quakeforge-old/common
2000-04-27 11:55:22 +00:00
..
.gitignore Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
adivtab.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
anorm_dots.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
anorms.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
asm_draw.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
asm_i386.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
block8.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
block16.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
bothdefs.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
bspfile.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
buildnum.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_audio.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_linux.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_null.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_sdl.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_win.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_wrapper.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cdaudio.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_cam.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_ents.c Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire. 2000-04-25 09:35:07 +00:00
cl_input.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_main.c developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
cl_tent.c Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire. 2000-04-25 09:35:07 +00:00
client.h new serverinfo key: *qsg_standard, set to 1. 2000-04-15 11:20:28 +00:00
cmd.c oops :/ 2000-04-27 04:38:48 +00:00
cmd.h fix knghtbrd's segfault. Make two passes at the config file just like the command line. 2000-04-27 02:07:29 +00:00
common.c turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time. 2000-04-12 08:14:45 +00:00
common.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
common_protocol.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
common_quakedef.h developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
console.c !lart taniwha for forgetting to make clean after changing headers 2000-04-27 04:55:43 +00:00
console.h Backscrolling fix. 2000-04-02 22:01:39 +00:00
context_x11.c finally fix the glx shutdown bug 2000-04-15 04:02:10 +00:00
context_x11.h Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
crc.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
crc.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cvar.c developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
cvar.h Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
cvars.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cvars.h developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
d_copy.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_draw.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_draw16.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_edge.c apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 11:59:28 +00:00
d_fill.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_iface.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_ifacea.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_init.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_local.h apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:23:49 +00:00
d_modech.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_part.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_parta.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_polysa.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_polyse.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_scan.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_scana.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_sky.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_spr8.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_sprite.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_surf.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_vars.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_varsa.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_zpoint.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dga_check.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dga_check.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dirent.c Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. 2000-03-31 05:58:16 +00:00
dosasm.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dosisms.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
draw.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
draw.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
fnmatch.c Applied Thad Ward's patch to make win32 locase filenames. Also a few 2000-04-01 09:59:35 +00:00
gl_cl_parse.c A bit more 2000-03-24 09:55:33 +00:00
gl_draw.c just added a comment 2000-04-27 11:55:22 +00:00
gl_mesh.c A bit more 2000-03-24 09:55:33 +00:00
gl_model.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
gl_ngraph.c A bit more 2000-03-24 09:55:33 +00:00
gl_refrag.c A bit more 2000-03-24 09:55:33 +00:00
gl_rlight.c TODO items completed are removed 2000-04-15 10:14:40 +00:00
gl_rmain.c gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
gl_rmisc.c gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
gl_rpart.c gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
gl_rsurf.c Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire. 2000-04-25 09:35:07 +00:00
gl_screen.c You can now save 1000 screenshots, they'll be named qf000 to qf999... 2000-04-25 15:25:33 +00:00
gl_test.c A bit more 2000-03-24 09:55:33 +00:00
gl_vidglx.c gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
gl_vidlinux_3dfx.c gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
gl_vidnt.c gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
gl_view.c A bit more 2000-03-24 09:55:33 +00:00
gl_warp.c uh, you don't want this yet. I'm screwing around with skyboxes and this 2000-04-12 23:58:17 +00:00
gl_warp_sin.-c A bit more 2000-03-24 09:55:33 +00:00
glquake.h gl_particles moved out of gl_vid* since it is common. 2000-04-27 04:30:37 +00:00
host.c shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :( 2000-04-27 09:25:38 +00:00
image.h A little more... 2000-03-24 10:37:23 +00:00
in_aa.c A little more... 2000-03-24 10:37:23 +00:00
in_dos.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
in_null.c A little more... 2000-03-24 10:37:23 +00:00
in_sun.c A little more... 2000-03-24 10:37:23 +00:00
in_svgalib.c add some informative output. not really needed, but it makes things more consistent with other targets. 2000-04-16 07:08:53 +00:00
in_win.c A little more... 2000-03-24 10:37:23 +00:00
in_x11.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
input.h A little more... 2000-03-24 10:37:23 +00:00
keys.c Tonik decided to change the names of a few key syms, breaking existing configs. 2000-04-11 11:13:20 +00:00
keys.h more and more 2000-03-24 12:11:38 +00:00
lib_replace.c Cast is_digit() parameter to an int to avoid warnings when compiling under 2000-04-03 15:33:04 +00:00
lib_replace.h Added sorting to the *.pak stuff.. 2000-03-31 22:46:39 +00:00
Makefile.in IPv6 support enabled by configure instead of manually 2000-04-17 19:28:42 +00:00
math.s more and more 2000-03-24 12:11:38 +00:00
mathlib.c more and more 2000-03-24 12:11:38 +00:00
mathlib.h more and more 2000-03-24 12:11:38 +00:00
mdfour.c more and more 2000-03-24 12:11:38 +00:00
mdfour.h more and more 2000-03-24 12:11:38 +00:00
model.c Added #include <common_quakedef.h> (_snprintf is defined there) 2000-03-27 20:07:56 +00:00
model.h more and more 2000-03-24 12:11:38 +00:00
modelgen.h more and more 2000-03-24 12:11:38 +00:00
net.h pad field renamed in preparation for multiple address families. Also, don't rely on int being 32 bits. 2000-04-17 19:36:55 +00:00
net_chan.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
net_com.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_ser.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp6.c KAME/NetBSD142 compatibility patch from Itojun <itojun@iijlab.net> applied 2000-04-18 20:49:26 +00:00
net_wins.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_wipx.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
nonintel.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
nozip.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pcx.c Added sorting to the *.pak stuff.. 2000-03-31 22:46:39 +00:00
phys.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
plugin.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
plugin.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmove.c more flymode stuff.. It's not QUITE working yet. Somewhere gravity is 2000-04-01 05:47:25 +00:00
pmove.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmove_simple.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmovetst.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pr_cmds.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
pr_comp.h add support for % operator in QC (untested) 2000-03-25 12:23:41 +00:00
pr_edict.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pr_exec.c Yanster's evil hack for Mega2k support. It IS an evil hack. But it's 2000-03-26 14:27:59 +00:00
progs.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
protocol.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
qargs.c qargs.h: 2000-04-18 09:30:45 +00:00
qargs.h qargs.h: 2000-04-18 09:30:45 +00:00
qdefs.h fix a protocol breakage (with other clients) 2000-04-05 11:45:48 +00:00
qendian.c Almost there... 2000-03-24 13:34:14 +00:00
qendian.h Almost there... 2000-03-24 13:34:14 +00:00
qstructs.h Almost there... 2000-03-24 13:34:14 +00:00
qtypes.h Almost there... 2000-03-24 13:34:14 +00:00
quakeasm.h Almost there... 2000-03-24 13:34:14 +00:00
quakedef.h Almost there... 2000-03-24 13:34:14 +00:00
quakeforge.rc Moving some files around for Jason Nelson (Win32 target) 2000-02-22 04:59:08 +00:00
quakefs.c casue autoexec.cfg to be executed in the new gamedir (after frontend.cfg) 2000-04-27 10:56:31 +00:00
quakefs.h shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :( 2000-04-27 09:25:38 +00:00
quakeio.c Almost there... 2000-03-24 13:34:14 +00:00
quakeio.h Almost there... 2000-03-24 13:34:14 +00:00
r_aclip.c r* done 2000-03-24 11:25:06 +00:00
r_aclipa.s r* done 2000-03-24 11:25:06 +00:00
r_alias.c r* done 2000-03-24 11:25:06 +00:00
r_aliasa.s r* done 2000-03-24 11:25:06 +00:00
r_bsp.c r* done 2000-03-24 11:25:06 +00:00
r_draw.c r* done 2000-03-24 11:25:06 +00:00
r_drawa.s r* done 2000-03-24 11:25:06 +00:00
r_edge.c r* done 2000-03-24 11:25:06 +00:00
r_edgea.s r* done 2000-03-24 11:25:06 +00:00
r_efrag.c r* done 2000-03-24 11:25:06 +00:00
r_light.c r* done 2000-03-24 11:25:06 +00:00
r_local.h r_part.c now contains full particle code for software, gl_rpart.c full 2000-04-16 14:26:53 +00:00
r_main.c r_part.c now contains full particle code for software, gl_rpart.c full 2000-04-16 14:26:53 +00:00
r_misc.c r* done 2000-03-24 11:25:06 +00:00
r_part.c Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire. 2000-04-25 09:35:07 +00:00
r_shared.h r* done 2000-03-24 11:25:06 +00:00
r_sky.c r* done 2000-03-24 11:25:06 +00:00
r_sprite.c r* done 2000-03-24 11:25:06 +00:00
r_surf.c r* done 2000-03-24 11:25:06 +00:00
r_vars.c r* done 2000-03-24 11:25:06 +00:00
r_varsa.s r* done 2000-03-24 11:25:06 +00:00
register_check.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
register_check.h r* done 2000-03-24 11:25:06 +00:00
render.h Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire. 2000-04-25 09:35:07 +00:00
resource.h The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sbar.c minor sbar fix 2000-04-18 11:11:17 +00:00
sbar.h All finished! 2000-03-24 14:43:43 +00:00
screen.c You can now save 1000 screenshots, they'll be named qf000 to qf999... 2000-04-25 15:25:33 +00:00
screen.h All finished! 2000-03-24 14:43:43 +00:00
server.h developer 1 will cause +... output when things are executed 2000-04-27 04:33:30 +00:00
skin.c re: skin code - what the hell was I on? 2000-03-29 09:10:53 +00:00
snd_alsa.c All finished! 2000-03-24 14:43:43 +00:00
snd_dma.c Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum, 2000-04-11 11:10:10 +00:00
snd_dos.c All finished! 2000-03-24 14:43:43 +00:00
snd_gus.c All finished! 2000-03-24 14:43:43 +00:00
snd_mem.c All finished! 2000-03-24 14:43:43 +00:00
snd_mix.c All finished! 2000-03-24 14:43:43 +00:00
snd_mixa.s All finished! 2000-03-24 14:43:43 +00:00
snd_mme.c All finished! 2000-03-24 14:43:43 +00:00
snd_next.c All finished! 2000-03-24 14:43:43 +00:00
snd_null.c All finished! 2000-03-24 14:43:43 +00:00
snd_oss.c Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This 2000-04-26 16:41:12 +00:00
snd_sun.c All finished! 2000-03-24 14:43:43 +00:00
snd_win.c uncommented some code that was removed in ver 1.2 of this file to correct some sound problems many people were reporting 2000-04-22 23:12:04 +00:00
sound.h All finished! 2000-03-24 14:43:43 +00:00
spritegn.h All finished! 2000-03-24 14:43:43 +00:00
surf8.s All finished! 2000-03-24 14:43:43 +00:00
surf16.s All finished! 2000-03-24 14:43:43 +00:00
sw_view.c All finished! 2000-03-24 14:43:43 +00:00
sys.h All finished! 2000-03-24 14:43:43 +00:00
sys_common.c Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. 2000-03-31 05:58:16 +00:00
sys_dosa.s All finished! 2000-03-24 14:43:43 +00:00
sys_linux.c All finished! 2000-03-24 14:43:43 +00:00
sys_null.c All finished! 2000-03-24 14:43:43 +00:00
uint32.h All finished! 2000-03-24 14:43:43 +00:00
unzip.c All finished! 2000-03-24 14:43:43 +00:00
unzip.h All finished! 2000-03-24 14:43:43 +00:00
vgamodes.h All finished! 2000-03-24 14:43:43 +00:00
vid.h Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_aa.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_dos.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_ext.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_ggi.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_null.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_sdl.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_sunx.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_sunxil.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_svgalib.c add some informative output. not really needed, but it makes things more consistent with other targets. 2000-04-16 07:08:53 +00:00
vid_vga.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_win.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_x11.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
view.c new serverinfo key: *qsg_standard, set to 1. 2000-04-15 11:20:28 +00:00
view.h All finished! 2000-03-24 14:43:43 +00:00
wad.c Almost there... 2000-03-24 13:34:14 +00:00
wad.h Almost there... 2000-03-24 13:34:14 +00:00
winquake.h Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
world.c If we treat MOVETYPE_WALK as MOVETYPE_PUSH the catapult in df42 seems to 2000-04-20 02:55:02 +00:00
world.h Almost there... 2000-03-24 13:34:14 +00:00
worlda.s Almost there... 2000-03-24 13:34:14 +00:00
zone.c Almost there... 2000-03-24 13:34:14 +00:00
zone.h Almost there... 2000-03-24 13:34:14 +00:00