))
|
|
#error This is NOT safe to include for common items.
|
|
#endif
|
|
*/
|
|
|
|
|
|
// game types sent by serverinfo
|
|
// these determine which intermission screen plays
|
|
#define GAME_COOP 0
|
|
#define GAME_DEATHMATCH 1
|
|
|
|
|
|
//==================
|
|
// note that there are some defs.qc that mirror to these numbers
|
|
// also related to svc_strings[] in cl_parse
|
|
//==================
|
|
|
|
//
|
|
// server to client
|
|
//
|
|
#define svc_bad 0
|
|
#define svc_nop 1
|
|
#define svc_disconnect 2
|
|
#define svc_updatestat 3 // [byte] [long]
|
|
#define svc_version 4 // [long] server version
|
|
#define svc_setview 5 // [short] entity number
|
|
#define svc_sound 6 // <see code>
|
|
#define svc_time 7 // [float] server time
|
|
#define svc_print 8 // [string] null terminated string
|
|
#define svc_stufftext 9 // [string] stuffed into client's console buffer
|
|
// the string should be \n terminated
|
|
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
|
|
#define svc_lightstyle 12 // [byte] [string]
|
|
#define svc_updatename 13 // [byte] [string]
|
|
#define svc_updatefrags 14 // [byte] [short]
|
|
#define svc_clientdata 15 // <shortbits + data>
|
|
#define svc_stopsound 16 // <see code>
|
|
#define svc_updatecolors 17 // [byte] [byte]
|
|
#define svc_particle 18 // [vec3] <variable>
|
|
#define svc_damage 19
|
|
|
|
#define svc_spawnstatic 20
|
|
// svc_spawnbinary 21
|
|
#define svc_spawnbaseline 22
|
|
|
|
#define svc_temp_entity 23
|
|
|
|
#define svc_setpause 24 // [byte] on / off
|
|
#define svc_signonnum 25 // [byte] used for the signon sequence
|
|
|
|
#define svc_centerprint 26 // [string] to put in center of the screen
|
|
|
|
#define svc_killedmonster 27
|
|
#define svc_foundsecret 28
|
|
|
|
#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
|
|
|
|
#define svc_intermission 30 // [string] music
|
|
#define svc_finale 31 // [string] music [string] text
|
|
|
|
#define svc_cdtrack 32 // [byte] track [byte] looptrack
|
|
#define svc_sellscreen 33
|
|
|
|
|
|
#define svc_cutscene 34
|
|
// QUAKEWORLD
|
|
#define svc_smallkick 34 // set client punchangle to 2
|
|
#define svc_bigkick 35 // set client punchangle to 4
|
|
|
|
#define svc_updateping 36 // [byte] [short]
|
|
#define svc_updateentertime 37 // [byte] [float]
|
|
|
|
#define svc_updatestatlong 38 // [byte] [long]
|
|
|
|
#define svc_muzzleflash 39 // [short] entity
|
|
|
|
#define svc_updateuserinfo 40 // [byte] slot [long] uid
|
|
// [string] userinfo
|
|
|
|
#define svc_download 41 // [short] size [size bytes]
|
|
#define svc_playerinfo 42 // variable
|
|
#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
|
|
#define svc_chokecount 44 // [byte] packets choked
|
|
#define svc_modellist 45 // [strings]
|
|
#define svc_soundlist 46 // [strings]
|
|
#define svc_packetentities 47 // [...]
|
|
#define svc_deltapacketentities 48 // [...]
|
|
#define svc_maxspeed 49 // maxspeed change, for prediction
|
|
#define svc_entgravity 50 // gravity change, for prediction
|
|
#define svc_setinfo 51 // setinfo on a client
|
|
#define svc_updatepl 53 // [byte] [byte]
|
|
|
|
//
|
|
// client to server
|
|
//
|
|
#define clc_bad 0
|
|
#define clc_nop 1
|
|
#define clc_disconnect 2
|
|
#define clc_move 3 // [usercmd_t]
|
|
#define clc_stringcmd 4 // [string] message
|
|
#define clc_delta 5 // [byte] sequence number, requests delta compression of message
|
|
#define clc_tmove 6 // teleport request, spectator only
|
|
#define clc_upload 7 // teleport request, spectator only
|
|
|
|
//==============================================
|
|
|
|
// playerinfo flags from server
|
|
// playerinfo allways sends: playernum, flags, origin[] and framenumber
|
|
|
|
#define PF_MSEC (1<<0)
|
|
#define PF_COMMAND (1<<1)
|
|
#define PF_VELOCITY1 (1<<2)
|
|
#define PF_VELOCITY2 (1<<3)
|
|
#define PF_VELOCITY3 (1<<4)
|
|
#define PF_MODEL (1<<5)
|
|
#define PF_SKINNUM (1<<6)
|
|
#define PF_EFFECTS (1<<7)
|
|
#define PF_WEAPONFRAME (1<<8) // only sent for view player
|
|
#define PF_DEAD (1<<9) // don't block movement any more
|
|
#define PF_GIB (1<<10) // offset the view height differently
|
|
#define PF_NOGRAV (1<<11) // don't apply gravity for prediction
|
|
|
|
//==============================================
|
|
|
|
// if the high bit of the client to server byte is set, the low bits are
|
|
// client move cmd bits
|
|
// ms and angle2 are allways sent, the others are optional
|
|
#define CM_ANGLE1 (1<<0)
|
|
#define CM_ANGLE3 (1<<1)
|
|
#define CM_FORWARD (1<<2)
|
|
#define CM_SIDE (1<<3)
|
|
#define CM_UP (1<<4)
|
|
#define CM_BUTTONS (1<<5)
|
|
#define CM_IMPULSE (1<<6)
|
|
#define CM_ANGLE2 (1<<7)
|
|
|
|
//
|
|
// temp entity events
|
|
//
|
|
#define TE_SPIKE 0
|
|
#define TE_SUPERSPIKE 1
|
|
#define TE_GUNSHOT 2
|
|
#define TE_EXPLOSION 3
|
|
#define TE_TAREXPLOSION 4
|
|
#define TE_LIGHTNING1 5
|
|
#define TE_LIGHTNING2 6
|
|
#define TE_WIZSPIKE 7
|
|
#define TE_KNIGHTSPIKE 8
|
|
#define TE_LIGHTNING3 9
|
|
#define TE_LAVASPLASH 10
|
|
#define TE_TELEPORT 11
|
|
#define TE_EXPLOSION2 12
|
|
|
|
// PGM 01/21/97
|
|
#define TE_BEAM 13
|
|
// PGM 01/21/97
|
|
|
|
// QUAKEWORLD
|
|
#define TE_BLOOD 12
|
|
#define TE_LIGHTNINGBLOOD 13
|
|
|
|
/*
|
|
==========================================================
|
|
|
|
ELEMENTS COMMUNICATED ACROSS THE NET
|
|
|
|
==========================================================
|
|
*/
|
|
|
|
#define MAX_CLIENTS 32
|
|
|
|
#define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered
|
|
// must be power of two
|
|
#define UPDATE_MASK (UPDATE_BACKUP-1)
|
|
|
|
#endif
|