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https://git.code.sf.net/p/quake/quakeforge-old
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542 lines
12 KiB
C
542 lines
12 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <ctype.h>
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#include <quakedef.h>
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#include <qtypes.h>
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#include <net.h>
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#include <cmd.h>
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#include <sys.h>
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#include <console.h>
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#include <protocol.h>
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#include <server.h>
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#include <phys.h>
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#include <mathlib.h>
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#include <world.h>
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int fatbytes;
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byte fatpvs[MAX_MAP_LEAFS/8];
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void
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SV_AddToFatPVS ( vec3_t org, mnode_t *node )
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{
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int i;
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byte *pvs;
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mplane_t *plane;
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float d;
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while (1)
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{
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// if this is a leaf, accumulate the pvs bits
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if (node->contents < 0)
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{
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if (node->contents != CONTENTS_SOLID)
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{
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pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
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for (i=0 ; i<fatbytes ; i++)
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fatpvs[i] |= pvs[i];
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}
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return;
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}
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plane = node->plane;
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d = DotProduct (org, plane->normal) - plane->dist;
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if (d > 8)
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node = node->children[0];
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else if (d < -8)
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node = node->children[1];
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else
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{ // go down both
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SV_AddToFatPVS (org, node->children[0]);
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node = node->children[1];
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}
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}
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}
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/*
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=============
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SV_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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=============
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*/
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byte *
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SV_FatPVS ( vec3_t org )
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{
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fatbytes = (sv.worldmodel->numleafs+31)>>3;
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Q_memset (fatpvs, 0, fatbytes);
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SV_AddToFatPVS (org, sv.worldmodel->nodes);
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return fatpvs;
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}
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//=============================================================================
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// because there can be a lot of nails, there is a special
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// network protocol for them
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#define MAX_NAILS 32
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edict_t *nails[MAX_NAILS];
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int numnails;
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extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
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extern cvar_t *sv_nailcompression;
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qboolean
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SV_AddNailUpdate ( edict_t *ent )
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{
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if (!sv_nailcompression->value)
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return false;
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if (ent->v.modelindex != sv_nailmodel
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&& ent->v.modelindex != sv_supernailmodel)
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return false;
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = ent;
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numnails++;
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return true;
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}
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void
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SV_EmitNailUpdate ( sizebuf_t *msg )
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{
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byte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
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int n, i;
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edict_t *ent;
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int x, y, z, p, yaw;
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if (!numnails)
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return;
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MSG_WriteByte (msg, svc_nails);
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MSG_WriteByte (msg, numnails);
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for (n=0 ; n<numnails ; n++)
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{
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ent = nails[n];
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x = (int)(ent->v.origin[0]+4096)>>1;
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y = (int)(ent->v.origin[1]+4096)>>1;
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z = (int)(ent->v.origin[2]+4096)>>1;
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p = (int)(16*ent->v.angles[0]/360)&15;
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yaw = (int)(256*ent->v.angles[1]/360)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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}
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//=============================================================================
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/*
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==================
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SV_WriteDelta
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Writes part of a packetentities message.
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Can delta from either a baseline or a previous packet_entity
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==================
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*/
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void
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SV_WriteDelta ( entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force )
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{
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int bits;
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int i;
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float miss;
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// send an update
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bits = 0;
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for (i=0 ; i<3 ; i++)
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{
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miss = to->origin[i] - from->origin[i];
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if ( miss < -0.1 || miss > 0.1 )
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bits |= U_ORIGIN1<<i;
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}
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if ( to->angles[0] != from->angles[0] )
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bits |= U_ANGLE1;
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if ( to->angles[1] != from->angles[1] )
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bits |= U_ANGLE2;
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if ( to->angles[2] != from->angles[2] )
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bits |= U_ANGLE3;
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if ( to->colormap != from->colormap )
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bits |= U_COLORMAP;
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if ( to->skinnum != from->skinnum )
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bits |= U_SKIN;
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if ( to->frame != from->frame )
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bits |= U_FRAME;
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if ( to->effects != from->effects )
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bits |= U_EFFECTS;
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if ( to->modelindex != from->modelindex )
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bits |= U_MODEL;
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if (bits & 511)
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bits |= U_MOREBITS;
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if (to->flags & U_SOLID)
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bits |= U_SOLID;
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//
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// write the message
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//
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if (!to->number)
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SV_Error ("Unset entity number");
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if (to->number >= 512)
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SV_Error ("Entity number >= 512");
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if (!bits && !force)
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return; // nothing to send!
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i = to->number | (bits&~511);
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if (i & U_REMOVE)
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Sys_Error ("U_REMOVE");
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MSG_WriteShort (msg, i);
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if (bits & U_MOREBITS)
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MSG_WriteByte (msg, bits&255);
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if (bits & U_MODEL)
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MSG_WriteByte (msg, to->modelindex);
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if (bits & U_FRAME)
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MSG_WriteByte (msg, to->frame);
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if (bits & U_COLORMAP)
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MSG_WriteByte (msg, to->colormap);
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if (bits & U_SKIN)
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MSG_WriteByte (msg, to->skinnum);
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if (bits & U_EFFECTS)
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MSG_WriteByte (msg, to->effects);
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if (bits & U_ORIGIN1)
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MSG_WriteCoord (msg, to->origin[0]);
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if (bits & U_ANGLE1)
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MSG_WriteAngle(msg, to->angles[0]);
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if (bits & U_ORIGIN2)
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MSG_WriteCoord (msg, to->origin[1]);
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if (bits & U_ANGLE2)
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MSG_WriteAngle(msg, to->angles[1]);
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if (bits & U_ORIGIN3)
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MSG_WriteCoord (msg, to->origin[2]);
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if (bits & U_ANGLE3)
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MSG_WriteAngle(msg, to->angles[2]);
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}
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/*
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=============
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SV_EmitPacketEntities
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Writes a delta update of a packet_entities_t to the message.
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=============
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*/
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void
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SV_EmitPacketEntities ( client_t *client, packet_entities_t *to, sizebuf_t *msg )
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{
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edict_t *ent;
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client_frame_t *fromframe;
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packet_entities_t *from;
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int oldindex, newindex;
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int oldnum, newnum;
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int oldmax;
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// this is the frame that we are going to delta update from
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if (client->delta_sequence != -1)
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{
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fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
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from = &fromframe->entities;
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oldmax = from->num_entities;
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MSG_WriteByte (msg, svc_deltapacketentities);
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MSG_WriteByte (msg, client->delta_sequence);
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}
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else
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{
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oldmax = 0; // no delta update
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from = NULL;
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MSG_WriteByte (msg, svc_packetentities);
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}
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newindex = 0;
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oldindex = 0;
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//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
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// , client->netchan.outgoing_sequence & UPDATE_MASK);
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while (newindex < to->num_entities || oldindex < oldmax)
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{
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newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
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oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
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if (newnum == oldnum)
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{ // delta update from old position
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// Con_Printf ("delta %i\n", newnum);
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SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
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oldindex++;
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newindex++;
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continue;
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}
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if (newnum < oldnum)
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{ // this is a new entity, send it from the baseline
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ent = EDICT_NUM(newnum);
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// Con_Printf ("baseline %i\n", newnum);
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SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
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newindex++;
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continue;
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}
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if (newnum > oldnum)
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{ // the old entity isn't present in the new message
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// Con_Printf ("remove %i\n", oldnum);
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MSG_WriteShort (msg, oldnum | U_REMOVE);
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oldindex++;
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continue;
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}
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}
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MSG_WriteShort (msg, 0); // end of packetentities
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}
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/*
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=============
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SV_WritePlayersToClient
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=============
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*/
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void
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SV_WritePlayersToClient ( client_t *client, edict_t *clent, byte *pvs, sizebuf_t *msg )
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{
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int i, j;
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client_t *cl;
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edict_t *ent;
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int msec;
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usercmd_t cmd;
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int pflags;
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for (j=0,cl=svs.clients ; j<MAX_CLIENTS ; j++,cl++)
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{
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if (cl->state != cs_spawned)
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continue;
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ent = cl->edict;
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// ZOID visibility tracking
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if (ent != clent &&
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!(client->spec_track && client->spec_track - 1 == j))
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{
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if (cl->spectator)
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continue;
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// ignore if not touching a PV leaf
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for (i=0 ; i < ent->num_leafs ; i++)
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if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
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break;
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if (i == ent->num_leafs)
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continue; // not visible
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}
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pflags = PF_MSEC | PF_COMMAND;
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if (ent->v.modelindex != sv_playermodel)
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pflags |= PF_MODEL;
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for (i=0 ; i<3 ; i++)
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if (ent->v.velocity[i])
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pflags |= PF_VELOCITY1<<i;
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if (ent->v.effects)
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pflags |= PF_EFFECTS;
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if (ent->v.skin)
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pflags |= PF_SKINNUM;
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if (ent->v.health <= 0)
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pflags |= PF_DEAD;
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if (ent->v.mins[2] != -24)
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pflags |= PF_GIB;
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if (cl->spectator)
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{ // only sent origin and velocity to spectators
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pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
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}
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else if (ent == clent)
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{ // don't send a lot of data on personal entity
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pflags &= ~(PF_MSEC|PF_COMMAND);
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if (ent->v.weaponframe)
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pflags |= PF_WEAPONFRAME;
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}
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if (client->spec_track && client->spec_track - 1 == j &&
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ent->v.weaponframe)
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pflags |= PF_WEAPONFRAME;
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MSG_WriteByte (msg, svc_playerinfo);
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MSG_WriteByte (msg, j);
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MSG_WriteShort (msg, pflags);
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for (i=0 ; i<3 ; i++)
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MSG_WriteCoord (msg, ent->v.origin[i]);
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MSG_WriteByte (msg, ent->v.frame);
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if (pflags & PF_MSEC)
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{
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msec = 1000*(sv.time - cl->localtime);
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if (msec > 255)
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msec = 255;
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MSG_WriteByte (msg, msec);
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}
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if (pflags & PF_COMMAND)
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{
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cmd = cl->lastcmd;
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if (ent->v.health <= 0)
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{ // don't show the corpse looking around...
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cmd.angles[0] = 0;
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cmd.angles[1] = ent->v.angles[1];
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cmd.angles[0] = 0;
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}
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cmd.buttons = 0; // never send buttons
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cmd.impulse = 0; // never send impulses
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MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
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}
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for (i=0 ; i<3 ; i++)
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if (pflags & (PF_VELOCITY1<<i) )
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MSG_WriteShort (msg, ent->v.velocity[i]);
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if (pflags & PF_MODEL)
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MSG_WriteByte (msg, ent->v.modelindex);
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if (pflags & PF_SKINNUM)
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MSG_WriteByte (msg, ent->v.skin);
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if (pflags & PF_EFFECTS)
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MSG_WriteByte (msg, ent->v.effects);
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if (pflags & PF_WEAPONFRAME)
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MSG_WriteByte (msg, ent->v.weaponframe);
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}
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}
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/*
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=============
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SV_WriteEntitiesToClient
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Encodes the current state of the world as
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a svc_packetentities messages and possibly
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a svc_nails message and
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svc_playerinfo messages
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=============
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*/
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void
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SV_WriteEntitiesToClient ( client_t *client, sizebuf_t *msg )
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{
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int e, i;
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byte *pvs;
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vec3_t org;
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edict_t *ent;
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packet_entities_t *pack;
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edict_t *clent;
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client_frame_t *frame;
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entity_state_t *state;
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// this is the frame we are creating
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frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
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// find the client's PVS
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clent = client->edict;
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VectorAdd (clent->v.origin, clent->v.view_ofs, org);
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pvs = SV_FatPVS (org);
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// send over the players in the PVS
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SV_WritePlayersToClient (client, clent, pvs, msg);
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// put other visible entities into either a packet_entities or a nails message
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pack = &frame->entities;
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pack->num_entities = 0;
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numnails = 0;
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for (e=MAX_CLIENTS+1, ent=EDICT_NUM(e) ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
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{
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// ignore ents without visible models
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if (!ent->v.modelindex || !*PR_GetString(ent->v.model))
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continue;
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// ignore if not touching a PV leaf
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for (i=0 ; i < ent->num_leafs ; i++)
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if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
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break;
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if (i == ent->num_leafs)
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continue; // not visible
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if (SV_AddNailUpdate (ent))
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continue; // added to the special update list
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// add to the packetentities
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if (pack->num_entities == MAX_PACKET_ENTITIES)
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continue; // all full
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state = &pack->entities[pack->num_entities];
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pack->num_entities++;
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state->number = e;
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state->flags = 0;
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VectorCopy (ent->v.origin, state->origin);
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VectorCopy (ent->v.angles, state->angles);
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state->modelindex = ent->v.modelindex;
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state->frame = ent->v.frame;
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state->colormap = ent->v.colormap;
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state->skinnum = ent->v.skin;
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state->effects = ent->v.effects;
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}
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// encode the packet entities as a delta from the
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// last packetentities acknowledged by the client
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SV_EmitPacketEntities (client, pack, msg);
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// now add the specialized nail update
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SV_EmitNailUpdate (msg);
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}
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